Updated tree prefabs to have combined objects for better UI handling, Updated changelog, Increased object spawn distance again a bit due to overlapping.

This commit is contained in:
finnchen123
2026-02-08 10:49:39 +01:00
parent 4a3c9fa8c0
commit 540cff4ca2
15 changed files with 265 additions and 689 deletions

View File

@@ -62,7 +62,7 @@ public class Tile : MonoBehaviour
newPoint = new Vector3(rand.Next(-40, 40) + 100 * position.x, 50, rand.Next(-40, 40) + 100 * position.z);
foreach (Vector3 vector in list)
{
if (Vector3.Distance(vector, newPoint) < 2.5f)
if (Vector3.Distance(vector, newPoint) < 5.5f)
{
canSpawn = false;
break;