Implemented forced fight, updated attack range to be closer to player.

This commit is contained in:
finnchen123
2026-02-08 13:05:09 +01:00
parent 540cff4ca2
commit 53f775dfe7
15 changed files with 67 additions and 322 deletions

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@@ -1375,6 +1375,10 @@ MonoBehaviour:
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m_Localized: Du kannst diesem Kampf nicht entkommen.
m_Metadata:
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version: 2 version: 2
RefIds: RefIds:

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@@ -1416,6 +1416,10 @@ MonoBehaviour:
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m_Localized: You cannot escape this fight.
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@@ -145,7 +145,7 @@ public class Controls : MonoBehaviour
switch (target.tag.Split(':')[1]) switch (target.tag.Split(':')[1])
{ {
case "Enemy": case "Enemy":
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player); fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
break; break;
case "Tree": case "Tree":
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1); player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);

View File

@@ -14,12 +14,16 @@ public class Fight : MonoBehaviour
GameObject player; GameObject player;
System.Random rand = new System.Random(); System.Random rand = new System.Random();
UIHandler uihandler; UIHandler uihandler;
bool isFleeable = true;
public bool isFightActive = false;
public void startFight(GameObject tile, GameObject enemy, GameObject player) public void startFight(GameObject tile, GameObject enemy, GameObject player, bool isFleeable)
{ {
isFightActive = true;
this.tile = tile; this.tile = tile;
this.enemy = enemy; this.enemy = enemy;
this.player = player; this.player = player;
this.isFleeable = isFleeable;
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>()); enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0); enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
@@ -31,6 +35,7 @@ public class Fight : MonoBehaviour
private void endFight() private void endFight()
{ {
isFightActive = false;
uihandler.closeFight(); uihandler.closeFight();
} }
@@ -42,16 +47,23 @@ public class Fight : MonoBehaviour
switch (index) switch (index)
{ {
case 1: case 1:
if (rand.Next(1, 11) <= 3) if (rand.Next(1, 11) <= 3 && isFleeable)
{ {
escapedSuccesfully = true; escapedSuccesfully = true;
endFight(); endFight();
uihandler.showMessage("INFORMATION;" + TextHandler.getText("escape")); uihandler.showMessage("INFORMATION;" + TextHandler.getText("escape"));
} }
else else
{
if (isFleeable)
{ {
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail")); uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
} }
else
{
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFailForced"));
}
}
break; break;
case 2: case 2:
skillnumber = 0; skillnumber = 0;

View File

@@ -19,9 +19,7 @@ namespace Assets.Scripts.InteractableObjects
bool isJumping; bool isJumping;
Stopwatch jumpTimer; Stopwatch jumpTimer;
bool followsPlayer; bool followsPlayer;
bool isAttacking; Fight fight;
bool isAttackOnCooldown;
Stopwatch attackTimer;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@@ -30,33 +28,14 @@ namespace Assets.Scripts.InteractableObjects
jumpTimer = new Stopwatch(); jumpTimer = new Stopwatch();
jumpTimer.Start(); jumpTimer.Start();
followsPlayer = false; followsPlayer = false;
isAttacking = false; fight = GameObject.Find("Fight").GetComponent<Fight>();
isAttackOnCooldown = false;
attackTimer = new Stopwatch();
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if(fight.isFightActive) return;
Jump(); Jump();
if (isAttacking)
{
Attack();
}
}
void Attack()
{
if (!isAttackOnCooldown)
{
attackTimer.Start();
isAttackOnCooldown = true;
}
if (attackTimer.ElapsedMilliseconds >= 2000)
{
attackTimer.Reset();
isAttackOnCooldown = false;
}
} }
void Jump() void Jump()
@@ -95,16 +74,12 @@ namespace Assets.Scripts.InteractableObjects
public void HandleAttack() public void HandleAttack()
{ {
isAttacking = true; //TODO: Force Fight start
//Create attack logic here
} }
public void handleFollow(bool isFollowing) public void handleFollow(bool isFollowing)
{ {
followsPlayer = isFollowing; followsPlayer = isFollowing;
isAttacking = false;
attackTimer.Reset();
isAttackOnCooldown = false;
} }
public void HandleDetection() public void HandleDetection()

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@@ -253,7 +253,7 @@ namespace Assets.Scripts.Player
switch (col.name) switch (col.name)
{ {
case "AttackRange": case "AttackRange":
enemy.HandleAttack(); GameObject.Find("Fight").GetComponent<Fight>().startFight(worldGenerator.GetComponent<WorldGenerator>().getCurrentTile(), col.gameObject.transform.parent.gameObject, gameObject, false);
break; break;
case "DetectionRange": case "DetectionRange":
enemy.HandleDetection(); enemy.HandleDetection();

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@@ -106,10 +106,12 @@ v2.0.0 - Gameplay and UI improvements (last update)
- Improved enemy generation - Improved enemy generation
- Worked on controls and camera (Still a bit unpolished but close to finished) - Worked on controls and camera (Still a bit unpolished but close to finished)
v2.0.0 - Gameplay and UI improvements (current version) v2.1.0 - Gameplay and UI improvements (current version)
-----Visuals/Sounds----- -----Visuals/Sounds-----
- Added background to coordinates // @Lunchen - Added background to coordinates // @Lunchen
- Increased font size on some elements // @Lunchen - Increased font size on some elements // @Lunchen
-----Mechanics----- -----Mechanics-----
- Drastically improved camera handling - Drastically improved camera handling
- Added mechanic that slimes can trigger unleavable fight
- Added movement to slimes to make the world feel more alive

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@@ -1030,10 +1030,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Game\u200B" m_TextWithWhitespace: "Game\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 273 x: 2192
y: 24 y: 91
width: 1311 width: 1311
height: 638 height: 657
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1080,7 +1080,7 @@ MonoBehaviour:
m_HSlider: 0 m_HSlider: 0
m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1 m_EnableMouseInput: 0
m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0 m_EnableSliderZoomVertical: 0
m_UniformScale: 1 m_UniformScale: 1
@@ -1159,7 +1159,7 @@ MonoBehaviour:
m_SkipHidden: 0 m_SkipHidden: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Prefabs - Assets/Locals/StringTable
m_Globs: [] m_Globs: []
m_ProductIds: m_ProductIds:
m_AnyWithAssetOrigin: 0 m_AnyWithAssetOrigin: 0
@@ -1169,16 +1169,16 @@ MonoBehaviour:
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 64 m_StartGridSize: 64
m_LastFolders: m_LastFolders:
- Assets/Prefabs - Assets/Locals/StringTable
m_LastFoldersGridSize: -1 m_LastFoldersGridSize: -1
m_LastProjectPath: /media/nicola/M2SSD/Programmieren/Unity/TalesOfNovariel m_LastProjectPath: /media/nicola/M2SSD/Programmieren/Unity/TalesOfNovariel
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 78} scrollPos: {x: 0, y: 116}
m_SelectedIDs: 2c9c0000 m_SelectedIDs: 6eb70000
m_LastClickedID: 39980 m_LastClickedID: 46958
m_ExpandedIDs: 00000000569b0000589b00005a9b00005c9b00005e9b0000 m_ExpandedIDs: 00000000b0bb0000b2bb0000b4bb0000b6bb0000b8bb0000babb0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -1207,7 +1207,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 00000000569b0000589b00005a9b00005c9b00005e9b0000 m_ExpandedIDs: 00000000b0bb0000b2bb0000b4bb0000b6bb0000b8bb0000babb0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name: