Added noise testing, created connected tiles
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@@ -51,7 +51,7 @@ public class WorldGenerator : MonoBehaviour
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Destroy(tile);
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}
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}
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player.transform.position = new Vector3(0, 1.5f, 0);
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player.transform.position = new Vector3(0, 4f, 0);
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player.transform.rotation = Quaternion.identity;
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OnEnable();
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this.cityAmount = cityAmount;
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