62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
using Godot;
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using System.Collections.Generic;
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public class ForNode : ProgramNode
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{
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public int amountExecuted;
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public int amount;
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public ForNode()
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{
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DisplayText = "For";
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}
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public override NodeResult Execute(Robot robot, double delta)
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{
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bool isConditionFulfilled = DetermineCondition();
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amountExecuted++;
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return isConditionFulfilled? NodeResult.SUCCESS : NodeResult.CONDITIONFALSE;
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}
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private bool DetermineCondition()
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{
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return amountExecuted < amount;
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}
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public override ProgramNode Duplicate()
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{
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ForNode duplicate = new ForNode()
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{
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amount = amount,
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amountExecuted = 0
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};
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return duplicate;
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}
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public override string Save()
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{
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return $"Name: {DisplayText}, AmountExecuted: {amountExecuted}, Amount: {amount}";
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}
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public override void SetNextNode(
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List<Godot.Collections.Dictionary> connections,
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Dictionary<StringName, ProgramNode> availableNodes
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)
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{
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nextNode = null;
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NegativeNode = null;
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foreach (Godot.Collections.Dictionary connection in connections)
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{
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int port = (int)connection["from_port"];
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ProgramNode connectedNode = GetConnectedNode(connection, availableNodes);
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if (port == 0)
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{
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nextNode = connectedNode;
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}
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else
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{
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NegativeNode = connectedNode;
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}
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}
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}
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}
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