added font, updated ui, fixed some code
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parent
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commit
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Assets/Fonts/FranxurterTotallyMedium-gxwjp.ttf
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- Franxurter Totally
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@ -86,15 +86,6 @@
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"interactions": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": false
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},
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},
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{
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"name": "Charsheet",
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"type": "Button",
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"id": "d3e2f9b4-83df-4229-bdab-166ea722b672",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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{
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"name": "Inventory",
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"name": "Inventory",
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"type": "Button",
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"type": "Button",
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@ -333,39 +324,6 @@
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"isComposite": false,
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"path": "<Keyboard>/c",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Charsheet",
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"isComposite": false,
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"isPartOfComposite": false
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"id": "198d5b2b-78fa-479f-8a06-ca71e1e8c914",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Charsheet",
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"isComposite": false,
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"isPartOfComposite": false
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"id": "99797d2f-fccb-4165-b1ee-3032683a3e21",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": "Controller",
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"action": "Charsheet",
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"isComposite": false,
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"isPartOfComposite": false
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{
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"name": "",
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"name": "",
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"id": "41d6126e-54e9-4ac3-9fd7-20ecf4db4eaa",
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"id": "41d6126e-54e9-4ac3-9fd7-20ecf4db4eaa",
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@ -489,15 +447,6 @@
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"interactions": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": false
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},
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},
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{
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"name": "Charsheet",
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"type": "Button",
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"id": "c46c052d-0d2e-483f-949b-d2a96f72c7f1",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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{
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"name": "Inventory",
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"name": "Inventory",
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"type": "Button",
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"type": "Button",
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@ -701,28 +650,6 @@
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"isPartOfComposite": false
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},
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"name": "",
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"id": "9f93a5f5-6762-48a6-8747-ee04a1833148",
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"path": "<Keyboard>/c",
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"interactions": "",
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"processors": "",
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"groups": "KeyboardMouse",
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"action": "Charsheet",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "af6d7d0a-ffde-4a66-a749-011dd678189b",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": "Controller",
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"action": "Charsheet",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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{
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"name": "",
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"name": "",
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"id": "3876ad34-0e23-4436-bd5f-84c8411dee1a",
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"id": "3876ad34-0e23-4436-bd5f-84c8411dee1a",
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using System;
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using System;
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using Assets.Scripts.Player;
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namespace Assets.Scripts
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namespace Assets.Scripts
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{
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{
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@ -29,7 +30,7 @@ namespace Assets.Scripts
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{
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{
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gameObject.transform.parent.Find("Lid").GetComponent<Animator>().Play("ChestOpen");
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gameObject.transform.parent.Find("Lid").GetComponent<Animator>().Play("ChestOpen");
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Item item;
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Item item;
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int luck = GameObject.Find("Player").GetComponent<Player>().getStats()[11];
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int luck = GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayerStat("Luck").getAmount();
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int type = new System.Random().Next(3);
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int type = new System.Random().Next(3);
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switch (type)
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switch (type)
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{
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{
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Assets.Scripts.Player;
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namespace Assets.Scripts.Classes
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namespace Assets.Scripts.Classes
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{
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{
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@ -25,7 +26,7 @@ namespace Assets.Scripts.Classes
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secondaryBonus = 0;
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secondaryBonus = 0;
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}
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}
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public void applyBonus(Player player)
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public void applyBonus(PlayerObject player)
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{
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{
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player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
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player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
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}
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}
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@ -5,6 +5,7 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Assets.Scripts.Player;
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public class Controls : MonoBehaviour
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public class Controls : MonoBehaviour
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{
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{
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@ -61,7 +62,7 @@ public class Controls : MonoBehaviour
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if(uihandler.state != UIState.GAME && playerInput.currentActionMap.name != "Menu"){
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if(uihandler.state != UIState.GAME && playerInput.currentActionMap.name != "Menu"){
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playerInput.SwitchCurrentActionMap("Menu");
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playerInput.SwitchCurrentActionMap("Menu");
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}
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}
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if (!player.GetComponent<Player>().takeDamage(0))
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if (!player.GetComponent<PlayerGameObject>().takeDamage(0))
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{
|
{
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if (!uihandler.isPlayerInFight())
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if (!uihandler.isPlayerInFight())
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{
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{
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@ -73,13 +74,13 @@ public class Controls : MonoBehaviour
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}
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}
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public void FixedUpdate(){
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public void FixedUpdate(){
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if (!player.GetComponent<Player>().takeDamage(0))
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if (!player.GetComponent<PlayerGameObject>().takeDamage(0))
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{
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{
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if (!uihandler.isPlayerInFight())
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if (!uihandler.isPlayerInFight())
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{
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{
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if (uihandler.canPlayerMove())
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if (uihandler.canPlayerMove())
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{
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{
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player.GetComponent<Player>().move(input);
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player.GetComponent<PlayerGameObject>().move(input);
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}
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}
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}
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}
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}
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}
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@ -163,10 +164,6 @@ public class Controls : MonoBehaviour
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}
|
}
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}
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}
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public void OnCharsheet(){
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uihandler.switchCharactersheet();
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}
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|
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public void OnInventory(){
|
public void OnInventory(){
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uihandler.switchInventory();
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uihandler.switchInventory();
|
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}
|
}
|
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@ -1,4 +1,5 @@
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using Assets.Scripts;
|
using Assets.Scripts;
|
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using Assets.Scripts.Player;
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using Assets.Scripts.Slimes;
|
using Assets.Scripts.Slimes;
|
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using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
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using System.Collections;
|
using System.Collections;
|
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@ -61,7 +62,7 @@ namespace Assets.Scripts
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}
|
}
|
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}
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}
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|
|
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public void scaleEnemy(Player player)
|
public void scaleEnemy(PlayerGameObject player)
|
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{
|
{
|
||||||
if (slime == null)
|
if (slime == null)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
public class Fight : MonoBehaviour
|
public class Fight : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -18,7 +19,7 @@ public class Fight : MonoBehaviour
|
|||||||
this.tile = tile;
|
this.tile = tile;
|
||||||
this.enemy = enemy;
|
this.enemy = enemy;
|
||||||
this.player = player;
|
this.player = player;
|
||||||
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<Player>());
|
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
|
||||||
enemy.transform.rotation = Quaternion.Euler(0,GameObject.Find("Main Camera").transform.rotation.y + 180f,0);
|
enemy.transform.rotation = Quaternion.Euler(0,GameObject.Find("Main Camera").transform.rotation.y + 180f,0);
|
||||||
|
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
@ -46,7 +47,7 @@ public class Fight : MonoBehaviour
|
|||||||
//User waits
|
//User waits
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
playerDamage = player.GetComponent<Player>().calculateDamage();
|
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
skillnumber = 0;
|
skillnumber = 0;
|
||||||
@ -60,10 +61,10 @@ public class Fight : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (skillnumber != -1)
|
if (skillnumber != -1)
|
||||||
{
|
{
|
||||||
playerDamage = player.GetComponent<Player>().castSkill(skillnumber);
|
playerDamage = player.GetComponent<PlayerGameObject>().castSkill(skillnumber);
|
||||||
}
|
}
|
||||||
player.GetComponent<Player>().reduceCooldown(skillnumber);
|
player.GetComponent<PlayerGameObject>().reduceCooldown(skillnumber);
|
||||||
player.GetComponent<Player>().regainSecondary();
|
player.GetComponent<PlayerGameObject>().regainSecondary();
|
||||||
bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
|
bool isDead = enemy.GetComponent<Enemy>().takeDamage(playerDamage);
|
||||||
if (isDead)
|
if (isDead)
|
||||||
{
|
{
|
||||||
@ -73,8 +74,8 @@ public class Fight : MonoBehaviour
|
|||||||
}
|
}
|
||||||
endFight();
|
endFight();
|
||||||
tile.GetComponent<Tile>().enemyKilled(enemy);
|
tile.GetComponent<Tile>().enemyKilled(enemy);
|
||||||
player.GetComponent<Player>().enemyKilled();
|
player.GetComponent<PlayerGameObject>().enemyKilled();
|
||||||
player.GetComponent<Player>().gainExperience(enemy.GetComponent<Enemy>().getExperience());
|
player.GetComponent<PlayerGameObject>().gainExperience(enemy.GetComponent<Enemy>().getExperience());
|
||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(enemy.GetComponent<Enemy>().getItem());
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(enemy.GetComponent<Enemy>().getItem());
|
||||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("kill", enemy, 1);
|
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("kill", enemy, 1);
|
||||||
}
|
}
|
||||||
@ -110,7 +111,7 @@ public class Fight : MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player.GetComponent<Player>().takeDamage(enemyDamage))
|
if (player.GetComponent<PlayerGameObject>().takeDamage(enemyDamage))
|
||||||
{
|
{
|
||||||
SteamWorksHandler.getStandardAchievement("DeathAchievement");
|
SteamWorksHandler.getStandardAchievement("DeathAchievement");
|
||||||
uihandler.showDeathScreen();
|
uihandler.showDeathScreen();
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -9,7 +10,7 @@ namespace Assets.Scripts
|
|||||||
public class ButtonHandler : MonoBehaviour
|
public class ButtonHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
Player player;
|
PlayerGameObject player;
|
||||||
AudioHandler audioHandler;
|
AudioHandler audioHandler;
|
||||||
WorldGenerator worldGenerator;
|
WorldGenerator worldGenerator;
|
||||||
GameObject fight;
|
GameObject fight;
|
||||||
@ -17,7 +18,7 @@ namespace Assets.Scripts
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
player = GameObject.Find("Player").GetComponent<Player>();
|
player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
|
||||||
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
||||||
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
||||||
fight = GameObject.Find("Fight");
|
fight = GameObject.Find("Fight");
|
||||||
@ -98,12 +99,6 @@ namespace Assets.Scripts
|
|||||||
uihandler.startGame();
|
uihandler.startGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void switchCharactersheet()
|
|
||||||
{
|
|
||||||
audioHandler.playButtonClick();
|
|
||||||
uihandler.switchCharactersheet();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void switchQuestlog()
|
public void switchQuestlog()
|
||||||
{
|
{
|
||||||
audioHandler.playButtonClick();
|
audioHandler.playButtonClick();
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using Steamworks;
|
using Assets.Scripts.Player;
|
||||||
|
using Steamworks;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -10,7 +11,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
class EasterEggHandler
|
class EasterEggHandler
|
||||||
{
|
{
|
||||||
public static void applyEasterEgg(Player player)
|
public static void applyEasterEgg(PlayerObject player)
|
||||||
{
|
{
|
||||||
if (player.getPlayerName().ToLower().Length > 0)
|
if (player.getPlayerName().ToLower().Length > 0)
|
||||||
{
|
{
|
||||||
@ -18,10 +19,10 @@ namespace Assets.Scripts
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void applyNameEasterEgg(Player player)
|
private static void applyNameEasterEgg(PlayerObject player)
|
||||||
{
|
{
|
||||||
//maxHealth, maxSecondary, strength, dexterity, intelligence
|
//maxHealth, maxSecondary, strength, dexterity, intelligence
|
||||||
int[] result = new int[5];
|
/*int[] result = new int[5];
|
||||||
int[] stats = player.getStats();
|
int[] stats = player.getStats();
|
||||||
switch (player.getPlayerName().ToLower())
|
switch (player.getPlayerName().ToLower())
|
||||||
{
|
{
|
||||||
@ -62,10 +63,12 @@ namespace Assets.Scripts
|
|||||||
result[4] = stats[6];
|
result[4] = stats[6];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
player.setStats(result);
|
player.setStats(result);*/
|
||||||
|
|
||||||
|
//TODO FIX whole Easteregg mechanic to go with the new player
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool isGodMode(Player player)
|
public static bool isGodMode(PlayerObject player)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
if (player != null)
|
if (player != null)
|
||||||
|
|||||||
@ -9,6 +9,7 @@ using UnityEngine.UI;
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using UnityEngine.Localization.Settings;
|
using UnityEngine.Localization.Settings;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts
|
||||||
{
|
{
|
||||||
@ -24,7 +25,7 @@ namespace Assets.Scripts
|
|||||||
sw.Close();
|
sw.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void loadGame(Player player, WorldGenerator worldGenerator, Inventory inventory, QuestLog questLog)
|
public static void loadGame(PlayerGameObject player, WorldGenerator worldGenerator, Inventory inventory, QuestLog questLog)
|
||||||
{
|
{
|
||||||
if (hasSaveFile())
|
if (hasSaveFile())
|
||||||
{
|
{
|
||||||
|
|||||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Steamworks;
|
using Steamworks;
|
||||||
using Assets.Scripts;
|
using Assets.Scripts;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
public class SteamWorksHandler : MonoBehaviour
|
public class SteamWorksHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -97,7 +98,7 @@ public class SteamWorksHandler : MonoBehaviour
|
|||||||
|
|
||||||
private static bool isGodMode()
|
private static bool isGodMode()
|
||||||
{
|
{
|
||||||
return EasterEggHandler.isGodMode(GameObject.Find("Player").GetComponent<Player>());
|
return EasterEggHandler.isGodMode(GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void getItemAchievement(Item item)
|
public static void getItemAchievement(Item item)
|
||||||
|
|||||||
@ -3,19 +3,20 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts
|
||||||
{
|
{
|
||||||
public class TooltipHandler : MonoBehaviour
|
public class TooltipHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject tooltip;
|
public GameObject tooltip;
|
||||||
Player player;
|
PlayerGameObject player;
|
||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = GameObject.Find("Player").GetComponent<Player>();
|
player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using Assets.Scripts.Classes;
|
using Assets.Scripts.Classes;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
using Assets.Scripts.Races;
|
using Assets.Scripts.Races;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -15,7 +16,6 @@ namespace Assets.Scripts
|
|||||||
public GameObject information;
|
public GameObject information;
|
||||||
public GameObject fight;
|
public GameObject fight;
|
||||||
public GameObject message;
|
public GameObject message;
|
||||||
public GameObject charactersheet;
|
|
||||||
public GameObject deathscreen;
|
public GameObject deathscreen;
|
||||||
public GameObject options;
|
public GameObject options;
|
||||||
public GameObject pauseMenu;
|
public GameObject pauseMenu;
|
||||||
@ -33,6 +33,7 @@ namespace Assets.Scripts
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
FileHandler.loadOptions(true);
|
FileHandler.loadOptions(true);
|
||||||
|
GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayerStat("Killcount").changeAmount(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -75,7 +76,7 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
private void updatePlayerHUD()
|
private void updatePlayerHUD()
|
||||||
{
|
{
|
||||||
updateHUD(GameObject.Find("Player").GetComponent<Player>());
|
updateHUD(GameObject.Find("Player").GetComponent<PlayerGameObject>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool canPlayerMove()
|
public bool canPlayerMove()
|
||||||
@ -110,18 +111,6 @@ namespace Assets.Scripts
|
|||||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void switchCharactersheet()
|
|
||||||
{
|
|
||||||
if (state == UIState.CHARACTER)
|
|
||||||
{
|
|
||||||
closeCharactersheet();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
openCharactersheet();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void openOptions()
|
public void openOptions()
|
||||||
{
|
{
|
||||||
FileHandler.loadOptionDisplay();
|
FileHandler.loadOptionDisplay();
|
||||||
@ -137,22 +126,6 @@ namespace Assets.Scripts
|
|||||||
openPauseMenu();
|
openPauseMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void openCharactersheet()
|
|
||||||
{
|
|
||||||
hideOtherElements(charactersheet);
|
|
||||||
state = UIState.CHARACTER;
|
|
||||||
if(GameObject.Find("btnStrengthIncrease").transform.localScale != new Vector3(0,0,0)){
|
|
||||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStrengthIncrease"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void closeCharactersheet()
|
|
||||||
{
|
|
||||||
charactersheet.transform.localScale = new Vector3(0, 0, 0);
|
|
||||||
showHUD();
|
|
||||||
state = UIState.GAME;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void switchInventory()
|
public void switchInventory()
|
||||||
{
|
{
|
||||||
if (state == UIState.INVENTORY)
|
if (state == UIState.INVENTORY)
|
||||||
@ -373,38 +346,36 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
public void updateFightInterface(GameObject enemy, GameObject player)
|
public void updateFightInterface(GameObject enemy, GameObject player)
|
||||||
{
|
{
|
||||||
updateFightInterfacePlayer(player);
|
updateFightInterfacePlayer(player.GetComponent<PlayerGameObject>());
|
||||||
updateFightInterfaceEnemy(enemy);
|
updateFightInterfaceEnemy(enemy);
|
||||||
updateFightInterfaceActions(player);
|
updateFightInterfaceActions(player.GetComponent<PlayerGameObject>());
|
||||||
GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
|
GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateFightInterfaceActions(GameObject player)
|
private void updateFightInterfaceActions(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
GameObject actionFour = GameObject.Find("btnActionFour");
|
GameObject actionFour = GameObject.Find("btnActionFour");
|
||||||
GameObject actionFive = GameObject.Find("btnActionFive");
|
GameObject actionFive = GameObject.Find("btnActionFive");
|
||||||
GameObject actionSix = GameObject.Find("btnActionSix");
|
GameObject actionSix = GameObject.Find("btnActionSix");
|
||||||
|
|
||||||
player.GetComponent<Player>().displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
|
player.displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
|
||||||
player.GetComponent<Player>().displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
|
player.displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
|
||||||
player.GetComponent<Player>().displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
|
player.displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateFightInterfacePlayer(GameObject player)
|
private void updateFightInterfacePlayer(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
|
|
||||||
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
||||||
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
||||||
|
|
||||||
GameObject foreground = GameObject.Find("healthForegroundPlayer");
|
GameObject foreground = GameObject.Find("healthForegroundPlayer");
|
||||||
GameObject background = GameObject.Find("healthBackgroundPlayer");
|
GameObject background = GameObject.Find("healthBackgroundPlayer");
|
||||||
GameObject text = GameObject.Find("healthTextPlayer");
|
GameObject text = GameObject.Find("healthTextPlayer");
|
||||||
updateBar(foreground, background, text, playerStats[1] + equipment["HP"], playerStats[0]);
|
updateBar(foreground, background, text, player.getPlayerStat("MaxHealth").getAmount() + equipment["HP"], player.getPlayerStat("Health").getAmount());
|
||||||
|
|
||||||
foreground = GameObject.Find("secondaryForegroundPlayer");
|
foreground = GameObject.Find("secondaryForegroundPlayer");
|
||||||
background = GameObject.Find("secondaryBackgroundPlayer");
|
background = GameObject.Find("secondaryBackgroundPlayer");
|
||||||
text = GameObject.Find("secondaryTextPlayer");
|
text = GameObject.Find("secondaryTextPlayer");
|
||||||
updateBar(foreground, background, text, playerStats[3] + equipment["MP"], playerStats[2]);
|
updateBar(foreground, background, text, player.getPlayerStat("MaxSecondary").getAmount() + equipment["MP"], player.getPlayerStat("Secondary").getAmount());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateFightInterfaceEnemy(GameObject enemy)
|
private void updateFightInterfaceEnemy(GameObject enemy)
|
||||||
@ -423,24 +394,22 @@ namespace Assets.Scripts
|
|||||||
updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
|
updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void adjustInformation(Player player)
|
public void adjustInformation(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points};
|
|
||||||
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
||||||
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
||||||
|
|
||||||
GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + playerStats[4] + " (+" + equipment["STR"] + ")";
|
GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + player.getPlayerStat("Strength").getAmount() + " (+" + equipment["STR"] + ")";
|
||||||
GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + playerStats[5] + " (+" + equipment["DEX"] + ")";
|
GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + player.getPlayerStat("Dexterity").getAmount() + " (+" + equipment["DEX"] + ")";
|
||||||
GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + playerStats[6] + " (+" + equipment["INT"] + ")";
|
GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + player.getPlayerStat("Intelligence").getAmount() + " (+" + equipment["INT"] + ")";
|
||||||
GameObject.Find("txtHealth").GetComponent<Text>().text = TextHandler.getText("health") + " " + playerStats[1] + " (+" + equipment["HP"] + ")";
|
GameObject.Find("txtHealth").GetComponent<Text>().text = TextHandler.getText("health") + " " + player.getPlayerStat("Health").getAmount() + " (+" + equipment["HP"] + ")";
|
||||||
GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + playerStats[3] + " (+" + equipment["MP"] + ")";
|
GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + player.getPlayerStat("Secondary").getAmount() + " (+" + equipment["MP"] + ")";
|
||||||
|
|
||||||
updateHealthUI(playerStats[0], playerStats[1] + equipment["HP"]);
|
updateHealthUI(player.getPlayerStat("Health").getAmount(), player.getPlayerStat("MaxHealth").getAmount() + equipment["HP"]);
|
||||||
updateSecondaryUI(playerStats[2], playerStats[3] + equipment["MP"]);
|
updateSecondaryUI(player.getPlayerStat("Secondary").getAmount(), player.getPlayerStat("MaxSecondary").getAmount() + equipment["MP"]);
|
||||||
updateExperienceUI(playerStats[8], playerStats[9]);
|
updateExperienceUI(player.getPlayerStat("Experience").getAmount(), player.getPlayerStat("MaxExperience").getAmount());
|
||||||
|
|
||||||
player.updateName(GameObject.Find("txtName").GetComponent<Text>());
|
player.updateName(GameObject.Find("txtName").GetComponent<Text>());
|
||||||
updatePoints(playerStats[10]);
|
updatePoints(player.getPlayerStat("Points").getAmount());
|
||||||
player.displaySkills(GameObject.Find("pnlSkills"));
|
player.displaySkills(GameObject.Find("pnlSkills"));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -496,20 +465,18 @@ namespace Assets.Scripts
|
|||||||
updateFill(fill, null, maxExperience, experience);
|
updateFill(fill, null, maxExperience, experience);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateHUD(Player player)
|
public void updateHUD(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience};
|
|
||||||
int[] playerStats = player.GetComponent<Player>().getStats();
|
|
||||||
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
|
||||||
|
|
||||||
GameObject information = GameObject.Find("txtInformationHUD");
|
GameObject information = GameObject.Find("txtInformationHUD");
|
||||||
player.updateNameHUD(information.GetComponent<Text>());
|
player.updateNameHUD(information.GetComponent<Text>());
|
||||||
|
|
||||||
GameObject fill = GameObject.Find("HUD_healthFill");
|
GameObject fill = GameObject.Find("HUD_healthFill");
|
||||||
updateFill(fill, null, playerStats[1] + equipment["HP"], playerStats[0]);
|
updateFill(fill, null, player.getPlayerStat("MaxHealth").getAmount() + equipment["HP"], player.getPlayerStat("Health").getAmount());
|
||||||
|
|
||||||
fill = GameObject.Find("HUD_secondaryFill");
|
fill = GameObject.Find("HUD_secondaryFill");
|
||||||
updateFill(fill, null, playerStats[3] + equipment["MP"], playerStats[2]);
|
updateFill(fill, null, player.getPlayerStat("MaxSecondary").getAmount() + equipment["MP"], player.getPlayerStat("Secondary").getAmount());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
|
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
|
||||||
@ -552,15 +519,14 @@ namespace Assets.Scripts
|
|||||||
if (PlayerPrefs.GetInt("isLoad") == 0)
|
if (PlayerPrefs.GetInt("isLoad") == 0)
|
||||||
{
|
{
|
||||||
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
||||||
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
|
GameObject.Find("Player").GetComponent<PlayerGameObject>().generatePlayer();
|
||||||
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
|
|
||||||
hideOtherElements(introduction);
|
hideOtherElements(introduction);
|
||||||
state = UIState.INTRODUCTION;
|
state = UIState.INTRODUCTION;
|
||||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnClose"));
|
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnClose"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
FileHandler.loadGame(GameObject.Find("Player").GetComponent<Player>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
|
FileHandler.loadGame(GameObject.Find("Player").GetComponent<PlayerGameObject>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
|
||||||
hideOtherElements(introduction);
|
hideOtherElements(introduction);
|
||||||
introduction.transform.localScale = new Vector3(0, 0, 0);
|
introduction.transform.localScale = new Vector3(0, 0, 0);
|
||||||
tutorial.transform.localScale = new Vector3(0,0,0);
|
tutorial.transform.localScale = new Vector3(0,0,0);
|
||||||
|
|||||||
@ -12,7 +12,6 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
public GameObject head;
|
public GameObject head;
|
||||||
public GameObject chest;
|
public GameObject chest;
|
||||||
public GameObject shoulders;
|
|
||||||
public GameObject feet;
|
public GameObject feet;
|
||||||
public GameObject ring;
|
public GameObject ring;
|
||||||
public GameObject amulet;
|
public GameObject amulet;
|
||||||
@ -135,7 +134,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
GameObject slot = head;
|
GameObject slot = head;
|
||||||
Item item;
|
Item item;
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
@ -155,12 +154,9 @@ namespace Assets.Scripts
|
|||||||
slot = feet;
|
slot = feet;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
slot = shoulders;
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
slot = chest;
|
slot = chest;
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 6:
|
||||||
slot = ring;
|
slot = ring;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -196,7 +192,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
createStatBoost();
|
createStatBoost();
|
||||||
GameObject equip = head;
|
GameObject equip = head;
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
@ -216,12 +212,9 @@ namespace Assets.Scripts
|
|||||||
equip = feet;
|
equip = feet;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
equip = shoulders;
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
equip = chest;
|
equip = chest;
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 6:
|
||||||
equip = ring;
|
equip = ring;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -240,7 +233,7 @@ namespace Assets.Scripts
|
|||||||
GameObject equip = head;
|
GameObject equip = head;
|
||||||
string slotname = "";
|
string slotname = "";
|
||||||
result = result + "\"equipment\": {\r\n";
|
result = result + "\"equipment\": {\r\n";
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
@ -265,14 +258,10 @@ namespace Assets.Scripts
|
|||||||
slotname = "feet";
|
slotname = "feet";
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
equip = shoulders;
|
|
||||||
slotname = "shoulders";
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
equip = chest;
|
equip = chest;
|
||||||
slotname = "chest";
|
slotname = "chest";
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 6:
|
||||||
equip = ring;
|
equip = ring;
|
||||||
slotname = "ring";
|
slotname = "ring";
|
||||||
break;
|
break;
|
||||||
@ -337,7 +326,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
GameObject equip = head;
|
GameObject equip = head;
|
||||||
string slotname = "";
|
string slotname = "";
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
@ -362,14 +351,10 @@ namespace Assets.Scripts
|
|||||||
slotname = "feet";
|
slotname = "feet";
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
equip = shoulders;
|
|
||||||
slotname = "shoulders";
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
equip = chest;
|
equip = chest;
|
||||||
slotname = "chest";
|
slotname = "chest";
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 6:
|
||||||
equip = ring;
|
equip = ring;
|
||||||
slotname = "ring";
|
slotname = "ring";
|
||||||
break;
|
break;
|
||||||
@ -407,9 +392,6 @@ namespace Assets.Scripts
|
|||||||
case ItemPlace.HELMET:
|
case ItemPlace.HELMET:
|
||||||
equipSlot = head.GetComponent<InventorySlot>();
|
equipSlot = head.GetComponent<InventorySlot>();
|
||||||
break;
|
break;
|
||||||
case ItemPlace.SHOULDER:
|
|
||||||
equipSlot = shoulders.GetComponent<InventorySlot>();
|
|
||||||
break;
|
|
||||||
case ItemPlace.BOOTS:
|
case ItemPlace.BOOTS:
|
||||||
equipSlot = feet.GetComponent<InventorySlot>();
|
equipSlot = feet.GetComponent<InventorySlot>();
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.Player;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -139,10 +140,11 @@ namespace Assets.Scripts
|
|||||||
switch (place)
|
switch (place)
|
||||||
{
|
{
|
||||||
case ItemPlace.LEFTHAND:
|
case ItemPlace.LEFTHAND:
|
||||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_LeftHand");
|
Debug.Log(GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname);
|
||||||
|
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.RIGHTHAND:
|
case ItemPlace.RIGHTHAND:
|
||||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_RightHand");
|
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_RightHand");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.HELMET:
|
case ItemPlace.HELMET:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
|
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
|
||||||
@ -150,9 +152,6 @@ namespace Assets.Scripts
|
|||||||
case ItemPlace.BOOTS:
|
case ItemPlace.BOOTS:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Boots");
|
image = Resources.Load<Texture>("Equipment/Inv_Boots");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.SHOULDER:
|
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
|
|
||||||
break;
|
|
||||||
case ItemPlace.AMULET:
|
case ItemPlace.AMULET:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
|
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
|
||||||
break;
|
break;
|
||||||
@ -195,6 +194,9 @@ namespace Assets.Scripts
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if(equip == null){
|
||||||
|
return result;
|
||||||
|
}
|
||||||
result = result + equip.saveGame();
|
result = result + equip.saveGame();
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.Player;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
@ -82,7 +83,7 @@ namespace Assets.Scripts
|
|||||||
string replacement = "";
|
string replacement = "";
|
||||||
if (place == ItemPlace.LEFTHAND)
|
if (place == ItemPlace.LEFTHAND)
|
||||||
{
|
{
|
||||||
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
|
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
|
||||||
{
|
{
|
||||||
case "Warrior":
|
case "Warrior":
|
||||||
replacement = "Greatshield";
|
replacement = "Greatshield";
|
||||||
@ -97,7 +98,7 @@ namespace Assets.Scripts
|
|||||||
}
|
}
|
||||||
else if (place == ItemPlace.RIGHTHAND)
|
else if (place == ItemPlace.RIGHTHAND)
|
||||||
{
|
{
|
||||||
switch (GameObject.Find("Player").GetComponent<Player>().getClass().classname)
|
switch (GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname)
|
||||||
{
|
{
|
||||||
case "Warrior":
|
case "Warrior":
|
||||||
replacement = "Sword";
|
replacement = "Sword";
|
||||||
@ -275,10 +276,10 @@ namespace Assets.Scripts
|
|||||||
switch (place)
|
switch (place)
|
||||||
{
|
{
|
||||||
case ItemPlace.LEFTHAND:
|
case ItemPlace.LEFTHAND:
|
||||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_LeftHand");
|
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_LeftHand");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.RIGHTHAND:
|
case ItemPlace.RIGHTHAND:
|
||||||
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<Player>().getClass().classname + "/Inv_RightHand");
|
image = Resources.Load<Texture>("Equipment/" + GameObject.Find("Player").GetComponent<PlayerGameObject>().getClass().classname + "/Inv_RightHand");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.HELMET:
|
case ItemPlace.HELMET:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
|
image = Resources.Load<Texture>("Equipment/Inv_Helmet");
|
||||||
@ -286,9 +287,6 @@ namespace Assets.Scripts
|
|||||||
case ItemPlace.BOOTS:
|
case ItemPlace.BOOTS:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Boots");
|
image = Resources.Load<Texture>("Equipment/Inv_Boots");
|
||||||
break;
|
break;
|
||||||
case ItemPlace.SHOULDER:
|
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Shoulders");
|
|
||||||
break;
|
|
||||||
case ItemPlace.AMULET:
|
case ItemPlace.AMULET:
|
||||||
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
|
image = Resources.Load<Texture>("Equipment/Inv_Amulet");
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -9,7 +9,6 @@ namespace Assets.Scripts
|
|||||||
public enum ItemPlace
|
public enum ItemPlace
|
||||||
{
|
{
|
||||||
HELMET,
|
HELMET,
|
||||||
SHOULDER,
|
|
||||||
RIGHTHAND,
|
RIGHTHAND,
|
||||||
LEFTHAND,
|
LEFTHAND,
|
||||||
RING,
|
RING,
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using Assets.Scripts.Classes;
|
using Assets.Scripts.Classes;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
using Assets.Scripts.Races;
|
using Assets.Scripts.Races;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -91,7 +92,7 @@ namespace Assets.Scripts.Menu
|
|||||||
playerRace = new GiantRace();
|
playerRace = new GiantRace();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
GameObject.Find("Player").GetComponent<Player>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
GameObject.Find("Player").GetComponent<PlayerGameObject>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void openCharacterCreation()
|
public void openCharacterCreation()
|
||||||
@ -192,13 +193,13 @@ namespace Assets.Scripts.Menu
|
|||||||
setPlayerInformation();
|
setPlayerInformation();
|
||||||
|
|
||||||
// health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points
|
// health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points
|
||||||
int[] playerstats = GameObject.Find("Player").GetComponent<Player>().getStats();
|
PlayerGameObject player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
|
||||||
|
|
||||||
GameObject.Find("txtStrength_Creation").GetComponent<Text>().text = TextHandler.getText("strength") + " " + playerstats[4];
|
GameObject.Find("txtStrength_Creation").GetComponent<Text>().text = TextHandler.getText("strength") + " " + player.getPlayerStat("Strength").getAmount();
|
||||||
GameObject.Find("txtDexterity_Creation").GetComponent<Text>().text = TextHandler.getText("dexterity") + " " + playerstats[5];
|
GameObject.Find("txtDexterity_Creation").GetComponent<Text>().text = TextHandler.getText("dexterity") + " " + player.getPlayerStat("Dexterity").getAmount();
|
||||||
GameObject.Find("txtIntelligence_Creation").GetComponent<Text>().text = TextHandler.getText("intelligence") + " " + playerstats[6];
|
GameObject.Find("txtIntelligence_Creation").GetComponent<Text>().text = TextHandler.getText("intelligence") + " " + player.getPlayerStat("Intelligence").getAmount();
|
||||||
GameObject.Find("txtHealth_Creation").GetComponent<Text>().text = TextHandler.getText("health") + " " + playerstats[1];
|
GameObject.Find("txtHealth_Creation").GetComponent<Text>().text = TextHandler.getText("health") + " " + player.getPlayerStat("MaxHealth").getAmount();
|
||||||
GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + playerstats[3];
|
GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + player.getPlayerStat("MaxSecondary").getAmount();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,731 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Assets.Scripts.Classes;
|
|
||||||
using Assets.Scripts.Races;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
namespace Assets.Scripts
|
|
||||||
{
|
|
||||||
public class Player : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float speed = 5f;
|
|
||||||
System.Random rand = new System.Random();
|
|
||||||
DateTime now;
|
|
||||||
UIHandler uihandler;
|
|
||||||
AudioHandler audioHandler;
|
|
||||||
WorldGenerator worldGenerator;
|
|
||||||
int bobbingDirection = -1;
|
|
||||||
|
|
||||||
string playername;
|
|
||||||
int health;
|
|
||||||
int maxHealth;
|
|
||||||
int maxSecondary;
|
|
||||||
int secondary;
|
|
||||||
int strength;
|
|
||||||
int dexterity;
|
|
||||||
int intelligence;
|
|
||||||
int level;
|
|
||||||
int luck;
|
|
||||||
int experience;
|
|
||||||
int maxExperience;
|
|
||||||
int healthRegen;
|
|
||||||
int secondaryRegen;
|
|
||||||
BasicRace race;
|
|
||||||
BasicClass role;
|
|
||||||
BasicSkill[] skills = new BasicSkill[3];
|
|
||||||
int points = 0;
|
|
||||||
bool isDodging = false;
|
|
||||||
DateTime jumpTimer;
|
|
||||||
|
|
||||||
int killcount = -1;
|
|
||||||
int difficulty = 0;
|
|
||||||
Dictionary<string, int> equipment;
|
|
||||||
bool finishedGame = false;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
SceneHandler.switchGameToMenu();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
|
||||||
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
|
||||||
|
|
||||||
if (GameObject.Find("Inventory") != null)
|
|
||||||
{
|
|
||||||
equipment = GameObject.Find("Inventory").GetComponent<Inventory>().getEquipmentBonus();
|
|
||||||
}
|
|
||||||
if (GameObject.Find("WorldGenerator") != null)
|
|
||||||
{
|
|
||||||
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void finishPlayerCreation()
|
|
||||||
{
|
|
||||||
killcount = 0;
|
|
||||||
generateSkills();
|
|
||||||
EasterEggHandler.applyEasterEgg(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void generatePlayer(BasicRace race, BasicClass role, string name, int difficulty)
|
|
||||||
{
|
|
||||||
playername = name;
|
|
||||||
health = 100;
|
|
||||||
maxHealth = 100;
|
|
||||||
maxSecondary = 20;
|
|
||||||
secondary = 20;
|
|
||||||
strength = 5;
|
|
||||||
dexterity = 5;
|
|
||||||
intelligence = 5;
|
|
||||||
experience = 0;
|
|
||||||
maxExperience = 10;
|
|
||||||
healthRegen = 30 / (difficulty + 1);
|
|
||||||
secondaryRegen = 5;
|
|
||||||
level = 0;
|
|
||||||
luck = 20 - (difficulty * 5);
|
|
||||||
this.race = race;
|
|
||||||
this.race.applyBonus(this);
|
|
||||||
this.role = role;
|
|
||||||
this.role.applyBonus(this);
|
|
||||||
this.difficulty = difficulty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void generatePlayer()
|
|
||||||
{
|
|
||||||
switch (PlayerPrefs.GetInt("class"))
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
role = new WarriorClass();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
role = new MageClass();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
role = new ThiefClass();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
switch (PlayerPrefs.GetInt("race"))
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
race = new HumanRace();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
race = new ElvenRace();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
race = new DwarvenRace();
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
race = new GoblinRace();
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
race = new GiantRace();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
playername = PlayerPrefs.GetString("playername");
|
|
||||||
health = 100;
|
|
||||||
maxHealth = 100;
|
|
||||||
maxSecondary = 20;
|
|
||||||
secondary = 20;
|
|
||||||
strength = 5;
|
|
||||||
dexterity = 5;
|
|
||||||
intelligence = 5;
|
|
||||||
experience = 0;
|
|
||||||
maxExperience = 10;
|
|
||||||
healthRegen = 30 / (difficulty + 1);
|
|
||||||
secondaryRegen = 5;
|
|
||||||
level = 0;
|
|
||||||
luck = 20 - (difficulty * 5);
|
|
||||||
this.race.applyBonus(this);
|
|
||||||
this.role.applyBonus(this);
|
|
||||||
this.difficulty = PlayerPrefs.GetInt("difficulty");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void generateSkills()
|
|
||||||
{
|
|
||||||
switch (role.classname)
|
|
||||||
{
|
|
||||||
case "Warrior":
|
|
||||||
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
|
|
||||||
skills[0].setDescription(TextHandler.getText("slashDesc"));//"");
|
|
||||||
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
|
|
||||||
skills[1].setDescription(TextHandler.getText("blockDesc"));//"");
|
|
||||||
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
|
||||||
skills[2].setDescription(TextHandler.getText("executionDesc"));//"");
|
|
||||||
break;
|
|
||||||
case "Thief":
|
|
||||||
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
|
||||||
skills[0].setDescription(TextHandler.getText("stabDesc"));//"");
|
|
||||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
|
||||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));//"");
|
|
||||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
|
||||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));//"");
|
|
||||||
break;
|
|
||||||
case "Mage":
|
|
||||||
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
|
|
||||||
skills[0].setDescription(TextHandler.getText("icicleDesc"));//"");
|
|
||||||
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
|
||||||
skills[1].setDescription(TextHandler.getText("teleportDesc"));//"");
|
|
||||||
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
|
||||||
skills[2].setDescription(TextHandler.getText("fireballDesc"));//"");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void changeStats(int strength, int health, int dexterity, int intelligence, int secondary)
|
|
||||||
{
|
|
||||||
this.maxHealth = this.maxHealth + health;
|
|
||||||
this.health = maxHealth;
|
|
||||||
this.maxSecondary = this.maxSecondary + secondary;
|
|
||||||
this.secondary = maxSecondary;
|
|
||||||
this.strength = this.strength + strength;
|
|
||||||
this.dexterity = this.dexterity + dexterity;
|
|
||||||
this.intelligence = this.intelligence + intelligence;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (killcount != -1)
|
|
||||||
{
|
|
||||||
getRotation();
|
|
||||||
regeneratePlayer();
|
|
||||||
uihandler.adjustInformation(this);
|
|
||||||
if (!finishedGame)
|
|
||||||
{
|
|
||||||
gameFinished();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void regeneratePlayer()
|
|
||||||
{
|
|
||||||
if (uihandler.state != UIState.FIGHT)
|
|
||||||
{
|
|
||||||
if (now == null)
|
|
||||||
{
|
|
||||||
now = DateTime.Now;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (now.AddSeconds(10).CompareTo(DateTime.Now) <= 0)
|
|
||||||
{
|
|
||||||
now = DateTime.Now;
|
|
||||||
regainSecondary();
|
|
||||||
healPlayer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
now = DateTime.Now;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void regainSecondary()
|
|
||||||
{
|
|
||||||
secondary = secondary + secondaryRegen + equipment["MPR"];
|
|
||||||
if (secondary >= maxSecondary + equipment["MP"])
|
|
||||||
{
|
|
||||||
secondary = maxSecondary + equipment["MP"];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void healPlayer()
|
|
||||||
{
|
|
||||||
health = health + healthRegen + equipment["HPR"];
|
|
||||||
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S))
|
|
||||||
{
|
|
||||||
health = health + 5;
|
|
||||||
}
|
|
||||||
if (health >= maxHealth + equipment["HP"])
|
|
||||||
{
|
|
||||||
health = maxHealth + +equipment["HP"];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void move(Vector3 input)
|
|
||||||
{
|
|
||||||
GameObject camera = GameObject.Find("Main Camera");
|
|
||||||
|
|
||||||
if (input.y != 0)
|
|
||||||
{
|
|
||||||
if (jumpTimer != null)
|
|
||||||
{
|
|
||||||
if (jumpTimer.AddSeconds(1).CompareTo(DateTime.Now) <= 0)
|
|
||||||
{
|
|
||||||
jumpTimer = DateTime.Now;
|
|
||||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
|
||||||
audioHandler.playJump();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
jumpTimer = DateTime.Now;
|
|
||||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
|
||||||
audioHandler.playJump();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 movement = new Vector3(input.x, 0, input.z);
|
|
||||||
movement = camera.transform.TransformDirection(movement);
|
|
||||||
movement.y = 0;
|
|
||||||
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
|
||||||
|
|
||||||
if (input.z != 0)
|
|
||||||
{
|
|
||||||
if (camera.transform.localPosition.y >= 0.5)
|
|
||||||
{
|
|
||||||
bobbingDirection = -1;
|
|
||||||
}
|
|
||||||
else if (camera.transform.localPosition.y <= 0.3)
|
|
||||||
{
|
|
||||||
bobbingDirection = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
camera.transform.Translate(new Vector3(0, bobbingDirection, 0) * Time.deltaTime / 2);
|
|
||||||
}
|
|
||||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void getRotation()
|
|
||||||
{
|
|
||||||
GameObject needle = GameObject.Find("imgNeedle");
|
|
||||||
float rotation = GameObject.Find("Main Camera").transform.rotation.eulerAngles.y;
|
|
||||||
if (rotation < 0)
|
|
||||||
{
|
|
||||||
rotation += 360;
|
|
||||||
}
|
|
||||||
if (rotation >= 360)
|
|
||||||
{
|
|
||||||
rotation -= 360;
|
|
||||||
}
|
|
||||||
needle.transform.eulerAngles = new Vector3(0, 0, rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int[] getStats()
|
|
||||||
{
|
|
||||||
int luck = 0;
|
|
||||||
if (equipment != null && equipment.ContainsKey("LCK"))
|
|
||||||
{
|
|
||||||
luck = this.luck + equipment["LCK"];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
luck = this.luck;
|
|
||||||
}
|
|
||||||
int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points, luck };
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setStats(int[] stats)
|
|
||||||
{
|
|
||||||
maxHealth = stats[0];
|
|
||||||
health = maxHealth;
|
|
||||||
maxSecondary = stats[1];
|
|
||||||
secondary = maxSecondary;
|
|
||||||
strength = stats[2];
|
|
||||||
dexterity = stats[3];
|
|
||||||
intelligence = stats[4];
|
|
||||||
}
|
|
||||||
|
|
||||||
public void displayAction(int index, GameObject image, GameObject desc)
|
|
||||||
{
|
|
||||||
skills[index].display(image, desc, secondary);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int calculateDamage()
|
|
||||||
{
|
|
||||||
int result;
|
|
||||||
int bonus = 0;
|
|
||||||
if (isCrit())
|
|
||||||
{
|
|
||||||
bonus = (strength + equipment["STR"]) * 2;
|
|
||||||
}
|
|
||||||
result = strength + bonus + 5 + equipment["STR"];
|
|
||||||
switch (difficulty)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
result = result * 2;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
//Default difficulty
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
result = result / 2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int castSkill(int index)
|
|
||||||
{
|
|
||||||
int damage = 0;
|
|
||||||
if (skills[index].canPlayerCast(secondary))
|
|
||||||
{
|
|
||||||
if (index == 1)
|
|
||||||
{
|
|
||||||
isDodging = true;
|
|
||||||
}
|
|
||||||
secondary = secondary - skills[index].getSecondaryConsumption();
|
|
||||||
if (role.classname == "Wizard")
|
|
||||||
{
|
|
||||||
damage = skills[index].calculateDamage(intelligence + equipment["INT"], isCrit());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
damage = skills[index].calculateDamage(strength + equipment["STR"], isCrit());
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (difficulty)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
damage = damage * 2;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
//Default difficulty
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
damage = damage / 2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
skills[index].playSound(audioHandler);
|
|
||||||
}
|
|
||||||
return damage;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reduceCooldown(int index)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < skills.Length; i++)
|
|
||||||
{
|
|
||||||
if (i != index)
|
|
||||||
{
|
|
||||||
skills[i].reduceCooldown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool isCrit()
|
|
||||||
{
|
|
||||||
return rand.Next(1, 101) <= dexterity + equipment["DEX"];
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getKillCount()
|
|
||||||
{
|
|
||||||
return killcount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool takeDamage(int amount)
|
|
||||||
{
|
|
||||||
if (amount > 0)
|
|
||||||
{
|
|
||||||
if (!EasterEggHandler.isGodMode(this))
|
|
||||||
{
|
|
||||||
if (isDodging)
|
|
||||||
{
|
|
||||||
isDodging = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (rand.Next(1, 101) > dexterity + equipment["DEX"] + ((intelligence + equipment["INT"]) / 2))
|
|
||||||
{
|
|
||||||
health = health - amount;
|
|
||||||
audioHandler.playDamage();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return health <= 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void enemyKilled()
|
|
||||||
{
|
|
||||||
uihandler.showMessage("SUCCESS;" + TextHandler.getText("enemyKilled"));
|
|
||||||
killcount++;
|
|
||||||
SteamWorksHandler.getSlimeAchievement(killcount);
|
|
||||||
gameFinished();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void gameFinished()
|
|
||||||
{
|
|
||||||
if (worldGenerator.gameWon())
|
|
||||||
{
|
|
||||||
finishedGame = true;
|
|
||||||
uihandler.showMessage("SUCCESS;" + TextHandler.getText("gameWon"));
|
|
||||||
switch (difficulty)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
SteamWorksHandler.getStandardAchievement("EasyAchievement");
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
SteamWorksHandler.getStandardAchievement("NormalAchievement");
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
SteamWorksHandler.getStandardAchievement("HardAchievement");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void gainExperience(int amount)
|
|
||||||
{
|
|
||||||
experience = experience + amount;
|
|
||||||
if (experience >= maxExperience)
|
|
||||||
{
|
|
||||||
experience = experience - maxExperience;
|
|
||||||
maxExperience = maxExperience * 2;
|
|
||||||
level++;
|
|
||||||
uihandler.showMessage("SUCCESS;" + TextHandler.getText("levelUp"));
|
|
||||||
points = points + 3;
|
|
||||||
audioHandler.playLevelUp();
|
|
||||||
luck = luck + 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void updateName(Text nameUI)
|
|
||||||
{
|
|
||||||
nameUI.text = playername + " (" + TextHandler.getText(race.racename) + "/" + TextHandler.getText(role.classname) + ", Lvl. " + level + ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void updateNameHUD(Text nameUI)
|
|
||||||
{
|
|
||||||
nameUI.text = playername + "\n\r" + TextHandler.getText(race.racename) + "/" + TextHandler.getText(role.classname) + "\r\n Lvl. " + level;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgradeStrength()
|
|
||||||
{
|
|
||||||
if (points > 0)
|
|
||||||
{
|
|
||||||
strength++;
|
|
||||||
points--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgradeDexterity()
|
|
||||||
{
|
|
||||||
if (points > 0)
|
|
||||||
{
|
|
||||||
dexterity++;
|
|
||||||
points--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgradeIntelligence()
|
|
||||||
{
|
|
||||||
if (points > 0)
|
|
||||||
{
|
|
||||||
intelligence++;
|
|
||||||
points--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgradeHealth()
|
|
||||||
{
|
|
||||||
if (points > 0)
|
|
||||||
{
|
|
||||||
maxHealth = maxHealth + 5;
|
|
||||||
health = maxHealth + equipment["HP"];
|
|
||||||
points--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgradeSecondary()
|
|
||||||
{
|
|
||||||
if (points > 0)
|
|
||||||
{
|
|
||||||
maxSecondary = maxSecondary + 5;
|
|
||||||
secondary = maxSecondary + equipment["MP"];
|
|
||||||
points--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void displaySkills(GameObject pnlSkills)
|
|
||||||
{
|
|
||||||
for (int i = 1; i <= 3; i++)
|
|
||||||
{
|
|
||||||
GameObject skill = pnlSkills.transform.Find("skill" + i).gameObject;
|
|
||||||
skills[i - 1].displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string getPlayerName()
|
|
||||||
{
|
|
||||||
return playername;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getDifficulty()
|
|
||||||
{
|
|
||||||
return difficulty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BasicRace getRace()
|
|
||||||
{
|
|
||||||
return race;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BasicClass getClass()
|
|
||||||
{
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string saveGame()
|
|
||||||
{
|
|
||||||
string result = "";
|
|
||||||
result = result + FileHandler.generateJSON("playername", "\"" + playername + "\"") + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("maxHealth", maxHealth) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("maxSecondary", maxSecondary) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("secondary", secondary) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("health", health) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("strength", strength) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("dexterity", dexterity) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("intelligence", intelligence) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("level", level) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("experience", experience) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("maxExperience", maxExperience) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("race", "\"" + race.racename + "\"") + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("role", "\"" + role.classname + "\"") + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("points", points) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("healthRegen", healthRegen) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("secondaryRegen", secondaryRegen) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("isDodging", "\"" + isDodging + "\"") + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("killcount", killcount) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("luck", luck) + ",\r\n";
|
|
||||||
result = result + FileHandler.generateJSON("difficulty", difficulty);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void loadPlayer(JToken json)
|
|
||||||
{
|
|
||||||
playername = json["playername"].ToString();
|
|
||||||
maxHealth = (int)json["maxHealth"];
|
|
||||||
maxSecondary = (int)json["maxSecondary"];
|
|
||||||
secondary = (int)json["secondary"];
|
|
||||||
health = (int)json["health"];
|
|
||||||
strength = (int)json["strength"];
|
|
||||||
dexterity = (int)json["dexterity"];
|
|
||||||
intelligence = (int)json["intelligence"];
|
|
||||||
level = (int)json["level"];
|
|
||||||
experience = (int)json["experience"];
|
|
||||||
maxExperience = (int)json["maxExperience"];
|
|
||||||
loadRole(json["role"].ToString());
|
|
||||||
loadRace(json["race"].ToString());
|
|
||||||
points = (int)json["points"];
|
|
||||||
luck = (int)json["luck"];
|
|
||||||
healthRegen = (int)json["healthRegen"];
|
|
||||||
secondaryRegen = (int)json["secondaryRegen"];
|
|
||||||
isDodging = bool.Parse(json["isDodging"].ToString());
|
|
||||||
killcount = (int)json["killcount"];
|
|
||||||
difficulty = (int)json["difficulty"];
|
|
||||||
generateSkills();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void loadRole(string name)
|
|
||||||
{
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "Warrior":
|
|
||||||
role = new WarriorClass();
|
|
||||||
break;
|
|
||||||
case "Mage":
|
|
||||||
role = new MageClass();
|
|
||||||
break;
|
|
||||||
case "Thief":
|
|
||||||
role = new ThiefClass();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void loadRace(string name)
|
|
||||||
{
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "Human":
|
|
||||||
race = new HumanRace();
|
|
||||||
break;
|
|
||||||
case "Dwarf":
|
|
||||||
race = new DwarvenRace();
|
|
||||||
break;
|
|
||||||
case "Elf":
|
|
||||||
race = new ElvenRace();
|
|
||||||
break;
|
|
||||||
case "Giant":
|
|
||||||
race = new GiantRace();
|
|
||||||
break;
|
|
||||||
case "Goblin":
|
|
||||||
race = new GoblinRace();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getLuck()
|
|
||||||
{
|
|
||||||
return luck;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerEnter(Collider col)
|
|
||||||
{
|
|
||||||
if (col.gameObject.name.Contains("_"))
|
|
||||||
{
|
|
||||||
worldGenerator.changeCurrentTile(col.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerStay(Collider col)
|
|
||||||
{
|
|
||||||
if (col.gameObject.name.Contains("border"))
|
|
||||||
{
|
|
||||||
Vector3 newTile = new Vector3();
|
|
||||||
if (col.gameObject.name.ToLower() == "bordernorth")
|
|
||||||
{
|
|
||||||
newTile = newTile + new Vector3(0, 0, 1);
|
|
||||||
}
|
|
||||||
if (col.gameObject.name.ToLower() == "bordersouth")
|
|
||||||
{
|
|
||||||
newTile = newTile + new Vector3(0, 0, -1);
|
|
||||||
}
|
|
||||||
if (col.gameObject.name.ToLower() == "bordereast")
|
|
||||||
{
|
|
||||||
newTile = newTile + new Vector3(1, 0, 0);
|
|
||||||
}
|
|
||||||
if (col.gameObject.name.ToLower() == "borderwest")
|
|
||||||
{
|
|
||||||
newTile = newTile + new Vector3(-1, 0, 0);
|
|
||||||
}
|
|
||||||
worldGenerator.createTile(newTile);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,8 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 708b71484eb134b679733d6faf5be21d
|
guid: f3d401c0fa6bedaed8fd60cec0ed3af7
|
||||||
NativeFormatImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Assets.Scripts
|
namespace Assets.Scripts.Player
|
||||||
{
|
{
|
||||||
public class PlayerCamera : MonoBehaviour
|
public class PlayerCamera : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0dafbb406c854e141ba4c7f354514063
|
guid: ccf47fd0e7044a6f08a0f3353ee62cf5
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
376
Assets/Scripts/Player/PlayerGameObject.cs
Normal file
376
Assets/Scripts/Player/PlayerGameObject.cs
Normal file
@ -0,0 +1,376 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Assets.Scripts.Classes;
|
||||||
|
using Assets.Scripts.Races;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.Player
|
||||||
|
{
|
||||||
|
public class PlayerGameObject : MonoBehaviour
|
||||||
|
{
|
||||||
|
UIHandler uihandler;
|
||||||
|
AudioHandler audioHandler;
|
||||||
|
WorldGenerator worldGenerator;
|
||||||
|
Inventory inventory;
|
||||||
|
int difficulty = 0;
|
||||||
|
bool finishedGame = false;
|
||||||
|
PlayerObject player;
|
||||||
|
public float speed = 5f;
|
||||||
|
DateTime jumpTimer;
|
||||||
|
DateTime now;
|
||||||
|
int bobbingDirection = -1;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
SceneHandler.switchGameToMenu();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
|
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
|
||||||
|
|
||||||
|
if (GameObject.Find("Inventory") != null)
|
||||||
|
{
|
||||||
|
inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||||
|
}
|
||||||
|
if (GameObject.Find("WorldGenerator") != null)
|
||||||
|
{
|
||||||
|
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
||||||
|
}
|
||||||
|
generatePlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (player.getStat("Killcount").getAmount() != -1)
|
||||||
|
{
|
||||||
|
getRotation();
|
||||||
|
regeneratePlayer();
|
||||||
|
uihandler.adjustInformation(this);
|
||||||
|
if (!finishedGame)
|
||||||
|
{
|
||||||
|
gameFinished();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void regeneratePlayer()
|
||||||
|
{
|
||||||
|
if (uihandler.state != UIState.FIGHT)
|
||||||
|
{
|
||||||
|
if (now == null)
|
||||||
|
{
|
||||||
|
now = DateTime.Now;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (now.AddSeconds(10).CompareTo(DateTime.Now) <= 0)
|
||||||
|
{
|
||||||
|
now = DateTime.Now;
|
||||||
|
player.regainSecondary(inventory.getEquipmentBonus()["MPR"],inventory.getEquipmentBonus()["MP"]);
|
||||||
|
player.healPlayer(inventory.getEquipmentBonus()["HPR"],inventory.getEquipmentBonus()["HP"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
now = DateTime.Now;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void generatePlayer()
|
||||||
|
{
|
||||||
|
BasicRace race = new BasicRace();
|
||||||
|
BasicClass role = new BasicClass();
|
||||||
|
switch (PlayerPrefs.GetInt("class"))
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
role = new WarriorClass();
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
role = new MageClass();
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
role = new ThiefClass();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (PlayerPrefs.GetInt("race"))
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
race = new HumanRace();
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
race = new ElvenRace();
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
race = new DwarvenRace();
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
race = new GoblinRace();
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
race = new GiantRace();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
string playername = PlayerPrefs.GetString("playername");
|
||||||
|
difficulty = PlayerPrefs.GetInt("difficulty");
|
||||||
|
player = new PlayerObject(playername, race, role, difficulty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty){
|
||||||
|
player = new PlayerObject(name, playerRace, playerClass, difficulty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void move(Vector3 input)
|
||||||
|
{
|
||||||
|
GameObject camera = GameObject.Find("Main Camera");
|
||||||
|
|
||||||
|
if (input.y != 0)
|
||||||
|
{
|
||||||
|
if (jumpTimer != null)
|
||||||
|
{
|
||||||
|
if (jumpTimer.AddSeconds(1).CompareTo(DateTime.Now) <= 0)
|
||||||
|
{
|
||||||
|
jumpTimer = DateTime.Now;
|
||||||
|
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
||||||
|
audioHandler.playJump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
jumpTimer = DateTime.Now;
|
||||||
|
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
||||||
|
audioHandler.playJump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 movement = new Vector3(input.x, 0, input.z);
|
||||||
|
movement = camera.transform.TransformDirection(movement);
|
||||||
|
movement.y = 0;
|
||||||
|
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (input.z != 0)
|
||||||
|
{
|
||||||
|
if (camera.transform.localPosition.y >= 0.5)
|
||||||
|
{
|
||||||
|
bobbingDirection = -1;
|
||||||
|
}
|
||||||
|
else if (camera.transform.localPosition.y <= 0.3)
|
||||||
|
{
|
||||||
|
bobbingDirection = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
camera.transform.Translate(new Vector3(0, bobbingDirection, 0) * Time.deltaTime / 2);
|
||||||
|
}
|
||||||
|
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void getRotation()
|
||||||
|
{
|
||||||
|
GameObject needle = GameObject.Find("imgNeedle");
|
||||||
|
float rotation = GameObject.Find("Main Camera").transform.rotation.eulerAngles.y;
|
||||||
|
if (rotation < 0)
|
||||||
|
{
|
||||||
|
rotation += 360;
|
||||||
|
}
|
||||||
|
if (rotation >= 360)
|
||||||
|
{
|
||||||
|
rotation -= 360;
|
||||||
|
}
|
||||||
|
needle.transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gameFinished()
|
||||||
|
{
|
||||||
|
if (worldGenerator.gameWon())
|
||||||
|
{
|
||||||
|
finishedGame = true;
|
||||||
|
uihandler.showMessage("SUCCESS;" + TextHandler.getText("gameWon"));
|
||||||
|
switch (difficulty)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SteamWorksHandler.getStandardAchievement("EasyAchievement");
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
SteamWorksHandler.getStandardAchievement("NormalAchievement");
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SteamWorksHandler.getStandardAchievement("HardAchievement");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void OnTriggerEnter(Collider col)
|
||||||
|
{
|
||||||
|
if (col.gameObject.name.Contains("_"))
|
||||||
|
{
|
||||||
|
worldGenerator.changeCurrentTile(col.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay(Collider col)
|
||||||
|
{
|
||||||
|
if (col.gameObject.name.Contains("border"))
|
||||||
|
{
|
||||||
|
Vector3 newTile = new Vector3();
|
||||||
|
if (col.gameObject.name.ToLower() == "bordernorth")
|
||||||
|
{
|
||||||
|
newTile = newTile + new Vector3(0, 0, 1);
|
||||||
|
}
|
||||||
|
if (col.gameObject.name.ToLower() == "bordersouth")
|
||||||
|
{
|
||||||
|
newTile = newTile + new Vector3(0, 0, -1);
|
||||||
|
}
|
||||||
|
if (col.gameObject.name.ToLower() == "bordereast")
|
||||||
|
{
|
||||||
|
newTile = newTile + new Vector3(1, 0, 0);
|
||||||
|
}
|
||||||
|
if (col.gameObject.name.ToLower() == "borderwest")
|
||||||
|
{
|
||||||
|
newTile = newTile + new Vector3(-1, 0, 0);
|
||||||
|
}
|
||||||
|
worldGenerator.createTile(newTile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void displayAction(int index, GameObject image, GameObject desc)
|
||||||
|
{
|
||||||
|
player.getSkill(index).display(image, desc, player.getStat("Secondary").getAmount());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void enemyKilled()
|
||||||
|
{
|
||||||
|
uihandler.showMessage("SUCCESS;" + TextHandler.getText("enemyKilled"));
|
||||||
|
player.getStat("Killcount").changeAmount(1);
|
||||||
|
SteamWorksHandler.getSlimeAchievement(player.getStat("Killcount").getAmount());
|
||||||
|
gameFinished();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gainExperience(int amount)
|
||||||
|
{
|
||||||
|
if (player.gainExperience(amount))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("SUCCESS;" + TextHandler.getText("levelUp"));
|
||||||
|
audioHandler.playLevelUp();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateName(Text nameUI)
|
||||||
|
{
|
||||||
|
nameUI.text = player.getPlayerName() + " (" + TextHandler.getText(player.getRace().racename) + "/" + TextHandler.getText(player.getClass().classname) + ", Lvl. " + player.getStat("Level").getAmount() + ")";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateNameHUD(Text nameUI)
|
||||||
|
{
|
||||||
|
nameUI.text = player.getPlayerName() + "\n\r" + TextHandler.getText(player.getRace().racename) + "/" + TextHandler.getText(player.getClass().classname) + "\r\n Lvl. " + player.getStat("Level").getAmount();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgradeStrength()
|
||||||
|
{
|
||||||
|
if (!player.upgradeStat("Strength", 1))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgradeDexterity()
|
||||||
|
{
|
||||||
|
if (!player.upgradeStat("Dexterity", 1))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgradeIntelligence()
|
||||||
|
{
|
||||||
|
if (!player.upgradeStat("Intelligence", 1))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgradeHealth()
|
||||||
|
{
|
||||||
|
if (!player.upgradeStat("MaxHealth", 5))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgradeSecondary()
|
||||||
|
{
|
||||||
|
if (!player.upgradeStat("MaxSecondary", 5))
|
||||||
|
{
|
||||||
|
uihandler.showMessage("ERROR;" + TextHandler.getText("noPoints"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void displaySkills(GameObject pnlSkills)
|
||||||
|
{
|
||||||
|
for (int i = 1; i <= 3; i++)
|
||||||
|
{
|
||||||
|
GameObject skill = pnlSkills.transform.Find("skill" + i).gameObject;
|
||||||
|
player.getSkill(i - 1).displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayerStat getPlayerStat(string identifier){
|
||||||
|
return player.getStat(identifier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void loadPlayer(JToken json){
|
||||||
|
player = new PlayerObject();
|
||||||
|
player.loadPlayer(json);
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayerObject getPlayer(){
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string saveGame(){
|
||||||
|
return player.saveGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public BasicClass getClass(){
|
||||||
|
return player.getClass();
|
||||||
|
}
|
||||||
|
|
||||||
|
public BasicRace getRace(){
|
||||||
|
return player.getRace();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int calculateDamage(){
|
||||||
|
return player.calculateDamage(inventory.getEquipmentBonus()["STR"], inventory.getEquipmentBonus()["DEX"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool takeDamage(int amount){
|
||||||
|
if(player != null){
|
||||||
|
return player.takeDamage(amount,inventory.getEquipmentBonus()["DEX"], inventory.getEquipmentBonus()["INT"]);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int castSkill(int skillnumber){
|
||||||
|
return player.castSkill(skillnumber,inventory.getEquipmentBonus()["INT"], inventory.getEquipmentBonus()["STR"], inventory.getEquipmentBonus()["DEX"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void reduceCooldown(int skillnumber){
|
||||||
|
player.reduceCooldown(skillnumber);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void regainSecondary(){
|
||||||
|
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6eac15f641a82224c87a6ada5746d64b
|
guid: ac07c553f4e010e8299fb870481dcc49
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
381
Assets/Scripts/Player/PlayerObject.cs
Normal file
381
Assets/Scripts/Player/PlayerObject.cs
Normal file
@ -0,0 +1,381 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Assets.Scripts.Classes;
|
||||||
|
using Assets.Scripts.Races;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.Player
|
||||||
|
{
|
||||||
|
public class PlayerObject
|
||||||
|
{
|
||||||
|
Random rand = new Random();
|
||||||
|
Dictionary<string, PlayerStat> stats;
|
||||||
|
string playername;
|
||||||
|
BasicRace race;
|
||||||
|
BasicClass role;
|
||||||
|
BasicSkill[] skills = new BasicSkill[3];
|
||||||
|
bool isDodging = false;
|
||||||
|
int difficulty;
|
||||||
|
|
||||||
|
public PlayerObject(string playername, BasicRace race, BasicClass role, int difficulty)
|
||||||
|
{
|
||||||
|
this.playername = playername;
|
||||||
|
this.race = race;
|
||||||
|
this.role = role;
|
||||||
|
this.difficulty = difficulty;
|
||||||
|
generateStats(false);
|
||||||
|
generateSkills();
|
||||||
|
EasterEggHandler.applyEasterEgg(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayerObject()
|
||||||
|
{
|
||||||
|
generateStats(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void generateStats(bool isLoad)
|
||||||
|
{
|
||||||
|
stats = new Dictionary<string, PlayerStat>();
|
||||||
|
stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
|
||||||
|
stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
|
||||||
|
stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
|
||||||
|
stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
|
||||||
|
stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
|
||||||
|
stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
|
||||||
|
stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
|
||||||
|
stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
|
||||||
|
stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
|
||||||
|
stats.Add("HealthRegen", new PlayerStat("HealthRegen", 30 / (difficulty + 1), "The current health regen of the player"));
|
||||||
|
stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
|
||||||
|
stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
|
||||||
|
stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
|
||||||
|
stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
|
||||||
|
stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
|
||||||
|
|
||||||
|
if (!isLoad)
|
||||||
|
{
|
||||||
|
race.applyBonus(this);
|
||||||
|
role.applyBonus(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void generateSkills()
|
||||||
|
{
|
||||||
|
switch (role.classname)
|
||||||
|
{
|
||||||
|
case "Warrior":
|
||||||
|
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
|
||||||
|
skills[0].setDescription(TextHandler.getText("slashDesc"));
|
||||||
|
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
|
||||||
|
skills[1].setDescription(TextHandler.getText("blockDesc"));
|
||||||
|
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
||||||
|
skills[2].setDescription(TextHandler.getText("executionDesc"));
|
||||||
|
break;
|
||||||
|
case "Thief":
|
||||||
|
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
||||||
|
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||||
|
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||||
|
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||||
|
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||||
|
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||||
|
break;
|
||||||
|
case "Mage":
|
||||||
|
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
|
||||||
|
skills[0].setDescription(TextHandler.getText("icicleDesc"));
|
||||||
|
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
||||||
|
skills[1].setDescription(TextHandler.getText("teleportDesc"));
|
||||||
|
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
||||||
|
skills[2].setDescription(TextHandler.getText("fireballDesc"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void loadPlayer(JToken json)
|
||||||
|
{
|
||||||
|
playername = json["playername"].ToString();
|
||||||
|
|
||||||
|
stats["MaxHealth"].setAmount((int)json["maxHealth"]);
|
||||||
|
stats["MaxSecondary"].setAmount((int)json["maxSecondary"]);
|
||||||
|
stats["Secondary"].setAmount((int)json["secondary"]);
|
||||||
|
stats["Health"].setAmount((int)json["health"]);
|
||||||
|
stats["Strength"].setAmount((int)json["strength"]);
|
||||||
|
stats["Dexterity"].setAmount((int)json["dexterity"]);
|
||||||
|
stats["Intelligence"].setAmount((int)json["intelligence"]);
|
||||||
|
stats["Level"].setAmount((int)json["level"]);
|
||||||
|
stats["Experience"].setAmount((int)json["experience"]);
|
||||||
|
stats["MaxExperience"].setAmount((int)json["maxExperience"]);
|
||||||
|
stats["Points"].setAmount((int)json["points"]);
|
||||||
|
stats["Luck"].setAmount((int)json["luck"]);
|
||||||
|
stats["HealthRegen"].setAmount((int)json["healthRegen"]);
|
||||||
|
stats["SecondaryRegen"].setAmount((int)json["secondaryRegen"]);
|
||||||
|
stats["Killcount"].setAmount((int)json["killcount"]);
|
||||||
|
|
||||||
|
loadRole(json["role"].ToString());
|
||||||
|
loadRace(json["race"].ToString());
|
||||||
|
isDodging = bool.Parse(json["isDodging"].ToString());
|
||||||
|
difficulty = (int)json["difficulty"];
|
||||||
|
generateSkills();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadRole(string name)
|
||||||
|
{
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "Warrior":
|
||||||
|
role = new WarriorClass();
|
||||||
|
break;
|
||||||
|
case "Mage":
|
||||||
|
role = new MageClass();
|
||||||
|
break;
|
||||||
|
case "Thief":
|
||||||
|
role = new ThiefClass();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadRace(string name)
|
||||||
|
{
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "Human":
|
||||||
|
race = new HumanRace();
|
||||||
|
break;
|
||||||
|
case "Dwarf":
|
||||||
|
race = new DwarvenRace();
|
||||||
|
break;
|
||||||
|
case "Elf":
|
||||||
|
race = new ElvenRace();
|
||||||
|
break;
|
||||||
|
case "Giant":
|
||||||
|
race = new GiantRace();
|
||||||
|
break;
|
||||||
|
case "Goblin":
|
||||||
|
race = new GoblinRace();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void changeStats(int strength, int health, int dexterity, int intelligence, int secondary)
|
||||||
|
{
|
||||||
|
stats["MaxHealth"].changeAmount(health);
|
||||||
|
stats["Health"].changeAmount(stats["MaxHealth"].getAmount());
|
||||||
|
stats["MaxSecondary"].changeAmount(secondary);
|
||||||
|
stats["Secondary"].changeAmount(stats["MaxSecondary"].getAmount());
|
||||||
|
stats["Strength"].changeAmount(strength);
|
||||||
|
stats["Dexterity"].changeAmount(dexterity);
|
||||||
|
stats["Intelligence"].changeAmount(intelligence);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void regainSecondary(int equipRegen, int equipStat)
|
||||||
|
{
|
||||||
|
stats["Secondary"].changeAmount(stats["SecondaryRegen"].getAmount() + equipRegen);
|
||||||
|
if (stats["Secondary"].getAmount() >= stats["MaxSecondary"].getAmount() + equipStat)
|
||||||
|
{
|
||||||
|
stats["Secondary"].setAmount(stats["MaxSecondary"].getAmount() + equipStat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void healPlayer(int equipRegen, int equipStat)
|
||||||
|
{
|
||||||
|
stats["Health"].changeAmount(stats["HealthRegen"].getAmount() + equipRegen);
|
||||||
|
if (stats["Health"].getAmount() >= stats["MaxHealth"].getAmount() + equipStat)
|
||||||
|
{
|
||||||
|
stats["Health"].setAmount(stats["MaxHealth"].getAmount() + equipStat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, PlayerStat> getStats()
|
||||||
|
{
|
||||||
|
return stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setStats(Dictionary<string, PlayerStat> stats)
|
||||||
|
{
|
||||||
|
this.stats = stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayerStat getStat(string identifier)
|
||||||
|
{
|
||||||
|
return stats[identifier];
|
||||||
|
}
|
||||||
|
|
||||||
|
public BasicSkill getSkill(int index)
|
||||||
|
{
|
||||||
|
return skills[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int calculateDamage(int equipStatStr, int equipStatDex)
|
||||||
|
{
|
||||||
|
int result;
|
||||||
|
int bonus = 0;
|
||||||
|
if (isCrit(equipStatDex))
|
||||||
|
{
|
||||||
|
bonus = (stats["Strength"].getAmount() + equipStatStr) * 2;
|
||||||
|
}
|
||||||
|
result = stats["Strength"].getAmount() + bonus + 5 + equipStatStr;
|
||||||
|
switch (difficulty)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
result = result * 2;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
//Default difficulty
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
result = result / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int castSkill(int index, int equipStatInt, int equipStatStr, int equipStatDex)
|
||||||
|
{
|
||||||
|
int damage = 0;
|
||||||
|
if (skills[index].canPlayerCast(stats["Secondary"].getAmount()))
|
||||||
|
{
|
||||||
|
if (index == 1)
|
||||||
|
{
|
||||||
|
isDodging = true;
|
||||||
|
}
|
||||||
|
stats["Secondary"].changeAmount(-skills[index].getSecondaryConsumption());
|
||||||
|
if (role.classname == "Wizard")
|
||||||
|
{
|
||||||
|
damage = skills[index].calculateDamage(stats["Intelligence"].getAmount() + equipStatInt, isCrit(equipStatDex));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
damage = skills[index].calculateDamage(stats["Strength"].getAmount() + equipStatStr, isCrit(equipStatDex));
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (difficulty)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
damage = damage * 2;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
//Default difficulty
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
damage = damage / 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//TODO: Let caller of this method handle audio if damage is higher than 0 // skills[index].playSound(audioHandler);
|
||||||
|
}
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void reduceCooldown(int index)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < skills.Length; i++)
|
||||||
|
{
|
||||||
|
if (i != index)
|
||||||
|
{
|
||||||
|
skills[i].reduceCooldown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isCrit(int equipStat)
|
||||||
|
{
|
||||||
|
return rand.Next(1, 101) <= stats["Dexterity"].getAmount() + equipStat;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool takeDamage(int amount, int equipStatDex, int equipStatInt)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (amount <= 0 || EasterEggHandler.isGodMode(this))
|
||||||
|
{
|
||||||
|
return stats["Health"].getAmount() <= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDodging)
|
||||||
|
{
|
||||||
|
isDodging = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int dodgeChance = stats["Dexterity"].getAmount() + equipStatDex + ((stats["Intelligence"].getAmount() + equipStatInt) / 2);
|
||||||
|
if (rand.Next(1, 101) > dodgeChance)
|
||||||
|
{
|
||||||
|
stats["Health"].changeAmount(-amount);
|
||||||
|
//TODO: Let caller of this method handle audio // audioHandler.playDamage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return stats["Health"].getAmount() <= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool gainExperience(int amount)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
stats["Experience"].changeAmount(amount);
|
||||||
|
if (stats["Experience"].getAmount() >= stats["MaxExperience"].getAmount())
|
||||||
|
{
|
||||||
|
stats["Experience"].changeAmount(-stats["MaxExperience"].getAmount());
|
||||||
|
stats["MaxExperience"].changeAmount(stats["MaxExperience"].getAmount());
|
||||||
|
stats["Level"].changeAmount(1);
|
||||||
|
stats["Points"].changeAmount(3);
|
||||||
|
stats["Luck"].changeAmount(2);
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool upgradeStat(string identifier, int amount)
|
||||||
|
{
|
||||||
|
bool result = false;
|
||||||
|
if (stats["Points"].getAmount() > 0)
|
||||||
|
{
|
||||||
|
result = true;
|
||||||
|
stats[identifier].changeAmount(amount);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string getPlayerName()
|
||||||
|
{
|
||||||
|
return playername;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getDifficulty()
|
||||||
|
{
|
||||||
|
return difficulty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BasicRace getRace()
|
||||||
|
{
|
||||||
|
return race;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BasicClass getClass()
|
||||||
|
{
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string saveGame()
|
||||||
|
{
|
||||||
|
string result = "";
|
||||||
|
result = result + FileHandler.generateJSON("playername", "\"" + playername + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxHealth", stats["MaxHealth"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxSecondary", stats["MaxSecondary"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("secondary", stats["Secondary"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("health", stats["Health"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("strength", stats["Strength"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("dexterity", stats["Dexterity"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("intelligence", stats["Intelligence"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("level", stats["Level"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("experience", stats["Experience"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("maxExperience", stats["MaxExperience"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("race", "\"" + race.racename + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("role", "\"" + role.classname + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("points", stats["Points"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("healthRegen", stats["HealthRegen"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("secondaryRegen", stats["SecondaryRegen"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("isDodging", "\"" + isDodging + "\"") + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("killcount", stats["Killcount"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("luck", stats["Luck"].getAmount()) + ",\r\n";
|
||||||
|
result = result + FileHandler.generateJSON("difficulty", difficulty);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Player/PlayerObject.cs.meta
Normal file
11
Assets/Scripts/Player/PlayerObject.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f3ccf8e929cf8c32b9a9479e8870bbd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
Assets/Scripts/Player/PlayerStat.cs
Normal file
48
Assets/Scripts/Player/PlayerStat.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Assets.Scripts.Classes;
|
||||||
|
using Assets.Scripts.Races;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.Player
|
||||||
|
{
|
||||||
|
public class PlayerStat
|
||||||
|
{
|
||||||
|
string text;
|
||||||
|
int amount;
|
||||||
|
string tooltip;
|
||||||
|
|
||||||
|
public PlayerStat(string text, int amount, string tooltip){
|
||||||
|
this.text = text;
|
||||||
|
this.amount = amount;
|
||||||
|
this.tooltip = tooltip;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string getTooltip(){
|
||||||
|
return this.tooltip;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string getText(){
|
||||||
|
return this.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getAmount(){
|
||||||
|
return this.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void changeAmount(int change){
|
||||||
|
this.amount = this.amount + change;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setAmount(int amount){
|
||||||
|
this.amount = amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Player/PlayerStat.cs.meta
Normal file
11
Assets/Scripts/Player/PlayerStat.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3038d55d00ed9d790b3f50d461689251
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.Player;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -112,7 +113,7 @@ namespace Assets.Scripts
|
|||||||
public void removeQuests()
|
public void removeQuests()
|
||||||
{
|
{
|
||||||
Inventory inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
Inventory inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||||
int luck = GameObject.Find("Player").GetComponent<Player>().getLuck();
|
int luck = GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayerStat("Luck").getAmount();
|
||||||
luck = luck + inventory.getEquipmentBonus()["LCK"];
|
luck = luck + inventory.getEquipmentBonus()["LCK"];
|
||||||
Dictionary<string, List<Quest>> toDelete = new Dictionary<string, List<Quest>>();
|
Dictionary<string, List<Quest>> toDelete = new Dictionary<string, List<Quest>>();
|
||||||
foreach (string key in quests.Keys)
|
foreach (string key in quests.Keys)
|
||||||
|
|||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.Player;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -9,7 +10,7 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
public ExploreQuest(GameObject display) : base(display)
|
public ExploreQuest(GameObject display) : base(display)
|
||||||
{
|
{
|
||||||
Vector3 playerPos = GameObject.Find("Player").GetComponent<Player>().transform.position;
|
Vector3 playerPos = GameObject.Find("Player").GetComponent<PlayerGameObject>().transform.position;
|
||||||
float coordX = getRandomNumber(1000) - 500;
|
float coordX = getRandomNumber(1000) - 500;
|
||||||
float coordZ = getRandomNumber(1000) - 500;
|
float coordZ = getRandomNumber(1000) - 500;
|
||||||
coordinates = new Vector3(playerPos.x + coordX, 0, playerPos.z + coordZ);
|
coordinates = new Vector3(playerPos.x + coordX, 0, playerPos.z + coordZ);
|
||||||
|
|||||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Races
|
namespace Assets.Scripts.Races
|
||||||
{
|
{
|
||||||
@ -25,7 +26,7 @@ namespace Assets.Scripts.Races
|
|||||||
secondaryBonus = 0;
|
secondaryBonus = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void applyBonus(Player player)
|
public void applyBonus(PlayerObject player)
|
||||||
{
|
{
|
||||||
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
|
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using Newtonsoft.Json.Linq;
|
using Assets.Scripts.Player;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -21,20 +22,18 @@ namespace Assets.Scripts.Slimes
|
|||||||
protected Item item;
|
protected Item item;
|
||||||
protected int luck;
|
protected int luck;
|
||||||
|
|
||||||
public BasicSlime(Player player)
|
public BasicSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
//health,maxHealth,secondary,maxSecondary,strength,dexterity,intelligence,level,experience,maxExperience,points,luck
|
maxHealth = player.getPlayerStat("MaxHealth").getAmount();
|
||||||
int[] playerStats = player.getStats();
|
|
||||||
maxHealth = playerStats[1];
|
|
||||||
health = maxHealth;
|
health = maxHealth;
|
||||||
maxSecondary = playerStats[3];
|
maxSecondary = player.getPlayerStat("MaxSecondary").getAmount();
|
||||||
secondary = maxSecondary;
|
secondary = maxSecondary;
|
||||||
strength = playerStats[4];
|
strength = player.getPlayerStat("Strength").getAmount();
|
||||||
dexterity = playerStats[5];
|
dexterity = player.getPlayerStat("Dexterity").getAmount();
|
||||||
intelligence = playerStats[6];
|
intelligence = player.getPlayerStat("Intelligence").getAmount();
|
||||||
experience = (int)(10 + playerStats[7] * 2.5f);
|
experience = (int)(10 + player.getPlayerStat("Experience").getAmount() * 2.5f);
|
||||||
level = playerStats[7];
|
level = player.getPlayerStat("Level").getAmount();
|
||||||
luck = playerStats[11];
|
luck = player.getPlayerStat("Luck").getAmount();
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasicSlime(JToken json)
|
public BasicSlime(JToken json)
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class BossSlime : BasicSlime
|
class BossSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public BossSlime(Player player) : base(player)
|
public BossSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
intelligence = intelligence + 5;
|
intelligence = intelligence + 5;
|
||||||
strength = strength + 10;
|
strength = strength + 10;
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class ForestSlime : BasicSlime
|
class ForestSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public ForestSlime(Player player) : base(player)
|
public ForestSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
//intelligence = intelligence;
|
//intelligence = intelligence;
|
||||||
//strength = strength;
|
//strength = strength;
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
public class MageSlime : BasicSlime
|
public class MageSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public MageSlime(Player player) : base(player)
|
public MageSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
intelligence = intelligence + 2;
|
intelligence = intelligence + 2;
|
||||||
strength = strength - 2;
|
strength = strength - 2;
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class MetalSlime : BasicSlime
|
class MetalSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public MetalSlime(Player player) : base(player)
|
public MetalSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
//intelligence = intelligence;
|
//intelligence = intelligence;
|
||||||
strength = strength + 2;
|
strength = strength + 2;
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class MiniBossSlime : BasicSlime
|
class MiniBossSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public MiniBossSlime(Player player) : base(player)
|
public MiniBossSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
intelligence = intelligence + 3;
|
intelligence = intelligence + 3;
|
||||||
strength = strength + 3;
|
strength = strength + 3;
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class NormalSlime : BasicSlime
|
class NormalSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public NormalSlime(Player player) : base(player)
|
public NormalSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
maxHealth = maxHealth + 10;
|
maxHealth = maxHealth + 10;
|
||||||
health = maxHealth;
|
health = maxHealth;
|
||||||
|
|||||||
@ -3,42 +3,43 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class SlimeFactory
|
class SlimeFactory
|
||||||
{
|
{
|
||||||
public NormalSlime generateNormalSlime(Player player)
|
public NormalSlime generateNormalSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new NormalSlime(player);
|
return new NormalSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public MageSlime generateMageSlime(Player player)
|
public MageSlime generateMageSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new MageSlime(player);
|
return new MageSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public MetalSlime generateMetalSlime(Player player)
|
public MetalSlime generateMetalSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new MetalSlime(player);
|
return new MetalSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public MiniBossSlime generateMiniBossSlime(Player player)
|
public MiniBossSlime generateMiniBossSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new MiniBossSlime(player);
|
return new MiniBossSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public WarriorSlime generateWarriorSlime(Player player)
|
public WarriorSlime generateWarriorSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new WarriorSlime(player);
|
return new WarriorSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ForestSlime generateForestSlime(Player player)
|
public ForestSlime generateForestSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new ForestSlime(player);
|
return new ForestSlime(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BossSlime generateBossSlime(Player player)
|
public BossSlime generateBossSlime(PlayerGameObject player)
|
||||||
{
|
{
|
||||||
return new BossSlime(player);
|
return new BossSlime(player);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,12 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Assets.Scripts.Player;
|
||||||
|
|
||||||
namespace Assets.Scripts.Slimes
|
namespace Assets.Scripts.Slimes
|
||||||
{
|
{
|
||||||
class WarriorSlime : BasicSlime
|
class WarriorSlime : BasicSlime
|
||||||
{
|
{
|
||||||
public WarriorSlime(Player player) : base(player)
|
public WarriorSlime(PlayerGameObject player) : base(player)
|
||||||
{
|
{
|
||||||
intelligence = intelligence - 2;
|
intelligence = intelligence - 2;
|
||||||
strength = strength + 2;
|
strength = strength + 2;
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 751c5cacb250e75659f0d758a42a016d
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
||||||
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
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|
|
||||||
NativeFormatImporter:
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|
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externalObjects: {}
|
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||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
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|
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assetBundleName:
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|
||||||
assetBundleVariant:
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|
||||||
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0a52adae5d772f7d0bfd83e0289b0ba3
|
|
||||||
NativeFormatImporter:
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|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
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|
||||||
assetBundleName:
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||||||
assetBundleVariant:
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|
||||||
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b10cedcc8209111bebc4e847fcf35da0
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 51aa34e911071054887b24683e3e4458
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -6,14 +6,14 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedSceneGuid-0:
|
RecentlyUsedSceneGuid-0:
|
||||||
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-1:
|
|
||||||
value: 05550c040100590e5c0c097446220f164e164d732a7072682c2a1f31b7b7666c
|
value: 05550c040100590e5c0c097446220f164e164d732a7072682c2a1f31b7b7666c
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-1:
|
||||||
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
||||||
flags: 0
|
flags: 0
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||||||
|
RecentlyUsedSceneGuid-2:
|
||||||
|
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
||||||
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-3:
|
RecentlyUsedSceneGuid-3:
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||||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
flags: 0
|
flags: 0
|
||||||
|
|||||||
@ -19,7 +19,7 @@ MonoBehaviour:
|
|||||||
width: 1920
|
width: 1920
|
||||||
height: 1020
|
height: 1020
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Game
|
m_Title: Inspector
|
||||||
m_RootView: {fileID: 2}
|
m_RootView: {fileID: 2}
|
||||||
m_MinSize: {x: 875, y: 300}
|
m_MinSize: {x: 875, y: 300}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
@ -119,7 +119,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 300, y: 100}
|
m_MinSize: {x: 300, y: 100}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 40
|
controlID: 116
|
||||||
--- !u!114 &6
|
--- !u!114 &6
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -144,7 +144,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 200, y: 100}
|
m_MinSize: {x: 200, y: 100}
|
||||||
m_MaxSize: {x: 16192, y: 16192}
|
m_MaxSize: {x: 16192, y: 16192}
|
||||||
vertical: 1
|
vertical: 1
|
||||||
controlID: 41
|
controlID: 67
|
||||||
--- !u!114 &7
|
--- !u!114 &7
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -169,7 +169,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 200, y: 50}
|
m_MinSize: {x: 200, y: 50}
|
||||||
m_MaxSize: {x: 16192, y: 8096}
|
m_MaxSize: {x: 16192, y: 8096}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 42
|
controlID: 43
|
||||||
--- !u!114 &8
|
--- !u!114 &8
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -180,7 +180,7 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 1
|
m_EditorHideFlags: 1
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||||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name:
|
m_Name: SceneHierarchyWindow
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
@ -191,9 +191,9 @@ MonoBehaviour:
|
|||||||
height: 685
|
height: 685
|
||||||
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||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot3": {
|
"slot3": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot4": {
|
"slot4": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot5": {
|
"slot5": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot6": {
|
"slot6": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot7": {
|
"slot7": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot8": {
|
"slot8": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot9": {
|
"slot9": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot10": {
|
"slot10": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot11": {
|
"slot11": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot12": {
|
"slot12": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot13": {
|
"slot13": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot14": {
|
"slot14": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot15": {
|
"slot15": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot16": {
|
"slot16": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
},
|
},
|
||||||
"slot17": {
|
"slot17": {
|
||||||
"bag1": "empty",
|
|
||||||
"bag2": "empty",
|
|
||||||
"bag3": "empty"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
Resolution:1
|
Resolution:2
|
||||||
Mode:0
|
Mode:0
|
||||||
Language:de
|
Language:de
|
||||||
Music:0
|
Music:0
|
||||||
Effects:0
|
Effects:0
|
||||||
SensitivityMouse:1
|
SensitivityMouse:1
|
||||||
SensitivityController:2
|
SensitivityController:6.234979
|
||||||
Loading…
x
Reference in New Issue
Block a user