bugfixing after playtest; v1.4.0
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Controls : MonoBehaviour
|
||||
{
|
||||
@@ -136,4 +137,6 @@ public class Controls : MonoBehaviour
|
||||
fight.GetComponent<Fight>().playerAction(6);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Assets.Scripts
|
||||
int openChance = new System.Random().Next(4);
|
||||
if(openChance == 0){
|
||||
gameObject.GetComponent<Animator>().Play("DoorOpen");
|
||||
Destroy(gameObject.GetComponent<BoxCollider>());
|
||||
isOpen = true;
|
||||
}
|
||||
else{
|
||||
@@ -58,6 +59,7 @@ namespace Assets.Scripts
|
||||
transform.parent.Find("chest").Find("Body").GetComponent<Chest>().loadChest(bool.Parse(json["gotItem"].ToString()));
|
||||
if(isOpen){
|
||||
gameObject.GetComponent<Animator>().Play("DoorOpen");
|
||||
Destroy(gameObject.GetComponent<BoxCollider>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@ namespace Assets.Scripts
|
||||
public GameObject introduction;
|
||||
public GameObject tooltip;
|
||||
public GameObject tutorial;
|
||||
public GameObject buttonsHUD;
|
||||
public GameObject inventory;
|
||||
public GameObject waterLayer;
|
||||
|
||||
@@ -107,7 +106,7 @@ namespace Assets.Scripts
|
||||
introduction.transform.localScale = new Vector3(0, 0, 0);
|
||||
tutorial.transform.localScale = new Vector3(1, 1, 1);
|
||||
showHUD();
|
||||
state = UIState.GAME;
|
||||
state = UIState.TUTORIAL;
|
||||
}
|
||||
|
||||
public void switchCharactersheet()
|
||||
@@ -171,6 +170,7 @@ namespace Assets.Scripts
|
||||
|
||||
public void closeInventory()
|
||||
{
|
||||
inventory.GetComponent<Inventory>().OnMouseUp();
|
||||
inventory.transform.localScale = new Vector3(0, 0, 0);
|
||||
showHUD();
|
||||
state = UIState.GAME;
|
||||
@@ -194,7 +194,6 @@ namespace Assets.Scripts
|
||||
{
|
||||
playerHUD.transform.localScale = new Vector3(1,1,1);
|
||||
compass.transform.localScale = new Vector3(1, 1, 1);
|
||||
buttonsHUD.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
|
||||
public void openMainMenu()
|
||||
@@ -204,7 +203,7 @@ namespace Assets.Scripts
|
||||
|
||||
public void switchPauseMenu()
|
||||
{
|
||||
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST)
|
||||
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST || state == UIState.INVENTORY || state == UIState.INTRODUCTION)
|
||||
{
|
||||
if (state == UIState.PAUSE)
|
||||
{
|
||||
@@ -533,7 +532,7 @@ namespace Assets.Scripts
|
||||
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
|
||||
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
|
||||
hideOtherElements(introduction);
|
||||
state = UIState.TUTORIAL;
|
||||
state = UIState.INTRODUCTION;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -550,6 +549,7 @@ namespace Assets.Scripts
|
||||
public void closeTutorial()
|
||||
{
|
||||
tutorial.transform.localScale = new Vector3(0,0,0);
|
||||
state = UIState.GAME;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -382,5 +382,12 @@ namespace Assets.Scripts
|
||||
}
|
||||
}
|
||||
}
|
||||
public void OnMouseUp(){
|
||||
if(dragImage.GetComponent<RawImage>().texture != null){
|
||||
dragImage.GetComponent<RawImage>().color = new Color(0,0,0,0);
|
||||
dragImage.GetComponent<RawImage>().texture = null;
|
||||
dragImage.transform.position = new Vector3(0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -110,7 +110,7 @@ namespace Assets.Scripts
|
||||
{
|
||||
inventory.dragImage.GetComponent<RawImage>().color = toMove.rarityColor;
|
||||
inventory.dragImage.GetComponent<RawImage>().texture = toMove.image;
|
||||
inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x - 50, Input.mousePosition.y - 50, 0);
|
||||
inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x + 50, Input.mousePosition.y - 50, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@ namespace Assets.Scripts
|
||||
GameObject player;
|
||||
Vector2 rotation = Vector2.zero;
|
||||
public float speed = 1; //the sensibility
|
||||
public float xMaxLimit = 25.0f;
|
||||
public float xMinLimit = -25.0f;
|
||||
public float xMaxLimit = 5.0f;
|
||||
public float xMinLimit = -5.0f;
|
||||
GameObject interact;
|
||||
|
||||
// Start is called before the first frame update
|
||||
@@ -26,13 +26,17 @@ namespace Assets.Scripts
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
{
|
||||
if(uihandler.canPlayerRotate()){
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
rotation.y += Input.GetAxis("Mouse X");
|
||||
rotation.x += -Input.GetAxis("Mouse Y");
|
||||
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
||||
transform.eulerAngles = (Vector2)rotation * speed;
|
||||
}
|
||||
else{
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
transform.position = new Vector3(transform.parent.transform.position.x, transform.position.y, transform.parent.transform.position.z);
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Assets.Scripts
|
||||
PAUSEOPTIONS,
|
||||
TUTORIAL,
|
||||
QUEST,
|
||||
INVENTORY
|
||||
INVENTORY,
|
||||
INTRODUCTION
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user