Implemented forced fight, updated attack range to be closer to player.
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@@ -253,7 +253,7 @@ namespace Assets.Scripts.Player
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switch (col.name)
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{
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case "AttackRange":
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enemy.HandleAttack();
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GameObject.Find("Fight").GetComponent<Fight>().startFight(worldGenerator.GetComponent<WorldGenerator>().getCurrentTile(), col.gameObject.transform.parent.gameObject, gameObject, false);
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break;
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case "DetectionRange":
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enemy.HandleDetection();
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