fixed ui, localization and save/load
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@@ -63,7 +63,7 @@ namespace Assets.Scripts
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{
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tiletype = tiletype.Replace("Tile", "");
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}
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coordinates.GetComponent<Text>().text = TextHandler.getText(tiletype) + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
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coordinates.GetComponent<Text>().text = TextHandler.getText(tiletype.ToLower()) + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
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}
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private void switchWaterLayer()
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