added new slimes, fixed slime generation
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@@ -381,13 +381,13 @@ namespace Assets.Scripts
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private void updateFightInterfaceActions(PlayerGameObject player)
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{
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GameObject actionFour = GameObject.Find("btnActionFour");
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GameObject actionFive = GameObject.Find("btnActionFive");
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GameObject actionSix = GameObject.Find("btnActionSix");
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GameObject skillOne = GameObject.Find("btnActionTwo");
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GameObject skillTwo = GameObject.Find("btnActionThree");
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GameObject skillThree = GameObject.Find("btnActionFour");
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player.displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
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player.displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
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player.displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
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player.displayAction(0, skillOne.transform.Find("imgAction").gameObject, skillOne.transform.Find("descAction").gameObject);
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player.displayAction(1, skillTwo.transform.Find("imgAction").gameObject, skillTwo.transform.Find("descAction").gameObject);
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player.displayAction(2, skillThree.transform.Find("imgAction").gameObject, skillThree.transform.Find("descAction").gameObject);
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}
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private void updateFightInterfaceEnemy(GameObject enemy)
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