Implemented forced fight, updated attack range to be closer to player.
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@@ -145,7 +145,7 @@ public class Controls : MonoBehaviour
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switch (target.tag.Split(':')[1])
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{
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case "Enemy":
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
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break;
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case "Tree":
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player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
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