Changed playerpos to collider, fixed mountain gen
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@ -1,5 +1,111 @@
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GameObject:
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@ -19,6 +19,7 @@ namespace Assets.Scripts
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DateTime now;
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UIHandler uihandler;
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AudioHandler audioHandler;
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WorldGenerator worldGenerator;
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int bobbingDirection = -1;
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string playername;
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@ -47,7 +48,7 @@ namespace Assets.Scripts
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Dictionary<string, int> equipment;
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bool finishedGame = false;
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private void OnEnable()
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{
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@ -61,11 +62,15 @@ namespace Assets.Scripts
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{
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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if (GameObject.Find("Inventory") != null)
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{
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equipment = GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus();
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}
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if (GameObject.Find("WorldGenerator") != null)
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{
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worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
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}
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}
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public void finishPlayerCreation()
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@ -154,7 +159,7 @@ namespace Assets.Scripts
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switch (role.classname)
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{
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case "Warrior":
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skills[0] = new BasicSkill(20,10,2,"Slash","Skills/Warrior/Slash",null);
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skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
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skills[0].setDescription(TextHandler.getText("slashDesc"));//"");
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skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
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skills[1].setDescription(TextHandler.getText("blockDesc"));//"");
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@ -199,7 +204,8 @@ namespace Assets.Scripts
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getRotation();
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regeneratePlayer();
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uihandler.adjustInformation(this);
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if(!finishedGame){
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if (!finishedGame)
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{
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gameFinished();
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}
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}
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@ -303,10 +309,11 @@ namespace Assets.Scripts
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{
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rotation += 360;
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}
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if(rotation >= 360){
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if (rotation >= 360)
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{
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rotation -= 360;
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}
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needle.transform.eulerAngles = new Vector3(0,0,rotation);
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needle.transform.eulerAngles = new Vector3(0, 0, rotation);
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}
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public int[] getStats()
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@ -320,7 +327,7 @@ namespace Assets.Scripts
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{
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luck = this.luck;
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}
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int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points, luck};
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int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points, luck };
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return result;
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}
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@ -446,7 +453,7 @@ namespace Assets.Scripts
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public void enemyKilled()
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{
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uihandler.showMessage("SUCCESS;"+TextHandler.getText("enemyKilled"));
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uihandler.showMessage("SUCCESS;" + TextHandler.getText("enemyKilled"));
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killcount++;
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SteamWorksHandler.getSlimeAchievement(killcount);
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gameFinished();
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@ -454,10 +461,10 @@ namespace Assets.Scripts
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public void gameFinished()
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{
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if (GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().gameWon())
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if (worldGenerator.gameWon())
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{
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finishedGame = true;
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uihandler.showMessage("SUCCESS;"+TextHandler.getText("gameWon"));
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uihandler.showMessage("SUCCESS;" + TextHandler.getText("gameWon"));
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switch (difficulty)
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{
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case 0:
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@ -481,7 +488,7 @@ namespace Assets.Scripts
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experience = experience - maxExperience;
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maxExperience = maxExperience * 2;
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level++;
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uihandler.showMessage("SUCCESS;"+ TextHandler.getText("levelUp"));
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uihandler.showMessage("SUCCESS;" + TextHandler.getText("levelUp"));
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points = points + 3;
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audioHandler.playLevelUp();
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luck = luck + 2;
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@ -507,7 +514,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;"+TextHandler.getText("noPoints"));
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||
}
|
||||
}
|
||||
|
||||
@ -520,7 +527,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;"+TextHandler.getText("noPoints"));
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||
}
|
||||
}
|
||||
|
||||
@ -533,7 +540,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;"+TextHandler.getText("noPoints"));
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||
}
|
||||
}
|
||||
|
||||
@ -547,7 +554,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;"+TextHandler.getText("noPoints"));
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||
}
|
||||
}
|
||||
|
||||
@ -561,7 +568,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;"+TextHandler.getText("noPoints"));
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||
}
|
||||
}
|
||||
|
||||
@ -570,7 +577,7 @@ namespace Assets.Scripts
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
GameObject skill = pnlSkills.transform.Find("skill" + i).gameObject;
|
||||
skills[i-1].displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
||||
skills[i - 1].displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@ -687,5 +694,38 @@ namespace Assets.Scripts
|
||||
{
|
||||
return luck;
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col)
|
||||
{
|
||||
if (col.gameObject.name.Contains("_"))
|
||||
{
|
||||
worldGenerator.changeCurrentTile(col.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerStay(Collider col)
|
||||
{
|
||||
if (col.gameObject.name.Contains("border"))
|
||||
{
|
||||
Vector3 newTile = new Vector3();
|
||||
if (col.gameObject.name.ToLower() == "bordernorth")
|
||||
{
|
||||
newTile = newTile + new Vector3(0, 0, 1);
|
||||
}
|
||||
if (col.gameObject.name.ToLower() == "bordersouth")
|
||||
{
|
||||
newTile = newTile + new Vector3(0, 0, -1);
|
||||
}
|
||||
if (col.gameObject.name.ToLower() == "bordereast")
|
||||
{
|
||||
newTile = newTile + new Vector3(1, 0, 0);
|
||||
}
|
||||
if (col.gameObject.name.ToLower() == "borderwest")
|
||||
{
|
||||
newTile = newTile + new Vector3(-1, 0, 0);
|
||||
}
|
||||
worldGenerator.createTile(newTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@ -1,241 +0,0 @@
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@ -9,10 +9,6 @@ using UnityEngine;
|
||||
public class Tile : MonoBehaviour
|
||||
{
|
||||
Vector3 position;
|
||||
float borderNorth;
|
||||
float borderEast;
|
||||
float borderSouth;
|
||||
float borderWest;
|
||||
System.Random rand = new System.Random();
|
||||
TileType tiletype;
|
||||
GameObject contentGenerator;
|
||||
@ -25,7 +21,6 @@ public class Tile : MonoBehaviour
|
||||
SteamWorksHandler.getForestAchievement(type.ToString());
|
||||
contentGenerator = GameObject.Find("ContentGenerator");
|
||||
setPosition(pos);
|
||||
setBorders();
|
||||
generateContent();
|
||||
}
|
||||
|
||||
@ -34,14 +29,6 @@ public class Tile : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public void setBorders()
|
||||
{
|
||||
borderNorth = position.z * 100 + 50;
|
||||
borderEast = position.x * 100 + 50;
|
||||
borderSouth = position.z * 100 - 50;
|
||||
borderWest = position.x * 100 - 50;
|
||||
}
|
||||
|
||||
public void generateContent()
|
||||
{
|
||||
foreach (Vector3 position in getSpawnLocations())
|
||||
@ -53,30 +40,7 @@ public class Tile : MonoBehaviour
|
||||
public List<Vector3> getSpawnLocations()
|
||||
{
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
int xChange = 0;
|
||||
int zChange = 0;
|
||||
int sideLimiter = 0;
|
||||
if(tiletype == TileType.CITY){
|
||||
sideLimiter = 20;
|
||||
}
|
||||
else{
|
||||
sideLimiter = 10;
|
||||
}
|
||||
for (float i = borderNorth - sideLimiter; i >= borderSouth + sideLimiter; i = i - sideLimiter)
|
||||
{
|
||||
for (float j = borderWest + sideLimiter; j <= borderEast - sideLimiter; j = j + sideLimiter)
|
||||
{
|
||||
xChange = rand.Next(-2, +2);
|
||||
zChange = rand.Next(-2, +2);
|
||||
if(tiletype == TileType.CITY){
|
||||
list.Add(new Vector3(j + xChange, 0, i + zChange));
|
||||
}
|
||||
else{
|
||||
list.Add(new Vector3(j + xChange, 5, i + zChange));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
//Change object spawning
|
||||
return list;
|
||||
}
|
||||
|
||||
@ -111,86 +75,6 @@ public class Tile : MonoBehaviour
|
||||
return position;
|
||||
}
|
||||
|
||||
public void setType(TileType tiletype)
|
||||
{
|
||||
this.tiletype = tiletype;
|
||||
}
|
||||
|
||||
public bool leftTile(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10)
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void changeRenderer()
|
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{
|
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foreach (Rigidbody rigid in gameObject.GetComponentsInChildren<Rigidbody>())
|
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{
|
||||
rigid.useGravity = !rigid.useGravity;
|
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}
|
||||
|
||||
foreach (Renderer rend in gameObject.GetComponentsInChildren<Renderer>())
|
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{
|
||||
rend.enabled = !rend.enabled;
|
||||
}
|
||||
|
||||
foreach (Collider col in gameObject.GetComponentsInChildren<Collider>())
|
||||
{
|
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col.enabled = !col.enabled;
|
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}
|
||||
}
|
||||
|
||||
public bool enteredTile(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth)
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector3 needConnectedTile(float playerX, float playerZ)
|
||||
{
|
||||
Vector3 result = new Vector3(position.x, 1, position.z);
|
||||
if (playerX >= borderEast - 10)
|
||||
{
|
||||
result.x = result.x + 1;
|
||||
result.y = 0;
|
||||
}
|
||||
else if(playerX <= borderWest + 10)
|
||||
{
|
||||
result.x = result.x - 1;
|
||||
result.y = 0;
|
||||
}
|
||||
|
||||
if (playerZ >= borderNorth - 10)
|
||||
{
|
||||
result.z = result.z + 1;
|
||||
result.y = 0;
|
||||
}
|
||||
else if(playerZ <= borderSouth + 10)
|
||||
{
|
||||
result.z = result.z - 1;
|
||||
result.y = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool removeConnectedTiles(float playerX, float playerZ)
|
||||
{
|
||||
bool result = false;
|
||||
if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10)
|
||||
{
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void enemyKilled(GameObject enemy)
|
||||
{
|
||||
aliveEnemies.Remove(enemy);
|
||||
@ -291,7 +175,6 @@ public class Tile : MonoBehaviour
|
||||
}
|
||||
tiletype = (TileType)Enum.Parse(typeof(TileType), json["tiletype"].ToString());
|
||||
setPosition(pos);
|
||||
setBorders();
|
||||
}
|
||||
|
||||
public List<TileType> getPossibleNeighbours(){
|
||||
|
||||
@ -164,7 +164,7 @@ namespace Assets.Scripts
|
||||
case TileType.MOUNTAINS:
|
||||
lowModifier[0] = 0.2f;
|
||||
lowModifier[1] = 0.3f;
|
||||
highModifier[0] = 1.25f;
|
||||
highModifier[0] = 1.0f;
|
||||
highModifier[1] = 0.2f;
|
||||
break;
|
||||
case TileType.LAKE:
|
||||
|
||||
@ -14,8 +14,6 @@ public class WorldGenerator : MonoBehaviour
|
||||
public GameObject tile;
|
||||
Dictionary<Vector3, GameObject> tiles;
|
||||
GameObject currentTile;
|
||||
List<GameObject> renderedTiles;
|
||||
List<GameObject> toRemove;
|
||||
NoiseGenerator noise;
|
||||
int cityAmount = 0;
|
||||
int maxCityAmount = 0;
|
||||
@ -30,7 +28,6 @@ public class WorldGenerator : MonoBehaviour
|
||||
private void OnEnable()
|
||||
{
|
||||
tiles = new Dictionary<Vector3, GameObject>();
|
||||
renderedTiles = new List<GameObject>();
|
||||
noise = new NoiseGenerator();
|
||||
createSpawn();
|
||||
cityAmount = 10;
|
||||
@ -51,7 +48,7 @@ public class WorldGenerator : MonoBehaviour
|
||||
Destroy(tile);
|
||||
}
|
||||
}
|
||||
player.transform.position = new Vector3(0, 4f, 0);
|
||||
player.transform.position = new Vector3(0, 50f, 0);
|
||||
player.transform.rotation = Quaternion.identity;
|
||||
OnEnable();
|
||||
this.cityAmount = cityAmount;
|
||||
@ -61,8 +58,6 @@ public class WorldGenerator : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
createTile(player.transform.position.x, player.transform.position.z);
|
||||
changeCurrentTile(player.transform.position.x, player.transform.position.z);
|
||||
resetPlayer();
|
||||
}
|
||||
|
||||
@ -70,7 +65,7 @@ public class WorldGenerator : MonoBehaviour
|
||||
{
|
||||
if (player.transform.position.y <= -10)
|
||||
{
|
||||
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);
|
||||
Vector3 position = new Vector3(currentTile.transform.position.x, 50, currentTile.transform.position.z);
|
||||
player.transform.SetPositionAndRotation(position, player.transform.rotation);
|
||||
}
|
||||
}
|
||||
@ -86,13 +81,11 @@ public class WorldGenerator : MonoBehaviour
|
||||
currentTile = newTile;
|
||||
}
|
||||
|
||||
public void createTile(float playerX, float playerZ)
|
||||
public void createTile(Vector3 requiredPosition)
|
||||
{
|
||||
Vector3 pos = currentTile.GetComponent<Tile>().needConnectedTile(playerX, playerZ);
|
||||
Vector3 pos = currentTile.GetComponent<Tile>().getPosition() + requiredPosition;
|
||||
if (!tiles.ContainsKey(pos) && pos.y == 0)
|
||||
{
|
||||
string name = "";
|
||||
int chance = rand.Next(1, 11);
|
||||
Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
|
||||
GameObject newTile = Instantiate(tile, mapPos, Quaternion.identity);
|
||||
|
||||
@ -104,20 +97,9 @@ public class WorldGenerator : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void changeCurrentTile(float playerX, float playerZ)
|
||||
public void changeCurrentTile(GameObject newCurrent)
|
||||
{
|
||||
if (currentTile.GetComponent<Tile>().leftTile(playerX, playerZ))
|
||||
{
|
||||
renderedTiles.Remove(currentTile);
|
||||
foreach (GameObject tile in renderedTiles)
|
||||
{
|
||||
if (tile.GetComponent<Tile>().enteredTile(playerX, playerZ))
|
||||
{
|
||||
currentTile = tile;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
currentTile = newCurrent;
|
||||
}
|
||||
|
||||
public GameObject getCurrentTile()
|
||||
@ -184,7 +166,6 @@ public class WorldGenerator : MonoBehaviour
|
||||
noise.loadTile(loadedTile, jsonData["vertices"], jsonData["colors"]);
|
||||
}
|
||||
tiles.Add(pos, loadedTile);
|
||||
renderedTiles.Add(loadedTile);
|
||||
}
|
||||
currentTile = tiles[current];
|
||||
Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z);
|
||||
|
||||
@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
width: 1920
|
||||
height: 1020
|
||||
m_ShowMode: 4
|
||||
m_Title: Project
|
||||
m_Title: Game
|
||||
m_RootView: {fileID: 2}
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
@ -119,7 +119,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 754
|
||||
controlID: 40
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -144,7 +144,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 100}
|
||||
m_MaxSize: {x: 16192, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 755
|
||||
controlID: 41
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -169,7 +169,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 50}
|
||||
m_MaxSize: {x: 16192, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 41
|
||||
controlID: 42
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -206,7 +206,7 @@ MonoBehaviour:
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name: SceneView
|
||||
m_Name: GameView
|
||||
m_EditorClassIdentifier:
|
||||
m_Children: []
|
||||
m_Position:
|
||||
@ -215,17 +215,17 @@ MonoBehaviour:
|
||||
y: 0
|
||||
width: 1214
|
||||
height: 685
|
||||
m_MinSize: {x: 202, y: 221}
|
||||
m_MinSize: {x: 102, y: 121}
|
||||
m_MaxSize: {x: 4002, y: 4021}
|
||||
m_ActualView: {fileID: 16}
|
||||
m_ActualView: {fileID: 17}
|
||||
m_Panes:
|
||||
- {fileID: 16}
|
||||
- {fileID: 17}
|
||||
- {fileID: 18}
|
||||
- {fileID: 19}
|
||||
- {fileID: 20}
|
||||
m_Selected: 0
|
||||
m_LastSelected: 1
|
||||
m_Selected: 1
|
||||
m_LastSelected: 0
|
||||
--- !u!114 &10
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -277,7 +277,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 100}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 109
|
||||
controlID: 117
|
||||
--- !u!114 &12
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -401,9 +401,9 @@ MonoBehaviour:
|
||||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: 625e0000
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: c684ffff20fbffff
|
||||
m_ExpandedIDs: a6cffeffb8d4feff9ed6feffcaddfeffe6defeff12e0feff32e1feff90eafeff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@ -770,9 +770,9 @@ MonoBehaviour:
|
||||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: -611.9158, y: -195.30804, z: 1023.07135}
|
||||
m_Target: {x: -226.4418, y: -253.85118, z: 861.5535}
|
||||
speed: 2
|
||||
m_Value: {x: -611.9158, y: -195.30804, z: 1023.07135}
|
||||
m_Value: {x: -226.4418, y: -253.85118, z: 861.5535}
|
||||
m_RenderMode: 0
|
||||
m_CameraMode:
|
||||
drawMode: 0
|
||||
@ -818,9 +818,9 @@ MonoBehaviour:
|
||||
m_GridAxis: 1
|
||||
m_gridOpacity: 0.5
|
||||
m_Rotation:
|
||||
m_Target: {x: -0.29342666, y: 0.046855267, z: -0.015906507, w: -0.9542193}
|
||||
m_Target: {x: 0.14660643, y: -0.091043964, z: 0.015109609, w: 0.9844031}
|
||||
speed: 2
|
||||
m_Value: {x: -0.29499307, y: 0.046852905, z: -0.01598398, w: -0.95421606}
|
||||
m_Value: {x: 0.14667538, y: -0.091086775, z: 0.015116714, w: 0.984866}
|
||||
m_Size:
|
||||
m_Target: 458.9204
|
||||
speed: 2
|
||||
@ -916,7 +916,7 @@ MonoBehaviour:
|
||||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
||||
m_EnableMouseInput: 0
|
||||
m_EnableMouseInput: 1
|
||||
m_EnableSliderZoomHorizontal: 0
|
||||
m_EnableSliderZoomVertical: 0
|
||||
m_UniformScale: 1
|
||||
@ -1654,7 +1654,7 @@ MonoBehaviour:
|
||||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
|
||||
m_Folders:
|
||||
- Assets/Scripts
|
||||
- Assets/Scenes
|
||||
m_Globs: []
|
||||
m_OriginalText:
|
||||
m_ImportLogFlags: 0
|
||||
@ -1662,16 +1662,16 @@ MonoBehaviour:
|
||||
m_ViewMode: 1
|
||||
m_StartGridSize: 64
|
||||
m_LastFolders:
|
||||
- Assets/Scripts
|
||||
- Assets/Scenes
|
||||
m_LastFoldersGridSize: -1
|
||||
m_LastProjectPath: /home/nicola/Schreibtisch/TalesOfNovariel
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_FolderTreeState:
|
||||
scrollPos: {x: 0, y: 188}
|
||||
m_SelectedIDs: be5d0000
|
||||
m_LastClickedID: 23998
|
||||
m_ExpandedIDs: 000000007e5a0000805a0000be5d000000ca9a3b
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: 24070000
|
||||
m_LastClickedID: 1828
|
||||
m_ExpandedIDs: 000000002406000000ca9a3b
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@ -1699,7 +1699,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 000000007e5a0000805a0000
|
||||
m_ExpandedIDs: 000000002406000074060000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user