59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using Godot;
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public class CraftNode : ProgramNode
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{
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public Item selectedItem;
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public int amount;
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public CraftNode()
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{
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DisplayText = "Craft";
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TooltipText = "Crafts the selected item the selected amount of times by consuming the required ingredients from the shared inventory.";
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}
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public override NodeResult Execute(Robot robot, double delta)
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{
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if (selectedItem == null)
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{
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lastExecutionMessage = "No Item selected";
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return NodeResult.FAILURE;
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}
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if (amount <= 0)
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{
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lastExecutionMessage = "Amount has to be at least 1";
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return NodeResult.FAILURE;
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}
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if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
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{
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lastExecutionMessage = "Not enough items to craft this";
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return NodeResult.FAILURE;
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}
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switch (selectedItem.Craft(amount, delta))
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{
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case CraftingResult.FAILED:
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lastExecutionMessage = "Not enough space to add item to inventory";
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return NodeResult.FAILURE;
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case CraftingResult.FINISHED:
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return NodeResult.SUCCESS;
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}
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return NodeResult.RUNNING;
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}
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public override ProgramNode Duplicate()
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{
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CraftNode duplicate = new CraftNode()
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{
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selectedItem = selectedItem,
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amount = amount
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};
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return duplicate;
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}
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public override string Save()
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{
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return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Amount: {amount}";
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}
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}
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