From 1dad0e57512c60e3317e3c625a6d699536a89b97 Mon Sep 17 00:00:00 2001 From: Nicola Sovic Date: Thu, 7 Jul 2022 11:59:49 +0200 Subject: [PATCH] Changed item spawn chance, fixed luck item chance, fixed item scaling, v1.3.1 --- Assets/Scripts/Item.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Item.cs b/Assets/Scripts/Item.cs index 9774eff..58588fe 100644 --- a/Assets/Scripts/Item.cs +++ b/Assets/Scripts/Item.cs @@ -151,15 +151,15 @@ namespace Assets.Scripts private void calculateRarity(int luck) { int number = rand.Next(100); - if (number + luck < 80) + if (number + luck < 70) { rarity = ItemRarity.COMMON; } - else if (number + luck >= 80 && number + luck < 100) + else if (number + luck >= 70 && number + luck < 95) { rarity = ItemRarity.RARE; } - else if (number + luck >= 100 && number + luck < 120) + else if (number + luck >= 95 && number + luck < 120) { rarity = ItemRarity.EPIC; }