Added NPCs to game, fixed explore and collect quest, added quest remove, fixed quest update, v1.4.0

This commit is contained in:
Nicola Sovic
2022-07-14 23:48:37 +02:00
parent 3f8d9c0551
commit 59e34ef728
10 changed files with 199 additions and 62 deletions

View File

@@ -19,16 +19,12 @@ namespace Assets.Scripts
void Start()
{
quests = new Dictionary<string, List<Quest>>();
quests.Add("main", new List<Quest>());
quests.Add("find", new List<Quest>());
GameObject newQuest = Instantiate(quest);
newQuest.transform.SetParent(content.transform, false);
FindQuest main = new FindQuest(newQuest);
main.generateCityQuest();
quests["main"].Add(main);
for (int i = 0; i < 20; i++)
{
addQuest();
}
quests["find"].Add(main);
}
// Update is called once per frame
@@ -39,9 +35,12 @@ namespace Assets.Scripts
public void updateQuests(string key, object obj, int amount)
{
foreach (Quest quest in quests[key])
if (quests.ContainsKey(key))
{
quest.update(obj, amount);
foreach (Quest quest in quests[key])
{
quest.update(obj, amount);
}
}
}
@@ -100,6 +99,42 @@ namespace Assets.Scripts
scrollBar.value = 0;
content.transform.localPosition = new Vector3(0,0,0);
}
public void removeQuests()
{
Inventory inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
int luck = GameObject.Find("Player").GetComponent<Player>().getLuck();
luck = luck + inventory.getEquipmentBonus()["LCK"];
Dictionary<string, List<Quest>> toDelete = new Dictionary<string, List<Quest>>();
foreach (string key in quests.Keys)
{
foreach (Quest quest in quests[key])
{
if (quest.isFinishedQuest())
{
if (!toDelete.ContainsKey(key))
{
toDelete.Add(key, new List<Quest>());
}
toDelete[key].Add(quest);
}
}
}
foreach (string key in toDelete.Keys)
{
foreach (Quest quest in toDelete[key])
{
if (quest is CollectQuest)
{
((CollectQuest)quest).removeItems(inventory);
}
quest.delete();
quests[key].Remove(quest);
inventory.addItem(new Item(luck));
}
}
}
}
}