added new slimes, fixed slime generation

This commit is contained in:
TAASONI3
2024-01-04 15:27:48 +01:00
parent dae53866e4
commit 4d2c52ded5
58 changed files with 6602 additions and 6477 deletions

View File

@@ -381,13 +381,13 @@ namespace Assets.Scripts
private void updateFightInterfaceActions(PlayerGameObject player)
{
GameObject actionFour = GameObject.Find("btnActionFour");
GameObject actionFive = GameObject.Find("btnActionFive");
GameObject actionSix = GameObject.Find("btnActionSix");
GameObject skillOne = GameObject.Find("btnActionTwo");
GameObject skillTwo = GameObject.Find("btnActionThree");
GameObject skillThree = GameObject.Find("btnActionFour");
player.displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
player.displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
player.displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
player.displayAction(0, skillOne.transform.Find("imgAction").gameObject, skillOne.transform.Find("descAction").gameObject);
player.displayAction(1, skillTwo.transform.Find("imgAction").gameObject, skillTwo.transform.Find("descAction").gameObject);
player.displayAction(2, skillThree.transform.Find("imgAction").gameObject, skillThree.transform.Find("descAction").gameObject);
}
private void updateFightInterfaceEnemy(GameObject enemy)