added font, updated ui, fixed some code

This commit is contained in:
TAASONI3
2023-12-13 12:49:38 +01:00
parent 10ad860d3e
commit 17a0a22dd4
65 changed files with 1697 additions and 5019 deletions

View File

@@ -1,3 +1,4 @@
using Assets.Scripts.Player;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
@@ -82,7 +83,7 @@ namespace Assets.Scripts
string replacement = "";
if (place == ItemPlace.LEFTHAND)
{
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
{
case "Warrior":
replacement = "Greatshield";
@@ -97,7 +98,7 @@ namespace Assets.Scripts
}
else if (place == ItemPlace.RIGHTHAND)
{
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
{
case "Warrior":
replacement = "Sword";
@@ -275,10 +276,10 @@ namespace Assets.Scripts
switch (place)
{
case ItemPlace.LEFTHAND:
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_LeftHand");
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
break;
case ItemPlace.RIGHTHAND:
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_RightHand");
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_RightHand");
break;
case ItemPlace.HELMET:
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
@@ -286,9 +287,6 @@ namespace Assets.Scripts
case ItemPlace.BOOTS:
image = Resources.Load<Texture>("Equipment/Inv_Boots");
break;
case ItemPlace.SHOULDER:
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
break;
case ItemPlace.AMULET:
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
break;