Added inheritance for quests, finished quest implementation (90%), v1.4.0
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@@ -37,10 +37,12 @@ namespace Assets.Scripts
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InventorySlot toDelete = GameObject.Find("Inventory").GetComponent<Inventory>().getDrag().GetComponent<InventorySlot>();
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if (toDelete.place == ItemPlace.BAG)
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{
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("collect", toDelete.getItem(toDelete.getCurrentBag()), -1);
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toDelete.removeItem();
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}
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else
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{
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("collect", toDelete.getEquip(), -1);
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toDelete.removeEquip();
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}
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GameObject.Find("Inventory").GetComponent<Inventory>().dragImage.GetComponent<RawImage>().color = new Color(0, 0, 0, 0);
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