added animation, pickaxe, fixed lookaround

This commit is contained in:
TAASONI3
2023-12-27 10:54:16 +01:00
parent 4626722b94
commit 0865eee42f
20 changed files with 1450 additions and 550 deletions

View File

@@ -104,12 +104,12 @@ namespace Assets.Scripts
break;
case "SensitivityMouse":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Player").GetComponent<PlayerGameObject>().mouseSpeed = float.Parse(line.Split(':')[1]);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
GameObject.Find("Player").GetComponent<PlayerGameObject>().controllerSpeed = float.Parse(line.Split(':')[1]);
}
break;
}