152 lines
5.0 KiB
C#
152 lines
5.0 KiB
C#
using Godot;
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using System.Collections.Generic;
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using System.Text.Json;
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public partial class ResourceLoader
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{
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private const string LayerPrefabPath = "res://Prefabs/Layer.tscn";
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private const string RobotPrefabPath = "res://Prefabs/Robot/Robot.tscn";
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private const string RobotDisplayPath = "res://Prefabs/Robot/RobotDisplay.tscn";
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private const string ItemDisplayPath = "res://Prefabs/Crafting/ItemDisplay.tscn";
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private const string RecipesPath = "res://Assets/Recipes.json";
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private const string ResearchPath = "res://Assets/Research.json";
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public static PackedScene LoadLayerPrefab()
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{
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return GD.Load<PackedScene>(LayerPrefabPath);
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}
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public static PackedScene LoadRobotPrefab()
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{
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return GD.Load<PackedScene>(RobotPrefabPath);
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}
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public static PackedScene LoadRobotDisplay()
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{
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return GD.Load<PackedScene>(RobotDisplayPath);
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}
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public static PackedScene LoadItemDisplay()
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{
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return GD.Load<PackedScene>(ItemDisplayPath);
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}
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public static Texture2D LoadPath(string path)
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{
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return GD.Load<Texture2D>(path);
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}
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public static Dictionary<string, MeshInstance3D> LoadTiles()
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{
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Dictionary<string, MeshInstance3D> tileMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene tileCollection = GD.Load<PackedScene>($"res://Assets/Objects/Tiles.glb");
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Node root = tileCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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tileMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return tileMeshes;
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}
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public static Dictionary<string, MeshInstance3D> LoadDecorations()
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{
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Dictionary<string, MeshInstance3D> decorationMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene decorationCollection = GD.Load<PackedScene>($"res://Assets/Objects/Decorations.glb");
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Node root = decorationCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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decorationMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return decorationMeshes;
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}
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public static Dictionary<ProgramNode, PackedScene> LoadDSLNodes()
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{
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Dictionary<ProgramNode, PackedScene> nodes = new Dictionary<ProgramNode, PackedScene>()
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{
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{ new MoveNode(), GD.Load<PackedScene>("res://Prefabs/DSL/MoveNode.tscn") },
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{ new HarvestNode(), GD.Load<PackedScene>("res://Prefabs/DSL/HarvestNode.tscn") },
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{ new CraftNode(), GD.Load<PackedScene>("res://Prefabs/DSL/CraftNode.tscn") },
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{ new ExploreNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ExploreNode.tscn") },
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{ new IfNode(), GD.Load<PackedScene>("res://Prefabs/DSL/IfNode.tscn") },
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{ new ElseNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ElseNode.tscn") },
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{ new UntilNode(), GD.Load<PackedScene>("res://Prefabs/DSL/UntilNode.tscn") },
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{ new ForNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ForNode.tscn") },
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{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") }
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};
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return nodes;
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}
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public static Dictionary<string, Texture2D> LoadResourceSymbols()
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{
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Dictionary<string, Texture2D> symbols = new Dictionary<string, Texture2D>()
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{
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{ "iron_ore", GD.Load<Texture2D>("res://Assets/Images/Resources/IronSymbol.png") },
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{ "tin_ore", GD.Load<Texture2D>("res://Assets/Images/Resources/TinSymbol.png") },
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{ "copper_ore", GD.Load<Texture2D>("res://Assets/Images/Resources/CopperSymbol.png") },
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{ "mushroom", GD.Load<Texture2D>("res://Assets/Images/Resources/MushroomSymbol.png") },
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{ "spider_silk", GD.Load<Texture2D>("res://Assets/Images/Resources/SpiderSilkSymbol.png") },
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{ "coal", GD.Load<Texture2D>("res://Assets/Images/Resources/CoalSymbol.png") },
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{ "water", GD.Load<Texture2D>("res://Assets/Images/Resources/WaterSymbol.png") },
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{ "stone", GD.Load<Texture2D>("res://Assets/Images/Resources/StoneSymbol.png") },
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};
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return symbols;
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}
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public static Dictionary<string, float[]> LoadResourceWeights()
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{
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Dictionary<string, float[]> weights = new Dictionary<string, float[]>()
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{
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{ "iron_ore", [0.05f,1] },
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{ "tin_ore", [0.3f,0.7f] },
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{ "copper_ore", [0.3f,0.7f] },
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{ "mushroom", [0.3f,0.1f] },
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{ "spider_silk", [0.8f,0.4f] },
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{ "coal", [1,0.3f] },
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{ "water", [0.4f,0.2f] },
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{ "stone", [1,0.5f] },
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};
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return weights;
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}
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public static SortedDictionary<string, ItemData> LoadItems()
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{
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FileAccess file = FileAccess.Open(RecipesPath, FileAccess.ModeFlags.Read);
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string json = file.GetAsText();
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SortedDictionary<string, ItemData> result = new SortedDictionary<string, ItemData>();
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List<ItemData> items = JsonSerializer.Deserialize<List<ItemData>>(json);
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if (items == null) return result;
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foreach (ItemData item in items)
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{
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result.Add(item.Id, item);
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}
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return result;
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}
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public static Dictionary<string, Research> LoadResearch()
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{
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FileAccess file = FileAccess.Open(ResearchPath, FileAccess.ModeFlags.Read);
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string json = file.GetAsText();
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Dictionary<string, Research> result = new Dictionary<string, Research>();
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List<ResearchData> researches = JsonSerializer.Deserialize<List<ResearchData>>(json);
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if (researches == null) return result;
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foreach (ResearchData research in researches)
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{
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result.Add(research.Id, new Research(research));
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}
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return result;
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}
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}
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