Implemented forced fight, updated attack range to be closer to player.
This commit is contained in:
@@ -1364,6 +1364,10 @@ MonoBehaviour:
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@@ -1416,6 +1416,10 @@ MonoBehaviour:
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@@ -145,7 +145,7 @@ public class Controls : MonoBehaviour
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switch (target.tag.Split(':')[1])
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{
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case "Enemy":
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
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fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
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break;
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case "Tree":
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player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
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@@ -14,12 +14,16 @@ public class Fight : MonoBehaviour
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GameObject player;
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System.Random rand = new System.Random();
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UIHandler uihandler;
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bool isFleeable = true;
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public bool isFightActive = false;
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public void startFight(GameObject tile, GameObject enemy, GameObject player)
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public void startFight(GameObject tile, GameObject enemy, GameObject player, bool isFleeable)
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{
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isFightActive = true;
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this.tile = tile;
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this.enemy = enemy;
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this.player = player;
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this.isFleeable = isFleeable;
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
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enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
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@@ -31,6 +35,7 @@ public class Fight : MonoBehaviour
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private void endFight()
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{
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isFightActive = false;
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uihandler.closeFight();
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}
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@@ -42,16 +47,23 @@ public class Fight : MonoBehaviour
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switch (index)
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{
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case 1:
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if (rand.Next(1, 11) <= 3)
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if (rand.Next(1, 11) <= 3 && isFleeable)
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{
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escapedSuccesfully = true;
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endFight();
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uihandler.showMessage("INFORMATION;" + TextHandler.getText("escape"));
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}
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else
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{
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if (isFleeable)
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{
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uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
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}
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else
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{
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uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFailForced"));
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}
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}
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break;
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case 2:
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skillnumber = 0;
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@@ -19,9 +19,7 @@ namespace Assets.Scripts.InteractableObjects
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bool isJumping;
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Stopwatch jumpTimer;
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bool followsPlayer;
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bool isAttacking;
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bool isAttackOnCooldown;
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Stopwatch attackTimer;
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Fight fight;
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// Start is called before the first frame update
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void Start()
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@@ -30,33 +28,14 @@ namespace Assets.Scripts.InteractableObjects
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jumpTimer = new Stopwatch();
|
||||
jumpTimer.Start();
|
||||
followsPlayer = false;
|
||||
isAttacking = false;
|
||||
isAttackOnCooldown = false;
|
||||
attackTimer = new Stopwatch();
|
||||
fight = GameObject.Find("Fight").GetComponent<Fight>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(fight.isFightActive) return;
|
||||
Jump();
|
||||
if (isAttacking)
|
||||
{
|
||||
Attack();
|
||||
}
|
||||
}
|
||||
|
||||
void Attack()
|
||||
{
|
||||
if (!isAttackOnCooldown)
|
||||
{
|
||||
attackTimer.Start();
|
||||
isAttackOnCooldown = true;
|
||||
}
|
||||
if (attackTimer.ElapsedMilliseconds >= 2000)
|
||||
{
|
||||
attackTimer.Reset();
|
||||
isAttackOnCooldown = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Jump()
|
||||
@@ -95,16 +74,12 @@ namespace Assets.Scripts.InteractableObjects
|
||||
|
||||
public void HandleAttack()
|
||||
{
|
||||
isAttacking = true;
|
||||
//Create attack logic here
|
||||
//TODO: Force Fight start
|
||||
}
|
||||
|
||||
public void handleFollow(bool isFollowing)
|
||||
{
|
||||
followsPlayer = isFollowing;
|
||||
isAttacking = false;
|
||||
attackTimer.Reset();
|
||||
isAttackOnCooldown = false;
|
||||
}
|
||||
|
||||
public void HandleDetection()
|
||||
|
||||
@@ -253,7 +253,7 @@ namespace Assets.Scripts.Player
|
||||
switch (col.name)
|
||||
{
|
||||
case "AttackRange":
|
||||
enemy.HandleAttack();
|
||||
GameObject.Find("Fight").GetComponent<Fight>().startFight(worldGenerator.GetComponent<WorldGenerator>().getCurrentTile(), col.gameObject.transform.parent.gameObject, gameObject, false);
|
||||
break;
|
||||
case "DetectionRange":
|
||||
enemy.HandleDetection();
|
||||
|
||||
@@ -106,10 +106,12 @@ v2.0.0 - Gameplay and UI improvements (last update)
|
||||
- Improved enemy generation
|
||||
- Worked on controls and camera (Still a bit unpolished but close to finished)
|
||||
|
||||
v2.0.0 - Gameplay and UI improvements (current version)
|
||||
v2.1.0 - Gameplay and UI improvements (current version)
|
||||
-----Visuals/Sounds-----
|
||||
- Added background to coordinates // @Lunchen
|
||||
- Increased font size on some elements // @Lunchen
|
||||
|
||||
-----Mechanics-----
|
||||
- Drastically improved camera handling
|
||||
- Added mechanic that slimes can trigger unleavable fight
|
||||
- Added movement to slimes to make the world feel more alive
|
||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
width: 1920
|
||||
height: 998
|
||||
m_ShowMode: 4
|
||||
m_Title: Game
|
||||
m_Title: Project
|
||||
m_RootView: {fileID: 2}
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
@@ -118,7 +118,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 18
|
||||
controlID: 65
|
||||
draggingID: 0
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
@@ -144,7 +144,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 19
|
||||
controlID: 66
|
||||
draggingID: 0
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
@@ -170,7 +170,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 100}
|
||||
m_MaxSize: {x: 16192, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 20
|
||||
controlID: 67
|
||||
draggingID: 0
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
@@ -196,7 +196,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 50}
|
||||
m_MaxSize: {x: 16192, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 21
|
||||
controlID: 42
|
||||
draggingID: 0
|
||||
--- !u!114 &9
|
||||
MonoBehaviour:
|
||||
@@ -234,7 +234,7 @@ MonoBehaviour:
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name: GameView
|
||||
m_Name: SceneView
|
||||
m_EditorClassIdentifier:
|
||||
m_Children: []
|
||||
m_Position:
|
||||
@@ -243,14 +243,14 @@ MonoBehaviour:
|
||||
y: 0
|
||||
width: 1313
|
||||
height: 664
|
||||
m_MinSize: {x: 102, y: 126}
|
||||
m_MinSize: {x: 202, y: 226}
|
||||
m_MaxSize: {x: 4002, y: 4026}
|
||||
m_ActualView: {fileID: 15}
|
||||
m_ActualView: {fileID: 13}
|
||||
m_Panes:
|
||||
- {fileID: 13}
|
||||
- {fileID: 15}
|
||||
m_Selected: 1
|
||||
m_LastSelected: 0
|
||||
m_Selected: 0
|
||||
m_LastSelected: 1
|
||||
--- !u!114 &11
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -325,10 +325,10 @@ MonoBehaviour:
|
||||
m_TextWithWhitespace: "Scene\u200B"
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 2192
|
||||
y: 91
|
||||
x: 273
|
||||
y: 24
|
||||
width: 1311
|
||||
height: 657
|
||||
height: 638
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -984,7 +984,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 12fbffff169100005292000092920000d692000070930000d693000024940000e09400006e95000048960000
|
||||
m_ExpandedIDs: a68bffff12fbffff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1030,10 +1030,10 @@ MonoBehaviour:
|
||||
m_TextWithWhitespace: "Game\u200B"
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 273
|
||||
y: 24
|
||||
x: 2192
|
||||
y: 91
|
||||
width: 1311
|
||||
height: 638
|
||||
height: 657
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -1080,7 +1080,7 @@ MonoBehaviour:
|
||||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
||||
m_EnableMouseInput: 1
|
||||
m_EnableMouseInput: 0
|
||||
m_EnableSliderZoomHorizontal: 0
|
||||
m_EnableSliderZoomVertical: 0
|
||||
m_UniformScale: 1
|
||||
@@ -1159,7 +1159,7 @@ MonoBehaviour:
|
||||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
|
||||
m_Folders:
|
||||
- Assets/Prefabs
|
||||
- Assets/Locals/StringTable
|
||||
m_Globs: []
|
||||
m_ProductIds:
|
||||
m_AnyWithAssetOrigin: 0
|
||||
@@ -1169,16 +1169,16 @@ MonoBehaviour:
|
||||
m_ViewMode: 1
|
||||
m_StartGridSize: 64
|
||||
m_LastFolders:
|
||||
- Assets/Prefabs
|
||||
- Assets/Locals/StringTable
|
||||
m_LastFoldersGridSize: -1
|
||||
m_LastProjectPath: /media/nicola/M2SSD/Programmieren/Unity/TalesOfNovariel
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_FolderTreeState:
|
||||
scrollPos: {x: 0, y: 78}
|
||||
m_SelectedIDs: 2c9c0000
|
||||
m_LastClickedID: 39980
|
||||
m_ExpandedIDs: 00000000569b0000589b00005a9b00005c9b00005e9b0000
|
||||
scrollPos: {x: 0, y: 116}
|
||||
m_SelectedIDs: 6eb70000
|
||||
m_LastClickedID: 46958
|
||||
m_ExpandedIDs: 00000000b0bb0000b2bb0000b4bb0000b6bb0000b8bb0000babb0000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1207,7 +1207,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 00000000569b0000589b00005a9b00005c9b00005e9b0000
|
||||
m_ExpandedIDs: 00000000b0bb0000b2bb0000b4bb0000b6bb0000b8bb0000babb0000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
||||
Reference in New Issue
Block a user