fixed unity inventory and texts
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@@ -118,7 +118,7 @@ namespace Assets.Scripts
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}
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else
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{
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itemName = place.ToString() + " of " + itemName + " attribute \r\n (" + rarity.ToString() + ")";
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itemName = place.ToString() + " of " + itemName + " attribute (" + rarity.ToString() + ")";
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}
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}
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@@ -126,11 +126,11 @@ namespace Assets.Scripts
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{
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if (replacement.Length > 0)
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{
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itemName = replacement + " \r\n" + rarity.ToString();
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itemName = replacement + " " + rarity.ToString();
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}
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else
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{
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itemName = place.ToString() + " \r\n" + rarity.ToString();
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itemName = place.ToString() + " " + rarity.ToString();
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}
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}
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itemName = itemName.ToLower();
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