Added german language, finished controller
This commit is contained in:
@@ -31,6 +31,7 @@ namespace Assets.Scripts
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place = (ItemPlace)rand.Next(8);
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editName();
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loadImage();
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Debug.Log(itemName);
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}
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public Equipment(JToken json) : base(json)
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@@ -85,13 +86,13 @@ namespace Assets.Scripts
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switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
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{
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case "Warrior":
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replacement = "greatshield";
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replacement = "Greatshield";
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break;
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case "Thief":
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replacement = "shield";
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replacement = "Shield";
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break;
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case "Mage":
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replacement = "orb";
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replacement = "Orb";
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break;
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}
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}
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@@ -100,13 +101,13 @@ namespace Assets.Scripts
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switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
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{
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case "Warrior":
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replacement = "sword";
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replacement = "Sword";
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break;
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case "Thief":
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replacement = "dagger";
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replacement = "Dagger";
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break;
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case "Mage":
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replacement = "wand";
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replacement = "Wand";
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break;
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}
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}
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@@ -114,11 +115,11 @@ namespace Assets.Scripts
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{
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if (replacement.Length > 0)
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{
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itemName = rarity.ToString() + " " + replacement + " of " + itemName;
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itemName = replacement + " of " + itemName + " attribute (" + rarity.ToString() + ")";
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}
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else
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{
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itemName = rarity.ToString() + " " + place.ToString() + " of " + itemName;
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itemName = place.ToString() + " of " + itemName + " attribute \r\n (" + rarity.ToString() + ")";
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}
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}
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@@ -126,11 +127,11 @@ namespace Assets.Scripts
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{
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if (replacement.Length > 0)
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{
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itemName = rarity.ToString() + " " + replacement;
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itemName = replacement + " \r\n" + rarity.ToString();
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}
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else
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{
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itemName = rarity.ToString() + " " + place.ToString();
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itemName = place.ToString() + " \r\n" + rarity.ToString();
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}
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}
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itemName = itemName.ToLower();
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@@ -151,35 +152,35 @@ namespace Assets.Scripts
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case 1:
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if (i == 0)
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{
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itemName = "luck";
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itemName = "Luck";
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}
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attributes.Add("LCK", Mathf.RoundToInt((float)(3 - (2 * i) + rand.Next(luck) * 0.1)));
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break;
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case 2:
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if (i == 0)
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{
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itemName = "intelligence";
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itemName = "Intelligence";
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}
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attributes.Add("INT", Mathf.RoundToInt((float)(3 - (2 * i) + rand.Next(luck) * 0.1)));
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break;
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case 3:
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if (i == 0)
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{
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itemName = "dexterity";
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itemName = "Dexterity";
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}
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attributes.Add("DEX", Mathf.RoundToInt((float)(3 - (2 * i) + rand.Next(luck) * 0.1)));
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break;
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case 4:
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if (i == 0)
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{
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itemName = "strength";
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itemName = "Strength";
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}
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attributes.Add("STR", Mathf.RoundToInt((float)(3 - (2 * i) + rand.Next(luck) * 0.1)));
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break;
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case 5:
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if (i == 0)
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{
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itemName = "health";
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itemName = "Health";
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}
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attributes.Add("HP", Mathf.RoundToInt((float)(10 - (2 * i) + rand.Next(luck) * 0.1)));
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break;
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@@ -148,25 +148,25 @@ namespace Assets.Scripts
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switch (itemName)
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{
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case "Slimeball":
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result = "Soft and sticky... Does it have a use?";
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result = TextHandler.getText("slimeballInfo");//"";
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break;
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case "Wood":
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result = "Quite a nice piece of wood";
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result = TextHandler.getText("woodInfo");//"";
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break;
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case "Rock":
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result = "Is it... Dwayne?";
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result = TextHandler.getText("rockInfo");//"";
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break;
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case "Iron ore":
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result = "The most basic ore";
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result = TextHandler.getText("ironOreInfo");//"";
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break;
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case "Gold ore":
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result = "Wooooow... Shiny.";
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result = TextHandler.getText("goldOreInfo");//"";
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break;
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case "Copper ore":
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result = "Cool";
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result = TextHandler.getText("copperOreInfo");//"";
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break;
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case "Tin ore":
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result = "Got inspired by Minecraft, huh?";
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result = TextHandler.getText("tinOreInfo");//"";
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break;
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}
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return result;
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