119 lines
2.7 KiB
C#
119 lines
2.7 KiB
C#
using Godot;
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public partial class RobotList : PanelContainer
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{
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[Export] VBoxContainer robotList;
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[Export] OptionButton selectableRobots;
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[Export] Button spawnRobot;
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[Signal]
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public delegate void OnRobotJumpToEventHandler(Robot robot);
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[Signal]
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public delegate void OnRobotFollowEventHandler(Robot robot);
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private PackedScene robotDisplayPrefab;
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private string spawnId = "";
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public override void _Ready()
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{
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robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
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}
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public override void _Notification(int id)
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{
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if (id == NotificationVisibilityChanged)
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{
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if (Visible)
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{
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ReloadRobots();
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ReloadSelectableRobots();
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}
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}
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}
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public void ReloadRobots()
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{
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ClearRobotList();
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foreach (Robot robotObject in GameData.robots)
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{
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robotList.AddChild(CreateRobotDisplay(robotObject));
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}
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}
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private void ClearRobotList()
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{
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foreach (Node node in robotList.GetChildren())
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{
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robotList.RemoveChild(node);
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node.QueueFree();
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}
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}
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private RobotDisplay CreateRobotDisplay(Robot robotObject)
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{
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RobotDisplay display = robotDisplayPrefab.Instantiate<RobotDisplay>();
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display.robot = robotObject;
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display.listItem.Text = robotObject.Name;
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display.OnRobotJumpTo += HandleRobotJumpTo;
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display.OnRobotFollow += HandleRobotFollow;
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return display;
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}
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private void HandleRobotJumpTo(Robot robot)
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{
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EmitSignal(SignalName.OnRobotJumpTo, robot);
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Visible = false;
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}
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private void HandleRobotFollow(Robot robot)
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{
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EmitSignal(SignalName.OnRobotFollow, robot);
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Visible = false;
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}
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public void ReloadSelectableRobots()
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{
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selectableRobots.Clear();
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if (GameData.robots.Count >= GameData.maxRobotCount)
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{
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selectableRobots.AddItem("You can't have more robots currently!");
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selectableRobots.Disabled = true;
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spawnRobot.Disabled = true;
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return;
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}
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selectableRobots.Disabled = false;
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spawnRobot.Disabled = false;
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selectableRobots.AddItem("Select robot...");
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foreach (Item item in GameData.inventory.items)
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{
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if (GameData.robotStats.RobotTypes.ContainsKey(item.data.Id))
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{
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selectableRobots.AddItem(item.data.GetReadableName());
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}
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}
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}
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public void SpawnRobot()
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{
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if (spawnId.Length <= 0) return;
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GameData.inventory.RemoveItem(spawnId, 1);
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Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
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robot.Position = GameData.map[0].tiles[0, 0].Position;
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robot.robotType = spawnId;
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GetNode("/root/Main/World").AddChild(robot);
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robot.Name = $"Robot #{GameData.robots.Count}";
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GameData.robots.Add(robot);
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spawnId = "";
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ReloadRobots();
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ReloadSelectableRobots();
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}
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public void OnRobotSelect(int index)
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{
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if (index == 0) return;
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spawnId = ItemData.GetIndex(selectableRobots.GetItemText(index));
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}
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}
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