added font, updated ui, fixed some code
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Assets.Scripts.Player;
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public class Fight : MonoBehaviour
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{
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@@ -18,7 +19,7 @@ public class Fight : MonoBehaviour
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this.tile = tile;
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this.enemy = enemy;
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this.player = player;
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<Player>());
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
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enemy.transform.rotation = Quaternion.Euler(0,GameObject.Find("Main Camera").transform.rotation.y + 180f,0);
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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@@ -46,7 +47,7 @@ public class Fight : MonoBehaviour
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//User waits
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break;
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case 3:
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playerDamage = player.GetComponent<Player>().calculateDamage();
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playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
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break;
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case 4:
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skillnumber = 0;
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@@ -60,10 +61,10 @@ public class Fight : MonoBehaviour
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}
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if (skillnumber != -1)
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{
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playerDamage = player.GetComponent<Player>().castSkill(skillnumber);
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playerDamage = player.GetComponent<PlayerGameObject>().castSkill(skillnumber);
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}
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player.GetComponent<Player>().reduceCooldown(skillnumber);
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player.GetComponent<Player>().regainSecondary();
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player.GetComponent<PlayerGameObject>().reduceCooldown(skillnumber);
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player.GetComponent<PlayerGameObject>().regainSecondary();
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bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
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if (isDead)
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{
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@@ -73,8 +74,8 @@ public class Fight : MonoBehaviour
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}
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endFight();
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tile.GetComponent<Tile>().enemyKilled(enemy);
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player.GetComponent<Player>().enemyKilled();
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player.GetComponent<Player>().gainExperience(enemy.GetComponent<Enemy>().getExperience());
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player.GetComponent<PlayerGameObject>().enemyKilled();
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player.GetComponent<PlayerGameObject>().gainExperience(enemy.GetComponent<Enemy>().getExperience());
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(enemy.GetComponent<Enemy>().getItem());
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("kill", enemy, 1);
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}
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@@ -110,7 +111,7 @@ public class Fight : MonoBehaviour
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break;
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}
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if (player.GetComponent<Player>().takeDamage(enemyDamage))
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if (player.GetComponent<PlayerGameObject>().takeDamage(enemyDamage))
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{
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SteamWorksHandler.getStandardAchievement("DeathAchievement");
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uihandler.showDeathScreen();
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