added new slimes, fixed slime generation
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@@ -2,6 +2,7 @@ using Assets.Scripts;
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using Assets.Scripts.Player;
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using Assets.Scripts.Slimes;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -10,80 +11,38 @@ namespace Assets.Scripts.InteractableObjects
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{
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public class Enemy : InteractableObject
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{
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string enemyname;
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System.Random rand = new System.Random();
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BasicSlime slime;
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SlimeFactory factory = new SlimeFactory();
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void Start()
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{
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enemyname = gameObject.name;
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if (enemyname.Contains("("))
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{
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enemyname = enemyname.Split('(')[0];
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}
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renameEnemy();
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}
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public SlimeType slimeType;
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public override void handleInteraction(GameObject player)
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{
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keepAlive = true;
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}
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private void renameEnemy()
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{
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switch (enemyname)
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{
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case "SlimeMageIdle":
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enemyname = "Slime Mage";
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break;
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case "SlimeBaseIdle":
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enemyname = "Slime";
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break;
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case "SlimeMetalIdle":
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enemyname = "Slime Metal";
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break;
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case "SlimeMiniBossIdle":
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enemyname = "Slime MiniBoss";
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break;
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case "SlimeWarriorIdle":
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enemyname = "Slime Warrior";
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break;
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case "SlimeForestIdle":
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enemyname = "Slime Forest";
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break;
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case "SlimeBossIdle":
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enemyname = "Slime Boss";
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break;
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}
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}
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public void scaleEnemy(PlayerGameObject player)
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{
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if (slime == null)
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{
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switch (enemyname)
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switch (slimeType)
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{
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case "Slime Mage":
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case SlimeType.MAGE:
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slime = factory.generateMageSlime(player);
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break;
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case "Slime":
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case SlimeType.NORMAL:
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slime = factory.generateNormalSlime(player);
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break;
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case "Slime Metal":
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case SlimeType.METAL:
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slime = factory.generateMetalSlime(player);
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break;
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case "Slime MiniBoss":
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slime = factory.generateMiniBossSlime(player);
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break;
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case "Slime Warrior":
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case SlimeType.WARRIOR:
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slime = factory.generateWarriorSlime(player);
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break;
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case "Slime Forest":
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case SlimeType.FOREST:
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slime = factory.generateForestSlime(player);
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break;
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case "Slime Boss":
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case SlimeType.BOSS:
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slime = factory.generateBossSlime(player);
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break;
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}
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@@ -97,7 +56,7 @@ namespace Assets.Scripts.InteractableObjects
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public string getEnemyName()
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{
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return enemyname;
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return slimeType.ToString().ToLower() + " slime";
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}
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public int calculateDamage()
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@@ -128,7 +87,7 @@ namespace Assets.Scripts.InteractableObjects
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public string saveEnemy()
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{
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string result = "";
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result = result + FileHandler.generateJSON("enemyname", "\"" + enemyname + "\"");
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result = result + FileHandler.generateJSON("enemytype", "\"" + slimeType.ToString().ToLower() + "\"");
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if (slime != null)
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{
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result = result + ",\r\n" + slime.saveSlime();
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@@ -139,6 +98,7 @@ namespace Assets.Scripts.InteractableObjects
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public void loadEnemy(JToken json)
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{
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slime = new BasicSlime(json);
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slimeType = (SlimeType)Enum.Parse(typeof(SlimeType), json["enemytype"].ToString());
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}
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}
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}
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