fixed unity inventory and texts
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parent
d0d9a6847a
commit
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8
Assets/AddressableAssetsData/Windows.meta
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8
Assets/AddressableAssetsData/Windows.meta
Normal file
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@ -19,16 +19,28 @@ public class TextHandler : MonoBehaviour
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}
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public static string getText(string key){
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key = key.Replace("(","").Replace(")","");
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bool hasLeftBracket = false;
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bool hasRightBracket = false;
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if(key.Contains("(")){
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hasLeftBracket = true;
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key = key.Replace("(","");
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}
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if(key.Contains(")")){
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hasRightBracket = true;
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key = key.Replace(")","");
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}
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if(key[0].Equals(Char.ToUpperInvariant(key[0]))){
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key = Char.ToLowerInvariant(key[0]) + key.Substring(1);
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}
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if(key.Contains("\r\n")){
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return key;
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}
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string text = LocalizationSettings.StringDatabase.GetLocalizedString("MyTexts",key);
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if(hasLeftBracket){
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text = "(" + text;
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}
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if(hasRightBracket){
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text = text + ")";
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}
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return text;
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}
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@ -31,7 +31,6 @@ namespace Assets.Scripts
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public GameObject currentSlot;
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// Start is called before the first frame update
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void Start()
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{
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@ -50,18 +49,19 @@ namespace Assets.Scripts
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private void createStatBoost()
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{
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if (statBoost == null)
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{
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statBoost = new Dictionary<string, int>();
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statBoost.Add("HP", 0);
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statBoost.Add("MP", 0);
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statBoost.Add("HPR", 0);
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statBoost.Add("MPR", 0);
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statBoost.Add("STR", 0);
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statBoost.Add("DEX", 0);
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statBoost.Add("INT", 0);
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statBoost.Add("LCK", 0);
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}
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statBoost = new Dictionary<string, int>();
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statBoost.Add("HP", 0);
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statBoost.Add("MP", 0);
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statBoost.Add("HPR", 0);
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statBoost.Add("MPR", 0);
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statBoost.Add("STR", 0);
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statBoost.Add("DEX", 0);
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statBoost.Add("INT", 0);
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statBoost.Add("LCK", 0);
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}
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void OnDisable(){
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statBoost = new Dictionary<string, int>();
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}
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public void addItem(Item item)
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@ -195,6 +195,41 @@ namespace Assets.Scripts
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public Dictionary<string, int> getEquipmentBonus()
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{
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createStatBoost();
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GameObject equip = head;
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for (int i = 0; i < 8; i++)
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{
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switch (i)
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{
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case 0:
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equip = head;
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break;
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case 1:
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equip = rightHand;
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break;
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case 2:
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equip = leftHand;
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break;
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case 3:
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equip = amulet;
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break;
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case 4:
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equip = feet;
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break;
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case 5:
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equip = shoulders;
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break;
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case 6:
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equip = chest;
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break;
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case 7:
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equip = ring;
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break;
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}
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if (equip.GetComponent<InventorySlot>().getEquip() != null)
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{
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calculateStatBoost(equip.GetComponent<InventorySlot>().getEquip().getAttributes(), true);
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}
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}
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return statBoost;
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}
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@ -118,7 +118,7 @@ namespace Assets.Scripts
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}
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else
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{
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itemName = place.ToString() + " of " + itemName + " attribute \r\n (" + rarity.ToString() + ")";
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itemName = place.ToString() + " of " + itemName + " attribute (" + rarity.ToString() + ")";
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}
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}
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@ -126,11 +126,11 @@ namespace Assets.Scripts
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{
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if (replacement.Length > 0)
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{
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itemName = replacement + " \r\n" + rarity.ToString();
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itemName = replacement + " " + rarity.ToString();
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}
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else
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{
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itemName = place.ToString() + " \r\n" + rarity.ToString();
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itemName = place.ToString() + " " + rarity.ToString();
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}
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}
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itemName = itemName.ToLower();
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8
Assets/Scripts/UI.meta
Normal file
8
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Normal file
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--- !u!114 &14
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--- !u!114 &23
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113
save.json
113
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@ -1,58 +1,66 @@
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@ -148,60 +156,11 @@
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@ -1,7 +1,7 @@
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Loading…
x
Reference in New Issue
Block a user