Files
RuinAdventurer/Scripts/Helpers/UIHandler.cs
T
2026-04-28 16:00:55 +02:00

46 lines
1.0 KiB
C#

using System;
using System.Threading.Tasks;
using Godot;
public partial class UIHandler : Control
{
public override void _Ready()
{
GetNode<ColorPickerButton>("./MainUI/HeaderContainer/Header/LightColor").Color = GameData.lightColor;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void ChangeColor(Color color)
{
GameData.lightColor = color;
LightHandler.RedrawLights(color);
}
public void ShowNamingPopup(Robot robot)
{
PanelContainer namingContainer = GetNode<PanelContainer>("../Popup/RobotNaming");
namingContainer.Visible = true;
GameData.canMove = false;
LineEdit name = namingContainer.GetNode<LineEdit>("./VBoxContainer/LineEdit");
Button button = namingContainer.GetNode<Button>("./VBoxContainer/Button");
Action handler = null;
handler = () =>
{
robot.Name = name.Text;
name.Text = "";
namingContainer.Visible = false;
GameData.canMove = true;
button.ButtonUp -= handler;
};
button.ButtonUp += handler;
}
}