Added inheritance for quests, finished quest implementation (90%), v1.4.0
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@@ -124,6 +124,7 @@ public class WorldGenerator : MonoBehaviour
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newTile.GetComponent<Tile>().generateTile(pos, name);
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tiles.Add(pos, newTile);
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renderedTiles.Add(newTile);
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
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}
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else
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{
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