Added inheritance for quests, finished quest implementation (90%), v1.4.0
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@@ -22,7 +22,9 @@ namespace Assets.Scripts
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quests.Add("main", new List<Quest>());
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GameObject newQuest = Instantiate(quest);
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newQuest.transform.SetParent(content.transform, false);
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quests["main"].Add(new Quest("main", newQuest));
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FindQuest main = new FindQuest(newQuest);
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main.generateCityQuest();
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quests["main"].Add(main);
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for (int i = 0; i < 20; i++)
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{
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addQuest();
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@@ -35,49 +37,56 @@ namespace Assets.Scripts
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}
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public void updateQuests()
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public void updateQuests(string key, object obj, int amount)
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{
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foreach (string key in quests.Keys)
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foreach (Quest quest in quests[key])
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{
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foreach (Quest quest in quests[key])
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{
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quest.update(key);
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}
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quest.update(obj, amount);
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}
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}
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public void addQuest()
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{
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GameObject newQuest = Instantiate(quest);
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newQuest.transform.SetParent(content.transform, false);
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int index = rand.Next(4);
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string type = "";
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Quest questItem;
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switch (index)
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{
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case 0:
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type = "collect";
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questItem = new CollectQuest(newQuest);
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break;
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case 1:
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type = "find";
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type = "kill";
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questItem = new KillQuest(newQuest);
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break;
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case 2:
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type = "kill";
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type = "find";
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questItem = new FindQuest(newQuest);
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break;
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case 3:
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/*case 3:
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type = "craft";
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break;*/
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case 3:
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type = "explore";
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questItem = new ExploreQuest(newQuest);
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break;
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default:
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questItem = new Quest(newQuest);
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break;
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}
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if (!quests.ContainsKey(type))
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{
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quests.Add(type, new List<Quest>());
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}
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GameObject newQuest = Instantiate(quest);
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newQuest.transform.SetParent(content.transform, false);
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quests[type].Add(new Quest(type, newQuest));
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quests[type].Add(questItem);
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}
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public void showQuests()
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{
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content.GetComponent<RectTransform>().sizeDelta = new Vector2(0, 10);
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updateQuests();
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float y = -37.5f;
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foreach (string key in quests.Keys)
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{
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