Files
RuinAdventurer/Scripts/Helpers/GameData.cs
T

13 lines
366 B
C#

public partial class GameData
{
//Amount of layers generated
public static int ruinSize = 10;
//Width+Height of layers (+1 for the border)
public static int layerSize = 20 + 1;
//Current layer the player wants to see
public static int currentLayer = 0;
//The layer that is currently visible
public static int visibleLayer = 0;
}