Changed playerpos to collider, fixed mountain gen

This commit is contained in:
TAASONI3 2023-12-08 09:34:27 +01:00
parent 5fd78ed030
commit 10ad860d3e
9 changed files with 348 additions and 438 deletions

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@ -19,6 +19,7 @@ namespace Assets.Scripts
DateTime now; DateTime now;
UIHandler uihandler; UIHandler uihandler;
AudioHandler audioHandler; AudioHandler audioHandler;
WorldGenerator worldGenerator;
int bobbingDirection = -1; int bobbingDirection = -1;
string playername; string playername;
@ -61,11 +62,15 @@ namespace Assets.Scripts
{ {
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>(); uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>(); audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
if (GameObject.Find("Inventory") != null) if (GameObject.Find("Inventory") != null)
{ {
equipment = GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus(); equipment = GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus();
} }
if (GameObject.Find("WorldGenerator") != null)
{
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
}
} }
public void finishPlayerCreation() public void finishPlayerCreation()
@ -199,7 +204,8 @@ namespace Assets.Scripts
getRotation(); getRotation();
regeneratePlayer(); regeneratePlayer();
uihandler.adjustInformation(this); uihandler.adjustInformation(this);
if(!finishedGame){ if (!finishedGame)
{
gameFinished(); gameFinished();
} }
} }
@ -303,7 +309,8 @@ namespace Assets.Scripts
{ {
rotation += 360; rotation += 360;
} }
if(rotation >= 360){ if (rotation >= 360)
{
rotation -= 360; rotation -= 360;
} }
needle.transform.eulerAngles = new Vector3(0, 0, rotation); needle.transform.eulerAngles = new Vector3(0, 0, rotation);
@ -454,7 +461,7 @@ namespace Assets.Scripts
public void gameFinished() public void gameFinished()
{ {
if (GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().gameWon()) if (worldGenerator.gameWon())
{ {
finishedGame = true; finishedGame = true;
uihandler.showMessage("SUCCESS;" + TextHandler.getText("gameWon")); uihandler.showMessage("SUCCESS;" + TextHandler.getText("gameWon"));
@ -687,5 +694,38 @@ namespace Assets.Scripts
{ {
return luck; return luck;
} }
void OnTriggerEnter(Collider col)
{
if (col.gameObject.name.Contains("_"))
{
worldGenerator.changeCurrentTile(col.gameObject);
}
}
void OnTriggerStay(Collider col)
{
if (col.gameObject.name.Contains("border"))
{
Vector3 newTile = new Vector3();
if (col.gameObject.name.ToLower() == "bordernorth")
{
newTile = newTile + new Vector3(0, 0, 1);
}
if (col.gameObject.name.ToLower() == "bordersouth")
{
newTile = newTile + new Vector3(0, 0, -1);
}
if (col.gameObject.name.ToLower() == "bordereast")
{
newTile = newTile + new Vector3(1, 0, 0);
}
if (col.gameObject.name.ToLower() == "borderwest")
{
newTile = newTile + new Vector3(-1, 0, 0);
}
worldGenerator.createTile(newTile);
}
}
} }
} }

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@ -9,10 +9,6 @@ using UnityEngine;
public class Tile : MonoBehaviour public class Tile : MonoBehaviour
{ {
Vector3 position; Vector3 position;
float borderNorth;
float borderEast;
float borderSouth;
float borderWest;
System.Random rand = new System.Random(); System.Random rand = new System.Random();
TileType tiletype; TileType tiletype;
GameObject contentGenerator; GameObject contentGenerator;
@ -25,7 +21,6 @@ public class Tile : MonoBehaviour
SteamWorksHandler.getForestAchievement(type.ToString()); SteamWorksHandler.getForestAchievement(type.ToString());
contentGenerator = GameObject.Find("ContentGenerator"); contentGenerator = GameObject.Find("ContentGenerator");
setPosition(pos); setPosition(pos);
setBorders();
generateContent(); generateContent();
} }
@ -34,14 +29,6 @@ public class Tile : MonoBehaviour
} }
public void setBorders()
{
borderNorth = position.z * 100 + 50;
borderEast = position.x * 100 + 50;
borderSouth = position.z * 100 - 50;
borderWest = position.x * 100 - 50;
}
public void generateContent() public void generateContent()
{ {
foreach (Vector3 position in getSpawnLocations()) foreach (Vector3 position in getSpawnLocations())
@ -53,30 +40,7 @@ public class Tile : MonoBehaviour
public List<Vector3> getSpawnLocations() public List<Vector3> getSpawnLocations()
{ {
List<Vector3> list = new List<Vector3>(); List<Vector3> list = new List<Vector3>();
int xChange = 0; //Change object spawning
int zChange = 0;
int sideLimiter = 0;
if(tiletype == TileType.CITY){
sideLimiter = 20;
}
else{
sideLimiter = 10;
}
for (float i = borderNorth - sideLimiter; i >= borderSouth + sideLimiter; i = i - sideLimiter)
{
for (float j = borderWest + sideLimiter; j <= borderEast - sideLimiter; j = j + sideLimiter)
{
xChange = rand.Next(-2, +2);
zChange = rand.Next(-2, +2);
if(tiletype == TileType.CITY){
list.Add(new Vector3(j + xChange, 0, i + zChange));
}
else{
list.Add(new Vector3(j + xChange, 5, i + zChange));
}
}
}
return list; return list;
} }
@ -111,86 +75,6 @@ public class Tile : MonoBehaviour
return position; return position;
} }
public void setType(TileType tiletype)
{
this.tiletype = tiletype;
}
public bool leftTile(float playerX, float playerZ)
{
bool result = false;
if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10)
{
result = true;
}
return result;
}
public void changeRenderer()
{
foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
{
rigid.useGravity = !rigid.useGravity;
}
foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
{
rend.enabled = !rend.enabled;
}
foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
{
col.enabled = !col.enabled;
}
}
public bool enteredTile(float playerX, float playerZ)
{
bool result = false;
if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth)
{
result = true;
}
return result;
}
public Vector3 needConnectedTile(float playerX, float playerZ)
{
Vector3 result = new Vector3(position.x, 1, position.z);
if (playerX >= borderEast - 10)
{
result.x = result.x + 1;
result.y = 0;
}
else if(playerX <= borderWest + 10)
{
result.x = result.x - 1;
result.y = 0;
}
if (playerZ >= borderNorth - 10)
{
result.z = result.z + 1;
result.y = 0;
}
else if(playerZ <= borderSouth + 10)
{
result.z = result.z - 1;
result.y = 0;
}
return result;
}
public bool removeConnectedTiles(float playerX, float playerZ)
{
bool result = false;
if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10)
{
result = true;
}
return result;
}
public void enemyKilled(GameObject enemy) public void enemyKilled(GameObject enemy)
{ {
aliveEnemies.Remove(enemy); aliveEnemies.Remove(enemy);
@ -291,7 +175,6 @@ public class Tile : MonoBehaviour
} }
tiletype = (TileType)Enum.Parse(typeof(TileType), json["tiletype"].ToString()); tiletype = (TileType)Enum.Parse(typeof(TileType), json["tiletype"].ToString());
setPosition(pos); setPosition(pos);
setBorders();
} }
public List<TileType> getPossibleNeighbours(){ public List<TileType> getPossibleNeighbours(){

View File

@ -164,7 +164,7 @@ namespace Assets.Scripts
case TileType.MOUNTAINS: case TileType.MOUNTAINS:
lowModifier[0] = 0.2f; lowModifier[0] = 0.2f;
lowModifier[1] = 0.3f; lowModifier[1] = 0.3f;
highModifier[0] = 1.25f; highModifier[0] = 1.0f;
highModifier[1] = 0.2f; highModifier[1] = 0.2f;
break; break;
case TileType.LAKE: case TileType.LAKE:

View File

@ -14,8 +14,6 @@ public class WorldGenerator : MonoBehaviour
public GameObject tile; public GameObject tile;
Dictionary<Vector3, GameObject> tiles; Dictionary<Vector3, GameObject> tiles;
GameObject currentTile; GameObject currentTile;
List<GameObject> renderedTiles;
List<GameObject> toRemove;
NoiseGenerator noise; NoiseGenerator noise;
int cityAmount = 0; int cityAmount = 0;
int maxCityAmount = 0; int maxCityAmount = 0;
@ -30,7 +28,6 @@ public class WorldGenerator : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
tiles = new Dictionary<Vector3, GameObject>(); tiles = new Dictionary<Vector3, GameObject>();
renderedTiles = new List<GameObject>();
noise = new NoiseGenerator(); noise = new NoiseGenerator();
createSpawn(); createSpawn();
cityAmount = 10; cityAmount = 10;
@ -51,7 +48,7 @@ public class WorldGenerator : MonoBehaviour
Destroy(tile); Destroy(tile);
} }
} }
player.transform.position = new Vector3(0, 4f, 0); player.transform.position = new Vector3(0, 50f, 0);
player.transform.rotation = Quaternion.identity; player.transform.rotation = Quaternion.identity;
OnEnable(); OnEnable();
this.cityAmount = cityAmount; this.cityAmount = cityAmount;
@ -61,8 +58,6 @@ public class WorldGenerator : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
createTile(player.transform.position.x, player.transform.position.z);
changeCurrentTile(player.transform.position.x, player.transform.position.z);
resetPlayer(); resetPlayer();
} }
@ -70,7 +65,7 @@ public class WorldGenerator : MonoBehaviour
{ {
if (player.transform.position.y <= -10) if (player.transform.position.y <= -10)
{ {
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z); Vector3 position = new Vector3(currentTile.transform.position.x, 50, currentTile.transform.position.z);
player.transform.SetPositionAndRotation(position, player.transform.rotation); player.transform.SetPositionAndRotation(position, player.transform.rotation);
} }
} }
@ -86,13 +81,11 @@ public class WorldGenerator : MonoBehaviour
currentTile = newTile; currentTile = newTile;
} }
public void createTile(float playerX, float playerZ) public void createTile(Vector3 requiredPosition)
{ {
Vector3 pos = currentTile.GetComponent<Tile>().needConnectedTile(playerX, playerZ); Vector3 pos = currentTile.GetComponent<Tile>().getPosition() + requiredPosition;
if (!tiles.ContainsKey(pos) && pos.y == 0) if (!tiles.ContainsKey(pos) && pos.y == 0)
{ {
string name = "";
int chance = rand.Next(1, 11);
Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100); Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
GameObject newTile = Instantiate(tile, mapPos, Quaternion.identity); GameObject newTile = Instantiate(tile, mapPos, Quaternion.identity);
@ -104,20 +97,9 @@ public class WorldGenerator : MonoBehaviour
} }
} }
public void changeCurrentTile(float playerX, float playerZ) public void changeCurrentTile(GameObject newCurrent)
{ {
if (currentTile.GetComponent<Tile>().leftTile(playerX, playerZ)) currentTile = newCurrent;
{
renderedTiles.Remove(currentTile);
foreach (GameObject tile in renderedTiles)
{
if (tile.GetComponent<Tile>().enteredTile(playerX, playerZ))
{
currentTile = tile;
break;
}
}
}
} }
public GameObject getCurrentTile() public GameObject getCurrentTile()
@ -184,7 +166,6 @@ public class WorldGenerator : MonoBehaviour
noise.loadTile(loadedTile, jsonData["vertices"], jsonData["colors"]); noise.loadTile(loadedTile, jsonData["vertices"], jsonData["colors"]);
} }
tiles.Add(pos, loadedTile); tiles.Add(pos, loadedTile);
renderedTiles.Add(loadedTile);
} }
currentTile = tiles[current]; currentTile = tiles[current];
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z); Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);

View File

@ -19,7 +19,7 @@ MonoBehaviour:
width: 1920 width: 1920
height: 1020 height: 1020
m_ShowMode: 4 m_ShowMode: 4
m_Title: Project m_Title: Game
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@ -119,7 +119,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 100} m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
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MonoBehaviour: MonoBehaviour:
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@ -144,7 +144,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 100} m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
vertical: 1 vertical: 1
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@ -169,7 +169,7 @@ MonoBehaviour:
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m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
vertical: 0 vertical: 0
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@ -206,7 +206,7 @@ MonoBehaviour:
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m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: SceneView m_Name: GameView
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
@ -215,17 +215,17 @@ MonoBehaviour:
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m_MinSize: {x: 202, y: 221} m_MinSize: {x: 102, y: 121}
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@ -401,9 +401,9 @@ MonoBehaviour:
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m_SelectedIDs: 625e0000 m_SelectedIDs:
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m_Name: m_Name:
@ -770,9 +770,9 @@ MonoBehaviour:
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m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
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m_CameraMode: m_CameraMode:
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@ -818,9 +818,9 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: -0.29342666, y: 0.046855267, z: -0.015906507, w: -0.9542193} m_Target: {x: 0.14660643, y: -0.091043964, z: 0.015109609, w: 0.9844031}
speed: 2 speed: 2
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m_Size: m_Size:
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@ -916,7 +916,7 @@ MonoBehaviour:
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m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
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m_Folders: m_Folders:
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m_LastFolders: m_LastFolders:
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m_LastProjectPath: /home/nicola/Schreibtisch/TalesOfNovariel m_LastProjectPath: /home/nicola/Schreibtisch/TalesOfNovariel
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