Changed playerpos to collider, fixed mountain gen
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@@ -9,10 +9,6 @@ using UnityEngine;
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public class Tile : MonoBehaviour
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{
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Vector3 position;
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float borderNorth;
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float borderEast;
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float borderSouth;
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float borderWest;
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System.Random rand = new System.Random();
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TileType tiletype;
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GameObject contentGenerator;
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@@ -25,7 +21,6 @@ public class Tile : MonoBehaviour
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SteamWorksHandler.getForestAchievement(type.ToString());
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contentGenerator = GameObject.Find("ContentGenerator");
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setPosition(pos);
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setBorders();
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generateContent();
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}
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@@ -34,14 +29,6 @@ public class Tile : MonoBehaviour
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}
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public void setBorders()
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{
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borderNorth = position.z * 100 + 50;
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borderEast = position.x * 100 + 50;
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borderSouth = position.z * 100 - 50;
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borderWest = position.x * 100 - 50;
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}
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public void generateContent()
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{
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foreach (Vector3 position in getSpawnLocations())
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@@ -53,30 +40,7 @@ public class Tile : MonoBehaviour
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public List<Vector3> getSpawnLocations()
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{
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List<Vector3> list = new List<Vector3>();
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int xChange = 0;
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int zChange = 0;
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int sideLimiter = 0;
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if(tiletype == TileType.CITY){
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sideLimiter = 20;
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}
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else{
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sideLimiter = 10;
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}
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for (float i = borderNorth - sideLimiter; i >= borderSouth + sideLimiter; i = i - sideLimiter)
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{
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for (float j = borderWest + sideLimiter; j <= borderEast - sideLimiter; j = j + sideLimiter)
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{
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xChange = rand.Next(-2, +2);
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zChange = rand.Next(-2, +2);
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if(tiletype == TileType.CITY){
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list.Add(new Vector3(j + xChange, 0, i + zChange));
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}
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else{
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list.Add(new Vector3(j + xChange, 5, i + zChange));
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}
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}
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}
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//Change object spawning
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return list;
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}
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@@ -111,86 +75,6 @@ public class Tile : MonoBehaviour
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return position;
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}
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public void setType(TileType tiletype)
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{
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this.tiletype = tiletype;
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}
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public bool leftTile(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10)
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{
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result = true;
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}
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return result;
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}
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public void changeRenderer()
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{
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foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
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{
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rigid.useGravity = !rigid.useGravity;
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}
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foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
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{
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rend.enabled = !rend.enabled;
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}
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foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
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{
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col.enabled = !col.enabled;
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}
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}
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public bool enteredTile(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth)
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{
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result = true;
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}
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return result;
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}
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public Vector3 needConnectedTile(float playerX, float playerZ)
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{
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Vector3 result = new Vector3(position.x, 1, position.z);
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if (playerX >= borderEast - 10)
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{
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result.x = result.x + 1;
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result.y = 0;
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}
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else if(playerX <= borderWest + 10)
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{
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result.x = result.x - 1;
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result.y = 0;
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}
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if (playerZ >= borderNorth - 10)
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{
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result.z = result.z + 1;
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result.y = 0;
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}
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else if(playerZ <= borderSouth + 10)
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{
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result.z = result.z - 1;
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result.y = 0;
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}
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return result;
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}
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public bool removeConnectedTiles(float playerX, float playerZ)
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{
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bool result = false;
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if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10)
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{
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result = true;
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}
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return result;
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}
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public void enemyKilled(GameObject enemy)
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{
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aliveEnemies.Remove(enemy);
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@@ -291,7 +175,6 @@ public class Tile : MonoBehaviour
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}
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tiletype = (TileType)Enum.Parse(typeof(TileType), json["tiletype"].ToString());
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setPosition(pos);
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setBorders();
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}
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public List<TileType> getPossibleNeighbours(){
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