Updated tree prefabs to have combined objects for better UI handling, Updated changelog, Increased object spawn distance again a bit due to overlapping.

This commit is contained in:
finnchen123
2026-02-08 10:49:39 +01:00
parent 4a3c9fa8c0
commit 540cff4ca2
15 changed files with 265 additions and 689 deletions

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@@ -70,7 +70,7 @@ v1.3.1 - Bug fix
- Fixed game win bug when discovering last city
- Fixed item scaling, rarity chances and item attributes
v1.4.0 - ToN goes 3D (last update)
v1.4.0 - ToN goes 3D
-----Visuals/Sounds-----
- Changed from 2D to 3D objects (Except NPCs because humanoid models are difficult)
- Reworked quest window
@@ -90,7 +90,7 @@ v1.4.0 - ToN goes 3D (last update)
- Added mouse sensitiviy and fixed options not working correctly
- Fixed save and load for all objects and tiles
v1.5.0 - Gameplay and UI improvements (current version)
v2.0.0 - Gameplay and UI improvements (last update)
-----Visuals/Sounds-----
- Improved and unified UI
- Added German to the available languages
@@ -105,3 +105,11 @@ v1.5.0 - Gameplay and UI improvements (current version)
- Improved save and load mechanic
- Improved enemy generation
- Worked on controls and camera (Still a bit unpolished but close to finished)
v2.0.0 - Gameplay and UI improvements (current version)
-----Visuals/Sounds-----
- Added background to coordinates // @Lunchen
- Increased font size on some elements // @Lunchen
-----Mechanics-----
- Drastically improved camera handling