added new slimes, fixed slime generation
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@@ -24,11 +24,6 @@ namespace Assets.Scripts.Slimes
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return new MetalSlime(player);
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}
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public MiniBossSlime generateMiniBossSlime(PlayerGameObject player)
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{
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return new MiniBossSlime(player);
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}
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public WarriorSlime generateWarriorSlime(PlayerGameObject player)
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{
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return new WarriorSlime(player);
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16
Assets/Scripts/Slimes/SlimeType.cs
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16
Assets/Scripts/Slimes/SlimeType.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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public enum SlimeType
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{
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NORMAL,
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MAGE,
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BOSS,
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WARRIOR,
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FOREST,
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METAL
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}
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11
Assets/Scripts/Slimes/SlimeType.cs.meta
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11
Assets/Scripts/Slimes/SlimeType.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 629e326f4faf5c12f9c58e571847257a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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