Added german language, finished controller
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@@ -97,14 +97,14 @@ public class AudioHandler : MonoBehaviour
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{
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cameraAudio.volume = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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int volume = (int)(cameraAudio.volume * 100);
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GameObject.Find("txtMusic").GetComponent<Text>().text = "Music (" + volume + "%)";
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GameObject.Find("txtMusic").GetComponent<Text>().text = TextHandler.getText("music") + " (" + volume + "%)";
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}
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public void changeVolumeEffects()
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{
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playerAudio.volume = GameObject.Find("slideEffects").GetComponent<Slider>().value;
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int volume = (int)(playerAudio.volume * 100);
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GameObject.Find("txtEffects").GetComponent<Text>().text = "Effects (" + volume + "%)";
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GameObject.Find("txtEffects").GetComponent<Text>().text = TextHandler.getText("effects") + " (" + volume + "%)";
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}
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public void setSlider()
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@@ -118,8 +118,8 @@ public class AudioHandler : MonoBehaviour
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string result = "";
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float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
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result = result + "Music:" + music + "\r\n";
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result = result + "Effects:" + effects;
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result = result + TextHandler.getText("music") + ": " + music + "\r\n";
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result = result + TextHandler.getText("effects") + ": " + effects;
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return result;
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}
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}
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