Added first steps to load mechanic, v1.3.0
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@@ -17,6 +17,7 @@ namespace Assets.Scripts.Menu
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
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audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
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sceneHandler = GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>();
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GameObject.Find("btnLoad").SetActive(FileHandler.hasSaveFile());
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}
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public void startGame()
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@@ -66,5 +67,11 @@ namespace Assets.Scripts.Menu
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audioHandler.saveAudioSettings();
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uihandler.closeOptions();
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}
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public void loadGame()
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{
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audioHandler.playButtonClick();
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uihandler.loadGame(sceneHandler);
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}
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}
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}
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@@ -50,6 +50,7 @@ namespace Assets.Scripts.Menu
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PlayerPrefs.SetInt("race", GameObject.Find("dropRace").GetComponent<Dropdown>().value);
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PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
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PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
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PlayerPrefs.SetInt("isLoad", 0);
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sceneHandler.openGameScene();
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}
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@@ -174,5 +175,11 @@ namespace Assets.Scripts.Menu
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GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + playerstats[3];
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}
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public void loadGame(SceneHandler sceneHandler)
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{
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PlayerPrefs.SetInt("isLoad", 1);
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sceneHandler.openGameScene();
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}
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}
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}
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