Added german language, finished controller
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@@ -60,7 +60,7 @@ namespace Assets.Scripts
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{
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inventory.itemDisplay.transform.Find("itemImage").GetComponent<RawImage>().texture = item.image;
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inventory.itemDisplay.transform.Find("itemImage").GetComponent<RawImage>().color = item.rarityColor;
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inventory.itemDisplay.transform.Find("itemName").GetComponent<Text>().text = item.getName();
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inventory.itemDisplay.transform.Find("itemName").GetComponent<Text>().text = TextHandler.translate(item.getName());
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inventory.itemDisplay.transform.Find("itemStats").GetComponent<Text>().text = item.getInformation();
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int changeY = 0;
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if (inventory.itemDisplay.transform.localScale == new Vector3(0,0,0))
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@@ -200,11 +200,11 @@ namespace Assets.Scripts
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public void showSlotOptions(){
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GameObject current = EventSystem.current.currentSelectedGameObject;
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GameObject.Find("Inventory").GetComponent<Inventory>().currentSlot = current;
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GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = "Equip";
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GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = TextHandler.getText("equip");
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GameObject.Find("btnEquip").GetComponent<Button>().interactable = true;
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if(equip != null || items[currentBag] != null){
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if(equip != null){
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GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = "Unequip";
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GameObject.Find("btnEquip").transform.Find("Text").GetComponent<Text>().text = TextHandler.getText("unequip");
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnEquip"));
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}
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if(items[currentBag] != null){
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