Added new tile generation to the game
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@@ -22,19 +22,19 @@ public class ContentGenerator : MonoBehaviour
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public GameObject generateContent(string tiletype)
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{
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switch (tiletype)
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switch (tiletype.ToLower())
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{
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case "Plane":
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case "plane":
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return generateTileContent();
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case "Mountain":
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case "mountains":
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return generateStoneTileContent();
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case "Forest":
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case "forest":
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return generateTreeTileContent();
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case "River":
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case "river":
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return generateRiverTileContent();
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case "Lake":
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case "lake":
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return generateLakeTileContent();
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case "City":
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case "city":
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return generateCityTileContent();
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}
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return null;
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