diff --git a/Assets/Scripts/TileType.cs b/Assets/Scripts/TileType.cs index 7f4b398..ada90b2 100644 --- a/Assets/Scripts/TileType.cs +++ b/Assets/Scripts/TileType.cs @@ -206,7 +206,7 @@ namespace Assets.Scripts switch (type) { case TileType.LAKE: - result[i] = basis[i] - 1.5f; + result[i] = basis[i] - 1.0f; break; case TileType.MOUNTAINS: result[i] = basis[i] + 1.5f; diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a40d221..b72768d 100755 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -110,8 +110,11 @@ v2.1.0 - Fixing some flaws (current version) -----Visuals/Sounds----- - Added background to coordinates // @Lunchen - Increased font size on some elements // @Lunchen +- Decreased depth of lake tile to avoid getting stuck // @Lunchen + -----Mechanics----- - Drastically improved camera handling - Added mechanic that slimes can trigger unleavable fight -- Added movement to slimes to make the world feel more alive \ No newline at end of file +- Added movement to slimes to make the world feel more alive +- Improved jump mechanic \ No newline at end of file