Removed player object from main menu, fixed menu/game scene switching. Added translation for new trees but still not displaying.
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@@ -77,7 +77,18 @@ namespace Assets.Scripts.Player
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switch (obj.ToLower())
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{
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case "tree":
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displayInformation(TextHandler.getText("tree"));
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if (hit.collider.gameObject.name.ToLower().Contains("birch"))
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{
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displayInformation(TextHandler.translate("Birch"));
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}
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else if (hit.collider.gameObject.name.ToLower().Contains("oak"))
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{
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displayInformation(TextHandler.translate("Oak"));
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}
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else if (hit.collider.gameObject.name.ToLower().Contains("pine"))
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{
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displayInformation(TextHandler.translate("Pine"));
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}
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break;
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case "stone":
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displayInformation(TextHandler.getText("rock"));
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@@ -36,7 +36,10 @@ namespace Assets.Scripts.Player
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private void OnEnable()
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{
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#if UNITY_EDITOR
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SceneHandler.switchGameToMenu();
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if (GameObject.Find("SceneHandlerLoaded") == null)
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{
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SceneHandler.switchGameToMenu();
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}
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#endif
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ControlEvents.OnLookingInput += rotate;
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ControlEvents.OnMovingInput += move;
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