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currentHouse.GetComponent().leaveHouse(); + break; + case "Chest": + currentHouse.GetComponent().getItem(); break; } } diff --git a/Assets/Scripts/House.cs b/Assets/Scripts/House.cs new file mode 100644 index 0000000..469b8a8 --- /dev/null +++ b/Assets/Scripts/House.cs @@ -0,0 +1,79 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; + +namespace Assets.Scripts +{ + public class House : MonoBehaviour + { + bool hasInteracted; + public GameObject houseObject; + public Vector3 playerPosition; + GameObject houseInstance; + bool gotItem; + // Start is called before the first frame update + void Start() + { + hasInteracted = false; + gotItem = false; + } + + // Update is called once per frame + void Update() + { + + } + + public void interact() + { + if (hasInteracted) + { + GameObject.Find("UIHandler").GetComponent().showMessage("ERROR;You already entered this house"); + } + else + { + playerPosition = GameObject.Find("Player").transform.position; + houseInstance = Instantiate(houseObject); + houseInstance.transform.position = new Vector3(playerPosition.x, 50, playerPosition.z); + houseInstance.transform.localScale = new Vector3(1, 1, 1); + GameObject.Find("Player").transform.position = new Vector3(playerPosition.x, 51, playerPosition.z); + } + hasInteracted = true; + } + + public void getItem() + { + if (gotItem) + { + GameObject.Find("UIHandler").GetComponent().showMessage("ERROR;You already looted this chest"); + } + else + { + Item item; + int luck = GameObject.Find("Player").GetComponent().getStats()[11]; + int type = new System.Random().Next(3); + switch (type) + { + case 0: + item = new Equipment(luck); + break; + case 1: + item = new Book(luck); + break; + default: + item = new Item(luck); + break; + } + GameObject.Find("Inventory").GetComponent().addItem(item); + } + gotItem = true; + } + + public void leaveHouse() + { + GameObject.Find("Player").transform.position = playerPosition; + Destroy(houseInstance); + } + } +} diff --git a/Assets/Scripts/House.cs.meta b/Assets/Scripts/House.cs.meta new file mode 100644 index 0000000..b153382 --- /dev/null +++ b/Assets/Scripts/House.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14e8c3bbd04c0574da570d1bc8d00649 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerCamera.cs b/Assets/Scripts/PlayerCamera.cs index d14995f..229bed7 100644 --- a/Assets/Scripts/PlayerCamera.cs +++ b/Assets/Scripts/PlayerCamera.cs @@ -67,8 +67,21 @@ namespace Assets.Scripts case "house": displayInformation("House"); break; + case "door": + displayInformation("Exit"); + break; + case "chest": + displayInformation("Chest"); + break; + default: + uihandler.hideInformation(); + break; } } + else + { + uihandler.hideInformation(); + } } else { diff --git a/Assets/Scripts/Slimes/BasicSlime.cs b/Assets/Scripts/Slimes/BasicSlime.cs index fb2712e..0e38ef8 100644 --- a/Assets/Scripts/Slimes/BasicSlime.cs +++ b/Assets/Scripts/Slimes/BasicSlime.cs @@ -101,7 +101,7 @@ namespace Assets.Scripts.Slimes public Item getItem() { int rand = new System.Random().Next(100) + 1; - if (rand < 10000)//10 + luck) + if (rand < 10 + luck) { int type = new System.Random().Next(3); switch (type) diff --git a/Assets/Scripts/Tile.cs b/Assets/Scripts/Tile.cs index bfa94d6..821303b 100644 --- a/Assets/Scripts/Tile.cs +++ b/Assets/Scripts/Tile.cs @@ -32,6 +32,27 @@ public class Tile : MonoBehaviour generateContent(); } + public void Update() + { + GameObject obj; + GameObject player = GameObject.Find("Player"); + for (int i = 0; i < gameObject.transform.childCount; i++) + { + obj = gameObject.transform.GetChild(i).gameObject; + if (!obj.GetComponent().enabled ) + { + if (!deadEnemies.Contains(obj)) + { + break; + } + } + if (!obj.tag.Contains("House") && obj.tag.Contains("Object")) + { + obj.transform.LookAt(new Vector3(player.transform.position.x, obj.transform.position.y, player.transform.position.z)); + } + } + } + public void setBorders() { borderNorth = position.z * 100 + 50; diff --git a/Packages/manifest.json b/Packages/manifest.json index b58ffe2..1fee838 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,12 +1,12 @@ { "dependencies": { - "com.unity.collab-proxy": "1.3.9", - "com.unity.ide.rider": "2.0.7", - "com.unity.ide.visualstudio": "2.0.5", - "com.unity.ide.vscode": "1.2.3", - "com.unity.test-framework": "1.1.22", - "com.unity.textmeshpro": "3.0.1", - "com.unity.timeline": "1.4.6", + "com.unity.collab-proxy": "1.17.7", + "com.unity.ide.rider": "3.0.16", + "com.unity.ide.visualstudio": "2.0.16", + "com.unity.ide.vscode": "1.2.5", + "com.unity.test-framework": "1.1.31", + "com.unity.textmeshpro": "3.0.6", + "com.unity.timeline": "1.6.4", "com.unity.ugui": "1.0.0", "com.unity.modules.ai": "1.0.0", 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"https://packages.unity.com" }, "com.unity.ide.vscode": { - "version": "1.2.3", + "version": "1.2.5", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.nuget.newtonsoft-json": { + "version": "3.0.2", + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.services.core": { + "version": "1.6.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.modules.androidjni": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.test-framework": { - "version": "1.1.22", + "version": "1.1.31", "depth": 0, "source": "registry", "dependencies": { @@ -49,7 +71,7 @@ "url": "https://packages.unity.com" }, "com.unity.textmeshpro": { - "version": "3.0.1", + "version": "3.0.6", "depth": 0, "source": "registry", "dependencies": { @@ -58,7 +80,7 @@ "url": 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