using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Scripts.Races
{
    public class BasicRace
    {
        public string racename;
        protected int dexterityBonus;
        protected int intelligenceBonus;
        protected int strengthBonus;
        protected int healthBonus;
        protected int secondaryBonus;

        public BasicRace()
        {
            racename = "";
            dexterityBonus = 0;
            intelligenceBonus = 0;
            strengthBonus = 0;
            healthBonus = 0;
            secondaryBonus = 0;
        }

        public void applyBonus(Player player)
        {
            player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
        }
    }
}
