Changed spawn to be dynamically created
This commit is contained in:
@@ -58,10 +58,6 @@ namespace Assets.Scripts
|
||||
{
|
||||
tiletype = tiletype.Replace("Tile", "");
|
||||
}
|
||||
else
|
||||
{
|
||||
tiletype = "Spawn";
|
||||
}
|
||||
coordinates.GetComponent<Text>().text = TextHandler.getText(tiletype) + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user