Added item trashcan and mechanic for it, fixed audio bug, v1.3.1
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m_MethodName: onMouseEnter
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
- eventID: 1
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1676212447}
|
||||||
|
m_TargetAssemblyTypeName: Assets.Scripts.InventoryTrash, Assembly-CSharp
|
||||||
|
m_MethodName: onMouseLeave
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
- eventID: 6
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1676212447}
|
||||||
|
m_TargetAssemblyTypeName: Assets.Scripts.InventoryTrash, Assembly-CSharp
|
||||||
|
m_MethodName: deleteItem
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
--- !u!1001 &1685588278
|
--- !u!1001 &1685588278
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -23019,6 +23168,7 @@ RectTransform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 864026983}
|
- {fileID: 864026983}
|
||||||
|
- {fileID: 1676212444}
|
||||||
m_Father: {fileID: 822494757}
|
m_Father: {fileID: 822494757}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|||||||
@ -23,7 +23,7 @@ public class AudioHandler : MonoBehaviour
|
|||||||
string filepath = "./audiosettings.txt";
|
string filepath = "./audiosettings.txt";
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
cameraAudio = GameObject.Find("Main Camera").GetComponent<AudioSource>();
|
cameraAudio = GameObject.Find("Main Camera").GetComponent<AudioSource>();
|
||||||
playerAudio = GameObject.Find("Player").GetComponent<AudioSource>();
|
playerAudio = GameObject.Find("Player").GetComponent<AudioSource>();
|
||||||
|
|||||||
@ -45,6 +45,7 @@ namespace Assets.Scripts
|
|||||||
sw.WriteLine("Music:" + music);
|
sw.WriteLine("Music:" + music);
|
||||||
sw.WriteLine("Effects:" + effects);
|
sw.WriteLine("Effects:" + effects);
|
||||||
sw.Flush();
|
sw.Flush();
|
||||||
|
sw.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void loadAudio(string path, AudioSource cameraAudio, AudioSource playerAudio)
|
public static void loadAudio(string path, AudioSource cameraAudio, AudioSource playerAudio)
|
||||||
@ -61,6 +62,7 @@ namespace Assets.Scripts
|
|||||||
sw.WriteLine("Music:0.5");
|
sw.WriteLine("Music:0.5");
|
||||||
sw.WriteLine("Effects:0.5");
|
sw.WriteLine("Effects:0.5");
|
||||||
sw.Flush();
|
sw.Flush();
|
||||||
|
sw.Close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
51
Assets/Scripts/InventoryTrash.cs
Normal file
51
Assets/Scripts/InventoryTrash.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts
|
||||||
|
{
|
||||||
|
public class InventoryTrash : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Texture close;
|
||||||
|
public Texture open;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onMouseEnter()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<RawImage>().texture = open;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onMouseLeave()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<RawImage>().texture = close;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void deleteItem()
|
||||||
|
{
|
||||||
|
InventorySlot toDelete = GameObject.Find("Inventory").GetComponent<Inventory>().getDrag().GetComponent<InventorySlot>();
|
||||||
|
if (toDelete.place == ItemPlace.BAG)
|
||||||
|
{
|
||||||
|
toDelete.removeItem();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
toDelete.removeEquip();
|
||||||
|
}
|
||||||
|
GameObject.Find("Inventory").GetComponent<Inventory>().dragImage.GetComponent<RawImage>().color = new Color(0, 0, 0, 0);
|
||||||
|
GameObject.Find("Inventory").GetComponent<Inventory>().dragImage.GetComponent<RawImage>().texture = null;
|
||||||
|
GameObject.Find("Inventory").GetComponent<Inventory>().dragImage.transform.position = new Vector3(0, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InventoryTrash.cs.meta
Normal file
11
Assets/Scripts/InventoryTrash.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53ed28f6f59b2f4439ae0a7ee60258a2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -506,6 +506,7 @@ namespace Assets.Scripts
|
|||||||
|
|
||||||
public void openIntroduction()
|
public void openIntroduction()
|
||||||
{
|
{
|
||||||
|
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();
|
||||||
if (PlayerPrefs.GetInt("isLoad") == 0)
|
if (PlayerPrefs.GetInt("isLoad") == 0)
|
||||||
{
|
{
|
||||||
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user