Implemented forced fight, updated attack range to be closer to player.

This commit is contained in:
finnchen123
2026-02-08 13:05:09 +01:00
parent 540cff4ca2
commit 53f775dfe7
15 changed files with 67 additions and 322 deletions

View File

@@ -145,7 +145,7 @@ public class Controls : MonoBehaviour
switch (target.tag.Split(':')[1])
{
case "Enemy":
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
break;
case "Tree":
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);