fixed HUD buttons, added eastereggs, fixed object spawn, added coordinates, enabled new tutorial, v1.2.0
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 3300000}
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- component: {fileID: 2300000}
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- component: {fileID: 11400000}
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- component: {fileID: 4129755677539343163}
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m_Layer: 4
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m_Name: WaterBasicDaytime
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m_TagString: Untagged
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@@ -55,6 +56,8 @@ MeshRenderer:
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -66,6 +69,7 @@ MeshRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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@@ -78,6 +82,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -90,3 +95,16 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0d2f50a8e0bb841a5aaa90ae55db8849, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!65 &4129755677539343163
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100000}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 1.9999993, y: 0, z: 1.9999988}
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m_Center: {x: -0.00000032782555, y: 0, z: 0.00000032782555}
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@@ -28,5 +28,16 @@ namespace UnityStandardAssets.Water
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Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
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mat.SetVector("_WaveOffset", offsetClamped);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag != null)
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{
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if (other.gameObject.tag.ToLower().Contains("object"))
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{
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Destroy(other.gameObject);
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}
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}
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}
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}
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}
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