fixed HUD buttons, added eastereggs, fixed object spawn, added coordinates, enabled new tutorial, v1.2.0
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@@ -118,14 +118,12 @@ public class NoiseGenerator
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private float[] calculateSamplesPlane(GameObject tile)
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{
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float[] samples = calculateBasicSamples(tile);
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Debug.Log("Plane");
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return samples;
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}
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private float[] calculateSamplesForest(GameObject tile)
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{
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float[] samples = calculateBasicSamples(tile);
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Debug.Log("Forest");
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return samples;
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}
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@@ -149,7 +147,6 @@ public class NoiseGenerator
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}
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} while (true);
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}
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Debug.Log("Mountain");
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return samples;
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}
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@@ -192,7 +189,6 @@ public class NoiseGenerator
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}
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}
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Debug.Log("River");
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return samples;
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}
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@@ -219,7 +215,6 @@ public class NoiseGenerator
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}
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}
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}
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Debug.Log("Lake");
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return samples;
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}
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