bugfixing after playtest; v1.4.0
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@@ -110,7 +110,7 @@ namespace Assets.Scripts
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{
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inventory.dragImage.GetComponent<RawImage>().color = toMove.rarityColor;
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inventory.dragImage.GetComponent<RawImage>().texture = toMove.image;
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inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x - 50, Input.mousePosition.y - 50, 0);
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inventory.dragImage.transform.position = new Vector3(Input.mousePosition.x + 50, Input.mousePosition.y - 50, 0);
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}
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}
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