diff --git a/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset b/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset index 7a47fbe..16e763f 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset +++ b/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-English (en).asset @@ -22,7 +22,6 @@ MonoBehaviour: m_ReadOnly: 1 m_SerializedLabels: - Locale-en - - Preload FlaggedDuringContentUpdateRestriction: 0 m_ReadOnly: 1 m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2} diff --git a/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-German (de).asset b/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-German (de).asset index 1fb1c8b..9a8e4d4 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-German (de).asset +++ b/Assets/AddressableAssetsData/AssetGroups/Localization-Asset-Tables-German (de).asset @@ -22,7 +22,6 @@ MonoBehaviour: m_ReadOnly: 1 m_SerializedLabels: - Locale-de - - Preload FlaggedDuringContentUpdateRestriction: 0 m_ReadOnly: 1 m_Settings: {fileID: 11400000, guid: 32ad8ebbbed827b67a2ab07fb07a244f, type: 2} diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index 2fe7d47..074c717 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -13993,7 +13993,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: German + m_Text: 800x600 --- !u!222 &722907595 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Player/PlayerGameObject.cs b/Assets/Scripts/Player/PlayerGameObject.cs index e26af59..a8a27de 100644 --- a/Assets/Scripts/Player/PlayerGameObject.cs +++ b/Assets/Scripts/Player/PlayerGameObject.cs @@ -169,7 +169,7 @@ namespace Assets.Scripts.Player public void move(Vector3 input) { - if(gameObject.GetComponent().velocity.y <= 0.1f && gameObject.GetComponent().velocity.y >= -0.1f){ + if(gameObject.GetComponent().linearVelocity.y <= 0.1f && gameObject.GetComponent().linearVelocity.y >= -0.1f){ jumpFrameCounter++; } @@ -181,7 +181,7 @@ namespace Assets.Scripts.Player { if (canJump) { - gameObject.GetComponent().velocity = new Vector3(0, 5, 0); + gameObject.GetComponent().linearVelocity = new Vector3(0, 5, 0); audioHandler.playJump(); canJump = false; } diff --git a/CHANGELOG.txt b/CHANGELOG.txt new file mode 100755 index 0000000..4c133b6 --- /dev/null +++ b/CHANGELOG.txt @@ -0,0 +1,107 @@ +v1.0.0 - Early Access release +v1.0.1 - Bugfixing, Audio update +v1.0.2 - UI update +- Added tooltips for character window +- Added house to information display +- Added audio save and load +- Fixed compass and HUD bug + +v1.1.0 - UI and mechanics update +-----UI----- +- Updated character window to display ability costs +- Updated character window to show secondary as mana +- Added a marker on the map to indicate position +- Spelling correction +- Options-Save now closes the options window +- Changed all the displayed names to "Finnchen" +- Added cooldown information to abilities in fight +- ESC now closes all windows without opening the pause screen +- Fixed "You won" message + +-----Mechanics----- +- Faster health regen and now tied to difficulty +- Fixed jump mechanic; you can now jump once a second +- Added some damage to all damage abilities +- Increased the EXP gain from all enemies + +v1.1.1 - QOL changes, better UI +-----UI----- +- Added a new tutorial window to explain the game better +- Added character information during creation +- Added percentages to audio-settings +- Changed tooltips in character window + +-----Mechanics----- +- Added better regeneration while walking + +v1.2.0 - Content update +-----UI----- +- Removed map from the game +- Added more tiles to the game (River, Lake) +- Added buttons to HUD +- Cleaned up color scheme +- Reworked tutorial window +- Added coordinates to compass + +-----Mechanics----- +- Fixed world generation +- Updated tile generation +- Added Easter eggs +- Fixed object generation + +v1.3.0 - Inventory and save +-----UI----- +- Moved main menu to a new scene +- Fixed pause menu credits +- Added item tooltip + +-----Mechanics----- +- Added save and load mechanic +- Added inventory and items +- Added Steam achievements + +v1.3.1 - Bug fix +-----UI----- +- Fixed Option close button not working + +-----Mechanics----- +- Added item trash +- Fixed god mode achievement not working +- Fixed game win bug when discovering last city +- Fixed item scaling, rarity chances and item attributes + +v1.4.0 - ToN goes 3D (last update) +-----Visuals/Sounds----- +- Changed from 2D to 3D objects (Except NPCs because humanoid models are difficult) +- Reworked quest window +- Small UI rework +- Added interact popup +- Added animations to some objects (Door, Chest) +- Changed water slime to forest slime +- Added daylight cycle (3h real time day, 3h real time night) + +-----Mechanics----- +- Added more quests (Explore, Kill, Collect, Find) +- Added linux build +- Added house interior +- Added ores (iron, copper, tin, gold) +- Changed camera behaviour +- Added Cities to random generator (Random generated city content) +- Added mouse sensitiviy and fixed options not working correctly +- Fixed save and load for all objects and tiles + +v1.5.0 - Gameplay and UI improvements (current version) +-----Visuals/Sounds----- +- Improved and unified UI +- Added German to the available languages +- Added particle effects and animations +- Added 3D Tools for the player +- Added 3D player model + +-----Mechanics----- +- Added basic controller support +- Changed the way new tiles are generated and rendered +- Changed the way the spawn is generated +- Improved save and load mechanic +- Improved enemy generation +- Worked on controls and camera (Still a bit unpolished but close to finished) diff --git a/Packages/manifest.json b/Packages/manifest.json index b358c12..664e620 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,20 +1,20 @@ { "dependencies": { "com.rlabrecque.steamworks.net": "https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net#20.1.0", - "com.unity.ai.navigation": "1.1.5", - "com.unity.animation.rigging": "1.2.1", - "com.unity.cinemachine": "2.10.0", - "com.unity.collab-proxy": "2.3.1", - "com.unity.ide.visualstudio": "2.0.22", - "com.unity.ide.vscode": "1.2.5", - "com.unity.inputsystem": "1.7.0", - "com.unity.localization": "1.5.2", + "com.unity.ai.navigation": "2.0.8", + "com.unity.animation.rigging": "1.3.0", + "com.unity.cinemachine": "3.1.3", + "com.unity.collab-proxy": "2.5.2", + "com.unity.ide.visualstudio": "2.0.23", + "com.unity.inputsystem": "1.11.2", + "com.unity.localization": "1.5.4", + "com.unity.multiplayer.center": "1.0.0", "com.unity.nuget.newtonsoft-json": "3.2.1", - "com.unity.test-framework": 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