reverted last change partly (cam), added animation
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697
Assets/IMG/Animations/Player/Chopping.anim
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697
Assets/IMG/Animations/Player/Chopping.anim
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{
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if (uihandler.canPlayerRotate())
|
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{
|
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player.GetComponent<PlayerGameObject>().lookAround(view, playerInput.currentControlScheme == "Controller");
|
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playerCam.GetComponent<PlayerCamera>().lookAround(view, playerInput.currentControlScheme == "Controller");
|
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|
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@ -141,7 +141,7 @@ public class Controls : MonoBehaviour
|
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
||||
break;
|
||||
case "Tree":
|
||||
StartCoroutine(playParticle(target));
|
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StartCoroutine(playAnimation(target, "Chopping"));
|
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
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break;
|
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case "Stone":
|
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@ -174,7 +174,7 @@ public class Controls : MonoBehaviour
|
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{
|
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|
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}
|
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Destroy(target);
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|
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break;
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}
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}
|
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@ -20,7 +20,7 @@ public class Fight : MonoBehaviour
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this.enemy = enemy;
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this.player = player;
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
|
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enemy.transform.rotation = Quaternion.Euler(0, player.transform.rotation.y + 180f, 0);
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enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
|
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|
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
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|
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@ -85,8 +85,8 @@ namespace Assets.Scripts
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saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
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saveText = saveText + uihandler.saveLanguage() + "\r\n";
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saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
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GameObject.Find("Player").GetComponent<PlayerGameObject>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
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GameObject.Find("Player").GetComponent<PlayerGameObject>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
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saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
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FileHandler.saveOptions(saveText);
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|
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@ -104,12 +104,12 @@ namespace Assets.Scripts
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break;
|
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case "SensitivityMouse":
|
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if(isIngame){
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GameObject.Find("Player").GetComponent<PlayerGameObject>().mouseSpeed = float.Parse(line.Split(':')[1]);
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GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
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}
|
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break;
|
||||
case "SensitivityController":
|
||||
if(isIngame){
|
||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().controllerSpeed = float.Parse(line.Split(':')[1]);
|
||||
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@ -9,6 +9,11 @@ namespace Assets.Scripts.Player
|
||||
{
|
||||
UIHandler uihandler;
|
||||
GameObject interact;
|
||||
public float mouseSpeed = 100; //the sensibility
|
||||
public float controllerSpeed = 0.01f; //the sensibility
|
||||
float xMaxLimit = 45.0f;
|
||||
float xMinLimit = -45.0f;
|
||||
Vector2 rotation = Vector2.zero;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -42,6 +47,22 @@ namespace Assets.Scripts.Player
|
||||
return null;
|
||||
}
|
||||
|
||||
public void lookAround(Vector2 view, bool isController)
|
||||
{
|
||||
rotation.y += view.x;
|
||||
rotation.x += -view.y;
|
||||
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
||||
if (isController)
|
||||
{
|
||||
transform.eulerAngles = rotation * (controllerSpeed * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.eulerAngles = rotation * mouseSpeed;
|
||||
//TODO: Look at camera movement -> Not rly smooth. Weird drag
|
||||
}
|
||||
}
|
||||
|
||||
void showInformation()
|
||||
{
|
||||
RaycastHit hit;
|
||||
|
||||
@ -22,14 +22,8 @@ namespace Assets.Scripts.Player
|
||||
bool finishedGame = false;
|
||||
PlayerObject player;
|
||||
public float speed = 5f;
|
||||
DateTime jumpTimer;
|
||||
DateTime now;
|
||||
int bobbingDirection = -1;
|
||||
public float mouseSpeed = 100; //the sensibility
|
||||
public float controllerSpeed = 0.01f; //the sensibility
|
||||
float xMaxLimit = 45.0f;
|
||||
float xMinLimit = -45.0f;
|
||||
Vector2 rotation = Vector2.zero;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@ -144,24 +138,19 @@ namespace Assets.Scripts.Player
|
||||
|
||||
if (input.y != 0)
|
||||
{
|
||||
if (jumpTimer != null)
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, -transform.up, out hit, Mathf.Infinity))
|
||||
{
|
||||
if (jumpTimer.AddSeconds(1).CompareTo(DateTime.Now) <= 0)
|
||||
if (hit.distance <= 1.5f)
|
||||
{
|
||||
jumpTimer = DateTime.Now;
|
||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
||||
audioHandler.playJump();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
jumpTimer = DateTime.Now;
|
||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
||||
audioHandler.playJump();
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 movement = new Vector3(input.x, 0, input.z);
|
||||
movement = camera.transform.TransformDirection(movement);
|
||||
movement.y = 0;
|
||||
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
||||
|
||||
if (input.z != 0)
|
||||
@ -183,7 +172,7 @@ namespace Assets.Scripts.Player
|
||||
public void getRotation()
|
||||
{
|
||||
GameObject needle = GameObject.Find("imgNeedle");
|
||||
float rotation = gameObject.transform.rotation.eulerAngles.y;
|
||||
float rotation = GameObject.Find("Main Camera").transform.rotation.eulerAngles.y;
|
||||
if (rotation < 0)
|
||||
{
|
||||
rotation += 360;
|
||||
@ -382,21 +371,5 @@ namespace Assets.Scripts.Player
|
||||
{
|
||||
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
||||
}
|
||||
|
||||
public void lookAround(Vector2 view, bool isController)
|
||||
{
|
||||
rotation.y += view.x;
|
||||
rotation.x += -view.y;
|
||||
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
||||
if (isController)
|
||||
{
|
||||
transform.eulerAngles = rotation * (controllerSpeed * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.eulerAngles = rotation * mouseSpeed;
|
||||
//TODO: Look at camera movement -> Not rly smooth. Weird drag
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,10 +15,10 @@ EditorUserSettings:
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value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
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flags: 0
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RecentlyUsedSceneGuid-3:
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
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flags: 0
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RecentlyUsedSceneGuid-4:
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value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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flags: 0
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RecentlyUsedScenePath-0:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user