added font, updated ui, fixed some code
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Assets.Scripts.Player;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections;
|
||||
@@ -82,7 +83,7 @@ namespace Assets.Scripts
|
||||
string replacement = "";
|
||||
if (place == ItemPlace.LEFTHAND)
|
||||
{
|
||||
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
|
||||
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
|
||||
{
|
||||
case "Warrior":
|
||||
replacement = "Greatshield";
|
||||
@@ -97,7 +98,7 @@ namespace Assets.Scripts
|
||||
}
|
||||
else if (place == ItemPlace.RIGHTHAND)
|
||||
{
|
||||
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
|
||||
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
|
||||
{
|
||||
case "Warrior":
|
||||
replacement = "Sword";
|
||||
@@ -275,10 +276,10 @@ namespace Assets.Scripts
|
||||
switch (place)
|
||||
{
|
||||
case ItemPlace.LEFTHAND:
|
||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_LeftHand");
|
||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
|
||||
break;
|
||||
case ItemPlace.RIGHTHAND:
|
||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_RightHand");
|
||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_RightHand");
|
||||
break;
|
||||
case ItemPlace.HELMET:
|
||||
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
|
||||
@@ -286,9 +287,6 @@ namespace Assets.Scripts
|
||||
case ItemPlace.BOOTS:
|
||||
image = Resources.Load<Texture>("Equipment/Inv_Boots");
|
||||
break;
|
||||
case ItemPlace.SHOULDER:
|
||||
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
|
||||
break;
|
||||
case ItemPlace.AMULET:
|
||||
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user