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{fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2142716468} + m_CullTransparentMesh: 1 diff --git a/Assets/Scenes/GameScene.unity.meta b/Assets/Scenes/GameScene.unity.meta new file mode 100644 index 0000000..952bd1e --- /dev/null +++ b/Assets/Scenes/GameScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9fc0d4010bbf28b4594072e72b8655ab +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..f3783c7 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5193bf8421d15ba4589fd4b45a90ab26 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AudioHandler.cs b/Assets/Scripts/AudioHandler.cs new file mode 100644 index 0000000..12e1088 --- /dev/null +++ b/Assets/Scripts/AudioHandler.cs @@ -0,0 +1,106 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class AudioHandler : MonoBehaviour +{ + public AudioClip buttonClick; + public AudioClip damage; + public AudioClip explosion; + public AudioClip hit; + public AudioClip hitDagger; + public AudioClip IceHit; + public AudioClip LevelUp; + public AudioClip jump; + + AudioSource cameraAudio; + AudioSource playerAudio; + + // Start is called before the first frame update + void Start() + { + cameraAudio = GameObject.Find("Main Camera").GetComponent(); + playerAudio = GameObject.Find("Player").GetComponent(); + loadAudioSettings(); + } + + public void playButtonClick() + { + cameraAudio.mute = true; + playerAudio.clip = buttonClick; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playDamage() + { + cameraAudio.mute = true; + playerAudio.clip = damage; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playExplosion() + { + cameraAudio.mute = true; + playerAudio.clip = explosion; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playHit() + { + cameraAudio.mute = true; + playerAudio.clip = hit; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playDaggerHit() + { + cameraAudio.mute = true; + playerAudio.clip = hitDagger; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playIceHit() + { + cameraAudio.mute = true; + playerAudio.clip = IceHit; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playJump() + { + cameraAudio.mute = true; + playerAudio.clip = jump; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void playLevelUp() + { + cameraAudio.mute = true; + playerAudio.clip = LevelUp; + playerAudio.Play(); + cameraAudio.mute = false; + } + + public void changeVolumeMusic() + { + cameraAudio.volume = GameObject.Find("slideMusic").GetComponent().value; + } + + public void changeVolumeEffects() + { + playerAudio.volume = GameObject.Find("slideMusic").GetComponent().value; + } + + private void loadAudioSettings() + { + //Need to work on + } +} diff --git a/Assets/Scripts/AudioHandler.cs.meta b/Assets/Scripts/AudioHandler.cs.meta new file mode 100644 index 0000000..6c5d1d7 --- /dev/null +++ b/Assets/Scripts/AudioHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f49961101d617314a83ae0efcd6e4e53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BasicSkill.cs b/Assets/Scripts/BasicSkill.cs new file mode 100644 index 0000000..5a682dd --- /dev/null +++ b/Assets/Scripts/BasicSkill.cs @@ -0,0 +1,111 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Scripts +{ + public class BasicSkill + { + int level; + int baseDamage; + int secondaryConsumption; + int cooldown; + int maxCooldown; + string skillname; + Texture skillIcon; + GameObject skillAnimation; + + public BasicSkill(int baseDamage, int secondaryConsumption, int maxCooldown, string name, string skillIconPath, GameObject skillAnimation) + { + this.baseDamage = baseDamage; + this.secondaryConsumption = secondaryConsumption; + this.maxCooldown = maxCooldown; + cooldown = 0; + level = 1; + skillname = name; + skillIcon = Resources.Load(skillIconPath); + this.skillAnimation = skillAnimation; + } + + public int calculateDamage(int attribute, bool isCrit) + { + cooldown = maxCooldown; + if (isCrit) + { + return (baseDamage + attribute)* level * 2; + } + return (baseDamage + attribute) * level ; + } + + public bool canPlayerCast(int playerSecondary) + { + bool result = false; + if (playerSecondary >= secondaryConsumption && cooldown == 0) + { + result = true; + } + return result; + } + + public void display(GameObject image, GameObject desc, int playerSecondary) + { + image.GetComponent().texture = skillIcon; + if (canPlayerCast(playerSecondary)) + { + desc.GetComponent().text = skillname + "(Lvl." + level + ") (" + secondaryConsumption + ")"; + } + else + { + desc.GetComponent().text = "Not castable (" + secondaryConsumption + ")"; + } + } + + public void reduceCooldown() + { + if (cooldown > 0) + { + cooldown--; + } + } + + public int getSecondaryConsumption() + { + return secondaryConsumption; + } + + public void playSound(AudioHandler audioHandler) + { + switch (skillname) + { + case "Slash": + audioHandler.playHit(); + break; + case "Block": + break; + case "Execution": + audioHandler.playHit(); + break; + case "Stab": + audioHandler.playDaggerHit(); + break; + case "SmokeScreen": + break; + case "Heartstop": + audioHandler.playDaggerHit(); + break; + case "Icicle": + audioHandler.playIceHit(); + break; + case "Teleport": + break; + case "Fireball": + audioHandler.playExplosion(); + break; + } + } + } +} diff --git a/Assets/Scripts/BasicSkill.cs.meta b/Assets/Scripts/BasicSkill.cs.meta new file mode 100644 index 0000000..217a7e7 --- /dev/null +++ b/Assets/Scripts/BasicSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 56733a5ac2a22c3429b97a069f0916c8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ButtonHandler.cs b/Assets/Scripts/ButtonHandler.cs new file mode 100644 index 0000000..254ce3c --- /dev/null +++ b/Assets/Scripts/ButtonHandler.cs @@ -0,0 +1,122 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace Assets.Scripts +{ + public class ButtonHandler : MonoBehaviour + { + UIHandler uihandler; + Player player; + AudioHandler audioHandler; + + private void Start() + { + uihandler = GameObject.Find("UIHandler").GetComponent(); + player = GameObject.Find("Player").GetComponent(); + audioHandler = GameObject.Find("AudioHandler").GetComponent(); + } + + public void startGame() + { + audioHandler.playButtonClick(); + uihandler.openTutorial(); + } + + public void closeGame() + { + audioHandler.playButtonClick(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + Application.Quit(); + } + + public void openOptions() + { + audioHandler.playButtonClick(); + uihandler.openOptions(); + } + + public void closeOptions() + { + audioHandler.playButtonClick(); + uihandler.closeOptions(); + } + + public void openCreation() + { + audioHandler.playButtonClick(); + uihandler.openCharacterCreation(); + } + + public void closeCreation() + { + audioHandler.playButtonClick(); + uihandler.closeCharacterCreation(); + } + + public void exitToMenu() + { + audioHandler.playButtonClick(); + uihandler.openMainMenu(); + } + + public void closePauseMenu() + { + audioHandler.playButtonClick(); + uihandler.closePauseMenu(); + } + + public void upgradeStrength() + { + audioHandler.playButtonClick(); + player.upgradeStrength(); + EventSystem.current.SetSelectedGameObject(null); + } + + public void upgradeDexterity() + { + audioHandler.playButtonClick(); + player.upgradeDexterity(); + EventSystem.current.SetSelectedGameObject(null); + } + + public void upgradeIntelligence() + { + audioHandler.playButtonClick(); + player.upgradeIntelligence(); + EventSystem.current.SetSelectedGameObject(null); + } + + public void upgradeHealth() + { + audioHandler.playButtonClick(); + player.upgradeHealth(); + EventSystem.current.SetSelectedGameObject(null); + } + + public void upgradeSecondary() + { + audioHandler.playButtonClick(); + player.upgradeSecondary(); + EventSystem.current.SetSelectedGameObject(null); + } + + public void saveOptions() + { + audioHandler.playButtonClick(); + uihandler.adaptScreen(); + } + + public void closeTutorial() + { + audioHandler.playButtonClick(); + uihandler.startGame(); + EventSystem.current.SetSelectedGameObject(null); + } + } + +} diff --git a/Assets/Scripts/ButtonHandler.cs.meta b/Assets/Scripts/ButtonHandler.cs.meta new file mode 100644 index 0000000..7e74c36 --- /dev/null +++ b/Assets/Scripts/ButtonHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d229e5b0d08dea24787131fcabebdf42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Classes.meta b/Assets/Scripts/Classes.meta new file mode 100644 index 0000000..ff06e04 --- /dev/null +++ b/Assets/Scripts/Classes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 79c536bb7cfa17d43a369a6257663ee8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Classes/BasicClass.cs b/Assets/Scripts/Classes/BasicClass.cs new file mode 100644 index 0000000..7a64669 --- /dev/null +++ b/Assets/Scripts/Classes/BasicClass.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Classes +{ + public class BasicClass + { + public string classname; + protected int dexterityBonus; + protected int intelligenceBonus; + protected int strengthBonus; + protected int healthBonus; + protected int secondaryBonus; + + public BasicClass() + { + classname = ""; + dexterityBonus = 0; + intelligenceBonus = 0; + strengthBonus = 0; + healthBonus = 0; + secondaryBonus = 0; + } + + public void applyBonus(Player player) + { + player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus); + } + } +} diff --git a/Assets/Scripts/Classes/BasicClass.cs.meta b/Assets/Scripts/Classes/BasicClass.cs.meta new file mode 100644 index 0000000..4e97d96 --- /dev/null +++ b/Assets/Scripts/Classes/BasicClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 858b63eec39e4594986e017a41eb3311 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Classes/MageClass.cs b/Assets/Scripts/Classes/MageClass.cs new file mode 100644 index 0000000..2275af4 --- /dev/null +++ b/Assets/Scripts/Classes/MageClass.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Classes +{ + class MageClass : BasicClass + { + public MageClass() : base() + { + classname = "Mage"; + dexterityBonus = 0; + intelligenceBonus = 2; + strengthBonus = -2; + healthBonus = -10; + secondaryBonus = 10; + } + } +} diff --git a/Assets/Scripts/Classes/MageClass.cs.meta b/Assets/Scripts/Classes/MageClass.cs.meta new file mode 100644 index 0000000..ef5ec04 --- /dev/null +++ b/Assets/Scripts/Classes/MageClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea236f5073a4eb941adbcc851756a366 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Classes/ThiefClass.cs b/Assets/Scripts/Classes/ThiefClass.cs new file mode 100644 index 0000000..18dbca1 --- /dev/null +++ b/Assets/Scripts/Classes/ThiefClass.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Classes +{ + class ThiefClass : BasicClass + { + public ThiefClass() : base() + { + classname = "Thief"; + dexterityBonus = 2; + intelligenceBonus = -1; + strengthBonus = -1; + healthBonus = 0; + secondaryBonus = 0; + } + } +} diff --git a/Assets/Scripts/Classes/ThiefClass.cs.meta b/Assets/Scripts/Classes/ThiefClass.cs.meta new file mode 100644 index 0000000..50ae9ff --- /dev/null +++ b/Assets/Scripts/Classes/ThiefClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6fd6a8ede6d5cf45a605dbc61c467df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Classes/WarriorClass.cs b/Assets/Scripts/Classes/WarriorClass.cs new file mode 100644 index 0000000..f8cd91b --- /dev/null +++ b/Assets/Scripts/Classes/WarriorClass.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Classes +{ + class WarriorClass : BasicClass + { + public WarriorClass() : base() + { + classname = "Warrior"; + dexterityBonus = 0; + intelligenceBonus = -2; + strengthBonus = 2; + healthBonus = 10; + secondaryBonus = -10; + } + } +} diff --git a/Assets/Scripts/Classes/WarriorClass.cs.meta b/Assets/Scripts/Classes/WarriorClass.cs.meta new file mode 100644 index 0000000..30ccc33 --- /dev/null +++ b/Assets/Scripts/Classes/WarriorClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0dfab60c3eae69f40ab8b69d2336c7d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ContentGenerator.cs b/Assets/Scripts/ContentGenerator.cs new file mode 100644 index 0000000..7029494 --- /dev/null +++ b/Assets/Scripts/ContentGenerator.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ContentGenerator : MonoBehaviour +{ + public GameObject[] enemies; + public GameObject[] trees; + public GameObject[] stones; + public GameObject grass; + public GameObject boss; + //public GameObject npc; + static System.Random rand = new System.Random(); + + public GameObject generateEnemy() + { + int index = rand.Next(0, enemies.Length); + return enemies[index]; + } + + public GameObject generateContent(string tiletype) + { + switch (tiletype) + { + case "Tile": + return generateTileContent(); + case "StoneTile": + return generateStoneTileContent(); + case "TreeTile": + return generateTreeTileContent(); + } + return null; + } + + public GameObject generateTileContent() + { + int chance = rand.Next(1, 101); + if (chance < 50) + { + return null; + } + else if (chance >= 50 && chance < 90) + { + if (rand.Next(0,trees.Length) == 0) + { + return trees[rand.Next(0, trees.Length)]; + } + else + { + return stones[rand.Next(0, stones.Length)]; + } + } + else if (chance >= 90 && chance < 99) + { + return generateEnemy(); + } + else + { + return boss; + } + } + + public GameObject generateStoneTileContent() + { + int chance = rand.Next(1, 101); + if (chance < 60) + { + return stones[rand.Next(0, stones.Length)]; + } + else if (chance >= 60 && chance < 90) + { + return trees[rand.Next(0, trees.Length)]; + } + else if (chance >= 90 && chance < 99) + { + return generateEnemy(); + } + else + { + return boss; + } + } + + public GameObject generateTreeTileContent() + { + int chance = rand.Next(1, 101); + if (chance < 60) + { + return trees[rand.Next(0, trees.Length)]; + } + else if (chance >= 60 && chance < 90) + { + return stones[rand.Next(0, stones.Length)]; + } + else if (chance >= 90 && chance < 99) + { + return generateEnemy(); + } + else + { + return boss; + } + } +} diff --git a/Assets/Scripts/ContentGenerator.cs.meta b/Assets/Scripts/ContentGenerator.cs.meta new file mode 100644 index 0000000..680de23 --- /dev/null +++ b/Assets/Scripts/ContentGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d16cb1af3326c2c4d9e5d4ff8e4ed7cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controls.cs b/Assets/Scripts/Controls.cs new file mode 100644 index 0000000..5da5be4 --- /dev/null +++ b/Assets/Scripts/Controls.cs @@ -0,0 +1,105 @@ +using Assets.Scripts; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Controls : MonoBehaviour +{ + GameObject player; + GameObject fight; + GameObject worldGen; + GameObject playerCam; + UIHandler uihandler; + + void Start() + { + player = GameObject.Find("Player"); + fight = GameObject.Find("Fight"); + worldGen = GameObject.Find("WorldGenerator"); + playerCam = GameObject.Find("InformationCamera"); + uihandler = GameObject.Find("UIHandler").GetComponent(); + } + + // Update is called once per frame + void Update() + { + if (!player.GetComponent().takeDamage(0)) + { + if (!uihandler.isPlayerInFight()) + { + checkNormalControls(); + } + else + { + checkFightControls(); + } + } + } + + private void checkNormalControls() + { + if (uihandler.canPlayerMove()) + { + player.GetComponent().move(); + if (Input.GetKeyDown(KeyCode.M)) + { + worldGen.GetComponent().prepareMap(); + uihandler.switchMap(); + } + else if (Input.GetKeyDown(KeyCode.E)) + { + GameObject target = playerCam.GetComponent().interactWithObject(); + if (target != null) + { + switch (target.tag.Split(':')[1]) + { + case "Enemy": + fight.GetComponent().startFight(worldGen.GetComponent().getCurrentTile(), target, player); + break; + } + } + } + else if (Input.GetKeyDown(KeyCode.C)) + { + uihandler.switchCharactersheet(); + } + else if (Input.GetKeyDown(KeyCode.Q)) + { + uihandler.switchQuestLog(); + } + } + + if (Input.GetKeyDown(KeyCode.Escape)) + { + uihandler.switchPauseMenu(); + } + } + + private void checkFightControls() + { + if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1)) + { + fight.GetComponent().playerAction(1); + } + else if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetKeyDown(KeyCode.Keypad2)) + { + fight.GetComponent().playerAction(2); + } + else if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetKeyDown(KeyCode.Keypad3)) + { + fight.GetComponent().playerAction(3); + } + else if (Input.GetKeyDown(KeyCode.Alpha4) || Input.GetKeyDown(KeyCode.Keypad4)) + { + fight.GetComponent().playerAction(4); + } + else if (Input.GetKeyDown(KeyCode.Alpha5) || Input.GetKeyDown(KeyCode.Keypad5)) + { + fight.GetComponent().playerAction(5); + } + else if (Input.GetKeyDown(KeyCode.Alpha6) || Input.GetKeyDown(KeyCode.Keypad6)) + { + fight.GetComponent().playerAction(6); + } + } +} diff --git a/Assets/Scripts/Controls.cs.meta b/Assets/Scripts/Controls.cs.meta new file mode 100644 index 0000000..df80a47 --- /dev/null +++ b/Assets/Scripts/Controls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5becc189f2c76a14490d22e7435bbf40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs new file mode 100644 index 0000000..671ae13 --- /dev/null +++ b/Assets/Scripts/Enemy.cs @@ -0,0 +1,123 @@ +using Assets.Scripts; +using Assets.Scripts.Slimes; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Assets.Scripts +{ + public class Enemy : MonoBehaviour + { + string enemyname; + System.Random rand = new System.Random(); + BasicSlime slime; + SlimeFactory factory = new SlimeFactory(); + + // Start is called before the first frame update + void Start() + { + enemyname = gameObject.name; + if (enemyname.Contains("(")) + { + enemyname = enemyname.Split('(')[0]; + } + + renameEnemy(); + } + + // Update is called once per frame + void Update() + { + + } + + private void renameEnemy() + { + switch (enemyname) + { + case "SlimeMageIdle": + enemyname = "Slime (Mage)"; + break; + case "SlimeBaseIdle": + enemyname = "Slime"; + break; + case "SlimeMetalIdle": + enemyname = "Slime (Metal)"; + break; + case "SlimeMiniBossIdle": + enemyname = "Slime (MiniBoss)"; + break; + case "SlimeWarriorIdle": + enemyname = "Slime (Warrior)"; + break; + case "SlimeWaterIdle": + enemyname = "Slime (Water)"; + break; + case "SlimeBossIdle": + enemyname = "Slime (Boss)"; + break; + } + } + + public void scaleEnemy(Player player) + { + if (slime == null) + { + switch (enemyname) + { + case "Slime (Mage)": + slime = factory.generateMageSlime(player); + break; + case "Slime": + slime = factory.generateNormalSlime(player); + break; + case "Slime (Metal)": + slime = factory.generateMetalSlime(player); + break; + case "Slime (MiniBoss)": + slime = factory.generateMiniBossSlime(player); + break; + case "Slime (Warrior)": + slime = factory.generateWarriorSlime(player); + break; + case "Slime (Water)": + slime = factory.generateWaterSlime(player); + break; + case "Slime (Boss)": + slime = factory.generateBossSlime(player); + break; + } + } + } + + public int[] getStats() + { + return slime.getStats(); + } + + public string getEnemyName() + { + return enemyname; + } + + public int calculateDamage() + { + return slime.calculateDamage(rand); + } + + public int calculateHeavy() + { + return slime.calculateHeavy(rand); + } + + public bool takeDamage(int amount) + { + return slime.takeDamage(amount,rand); + } + + public int getExperience() + { + return slime.getExperience(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy.cs.meta b/Assets/Scripts/Enemy.cs.meta new file mode 100644 index 0000000..6e8a4e6 --- /dev/null +++ b/Assets/Scripts/Enemy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc3c1c0815bce34498b5dc8b199d0118 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Fight.cs b/Assets/Scripts/Fight.cs new file mode 100644 index 0000000..5418876 --- /dev/null +++ b/Assets/Scripts/Fight.cs @@ -0,0 +1,136 @@ +using Assets.Scripts; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Fight : MonoBehaviour +{ + GameObject tile; + GameObject enemy; + GameObject player; + System.Random rand = new System.Random(); + UIHandler uihandler; + + public void startFight(GameObject tile, GameObject enemy, GameObject player) + { + this.tile = tile; + this.enemy = enemy; + this.player = player; + enemy.GetComponent().scaleEnemy(player.GetComponent()); + enemy.transform.rotation = player.transform.rotation; + + uihandler = GameObject.Find("UIHandler").GetComponent(); + uihandler.openFight(); + uihandler.updateFightInterface(enemy, player); + } + + private void endFight() + { + uihandler.closeFight(); + } + + public void playerAction(int index) + { + int playerDamage = 0; + int skillnumber = -1; + switch (index) + { + case 1: + endFight(); + uihandler.showMessage("INFORMATION;You escaped"); + break; + case 2: + //User waits + break; + case 3: + playerDamage = player.GetComponent().calculateDamage(); + break; + case 4: + skillnumber = 0; + break; + case 5: + skillnumber = 1; + break; + case 6: + skillnumber = 2; + break; + } + if (skillnumber != -1) + { + playerDamage = player.GetComponent().castSkill(skillnumber); + } + player.GetComponent().reduceCooldown(skillnumber); + player.GetComponent().regainSecondary(2); + bool isDead = enemy.GetComponent().takeDamage(playerDamage); + if (isDead) + { + endFight(); + tile.GetComponent().enemyKilled(enemy); + player.GetComponent().enemyKilled(); + player.GetComponent().gainExperience(enemy.GetComponent().getExperience()); + } + else + { + if (index != 1) + { + enemyAction(); + uihandler.updateFightInterface(enemy, player); + } + } + } + + public void enemyAction() + { + int enemyDamage = -1; + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence }; + int[] enemyStats = enemy.GetComponent().getStats(); + int index = rand.Next(0,3); + if (enemyStats[0] <= enemyStats[1] / 4 && index != 0) + { + enemyDamage = secondChance(); + if (enemyDamage != 0) + { + enemyDamage = secondChance(); + } + } + else if (enemyStats[0] <= enemyStats[1] / 2 && index != 0) + { + enemyDamage = secondChance(); + } + + if (index == 2 && enemyStats[2] <= 0) + { + index = 1; + } + + if (enemyDamage == 0 || index == 0) + { + endFight(); + uihandler.showMessage("INFORMATION;The enemy escaped!"); + } + else + { + switch (index) + { + case 1: + enemyDamage = enemy.GetComponent().calculateDamage(); + break; + case 2: + enemyDamage = enemy.GetComponent().calculateHeavy(); + break; + } + } + + if (player.GetComponent().takeDamage(enemyDamage)) + { + uihandler.showDeathScreen(); + } + } + + private int secondChance() + { + int result = rand.Next(0, 3); + return result; + } +} diff --git a/Assets/Scripts/Fight.cs.meta b/Assets/Scripts/Fight.cs.meta new file mode 100644 index 0000000..23d84fc --- /dev/null +++ b/Assets/Scripts/Fight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ce357854cffde645bddea205b4381e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LogWriter.cs b/Assets/Scripts/LogWriter.cs new file mode 100644 index 0000000..13c2c67 --- /dev/null +++ b/Assets/Scripts/LogWriter.cs @@ -0,0 +1,80 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Scripts +{ + class LogWriter : MonoBehaviour + { + GameObject img; + GameObject txt; + List messages; + bool isDisplaying = false; + DateTime call; + + void Start() + { + img = GameObject.Find("MessageImage").gameObject; + txt = GameObject.Find("MessageText").gameObject; + messages = new List(); + } + + void Update() + { + if (messages.Count > 0 && GameObject.Find("Fight").transform.localScale.Equals(new Vector3(0, 0, 0))) + { + if (!isDisplaying) + { + writeMessage(); + } + else + { + hideMessage(); + } + } + } + + public void addMessage(string message) + { + messages.Add(message); + } + + public void writeMessage() + { + switch (messages[0].Split(';')[0]) + { + case "ERROR": + img.GetComponent().color = Color.red; + break; + case "INFORMATION": + img.GetComponent().color = Color.black; + break; + case "SUCCESS": + img.GetComponent().color = Color.green; + break; + case "WARNING": + img.GetComponent().color = Color.yellow; + break; + } + + txt.GetComponent().text = messages[0].Split(';')[1]; + gameObject.transform.localScale = new Vector3(1, 1, 1); + isDisplaying = true; + call = DateTime.Now; + } + + private void hideMessage() + { + if (call.AddSeconds(2).CompareTo(DateTime.Now) <= 0) + { + gameObject.transform.localScale = new Vector3(0, 0, 0); + isDisplaying = false; + messages.Remove(messages[0]); + } + } + } +} diff --git a/Assets/Scripts/LogWriter.cs.meta b/Assets/Scripts/LogWriter.cs.meta new file mode 100644 index 0000000..ed6a21b --- /dev/null +++ b/Assets/Scripts/LogWriter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c12bf8662ea7f9141960b628beeb3546 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Map.cs b/Assets/Scripts/Map.cs new file mode 100644 index 0000000..4af1678 --- /dev/null +++ b/Assets/Scripts/Map.cs @@ -0,0 +1,74 @@ +using Assets.Scripts; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Map : MonoBehaviour +{ + public Image city; + public Image plains; + public Image forest; + public Image stone; + public Image spawn; + public Image[] mapTiles; + + public void prepare(Dictionary tiles, GameObject currentTile) + { + destroyMap(); + generateMap(tiles, currentTile); + } + + private void destroyMap() + { + for (int i = 0; i < mapTiles.Length; i++) + { + mapTiles[i].color = Color.white; + } + } + + private void generateMap(Dictionary tiles, GameObject currentTile) + { + Vector3 current = currentTile.GetComponent().getPosition(); + + Vector3 position; + Color color; + + int posX = (int)current.x - 2; + int posZ = (int)current.z + 2; + for (int i = 0; i < mapTiles.Length; i++) + { + if (i == 5 || i == 10 || i == 15 || i == 20) + { + posX = (int)current.x - 2; + posZ--; + } + + position = new Vector3(posX, 0, posZ); + + if (tiles.ContainsKey(position)) + { + switch (tiles[position].name.Split('_')[0]) + { + case "StoneTile": + color = stone.color; + break; + case "CityTile": + color = city.color; + break; + case "Tile": + color = plains.color; + break; + case "TreeTile": + color = forest.color; + break; + default: + color = spawn.color; + break; + } + mapTiles[i].color = color; + } + posX++; + } + } +} diff --git a/Assets/Scripts/Map.cs.meta b/Assets/Scripts/Map.cs.meta new file mode 100644 index 0000000..d08209d --- /dev/null +++ b/Assets/Scripts/Map.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3a168312b9f89044eac3b72d87cde0ac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NPC.cs b/Assets/Scripts/NPC.cs new file mode 100644 index 0000000..f0b5fad --- /dev/null +++ b/Assets/Scripts/NPC.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NPC : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void interact() + { + + } +} diff --git a/Assets/Scripts/NPC.cs.meta b/Assets/Scripts/NPC.cs.meta new file mode 100644 index 0000000..82b37c2 --- /dev/null +++ b/Assets/Scripts/NPC.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87ac36bb4d63c7b4f901ce681578ca4b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/NoiseGenerator.cs b/Assets/Scripts/NoiseGenerator.cs new file mode 100644 index 0000000..7f86e92 --- /dev/null +++ b/Assets/Scripts/NoiseGenerator.cs @@ -0,0 +1,73 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NoiseGenerator +{ + public void applyTileNoise(GameObject tile) + { + Mesh mesh = tile.GetComponent().mesh; + Vector3[] vertices = mesh.vertices; + float[] samples = calculateSamples(tile); + for (int i = 0; i < samples.Length; i++) + { + vertices[i].y = samples[i] * 5; + } + applyMesh(tile, vertices, mesh); + } + + public void applyStoneTileNoise(GameObject tile) + { + Mesh mesh = tile.GetComponent().mesh; + Vector3[] vertices = mesh.vertices; + float[] samples = calculateSamples(tile); + for (int i = 0; i < samples.Length; i++) + { + vertices[i].y = samples[i] * 10; + } + applyMesh(tile, vertices, mesh); + } + + public void applyTreeTileNoise(GameObject tile) + { + Mesh mesh = tile.GetComponent().mesh; + Vector3[] vertices = mesh.vertices; + float[] samples = calculateSamples(tile); + for (int i = 0; i < samples.Length; i++) + { + vertices[i].y = samples[i] * 7.5f; + } + applyMesh(tile, vertices, mesh); + } + + public void applyCityTileNoise(GameObject tile) + { + //Currently no noise. (Objects floating) + } + + private float[] calculateSamples(GameObject tile) + { + Mesh mesh = tile.GetComponent().mesh; + Vector3[] vertices = mesh.vertices; + float[] samples = new float[vertices.Length - 1]; + for (int i = 0; i < vertices.Length; i++) + { + if (vertices[i].x != 5 && vertices[i].z != 5 && vertices[i].x != -5 && vertices[i].z != -5) + { + float xCord = tile.GetComponent().getPosition().x + vertices[i].x / (vertices.Length - 1) * 10; + float yCord = tile.GetComponent().getPosition().z + vertices[i].z / (vertices.Length - 1) * 10; + float sample = Mathf.PerlinNoise(xCord, yCord) - 0.5f; + samples[i] = sample; + } + } + return samples; + } + + private void applyMesh(GameObject tile, Vector3[] vertices, Mesh mesh) + { + mesh.vertices = vertices; + mesh.RecalculateBounds(); + mesh.RecalculateNormals(); + tile.GetComponent().sharedMesh = mesh; + } +} diff --git a/Assets/Scripts/NoiseGenerator.cs.meta b/Assets/Scripts/NoiseGenerator.cs.meta new file mode 100644 index 0000000..593bdb4 --- /dev/null +++ b/Assets/Scripts/NoiseGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae238f7dd6dcd124db5d74a1c506c439 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs new file mode 100644 index 0000000..36ed724 --- /dev/null +++ b/Assets/Scripts/Player.cs @@ -0,0 +1,441 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; +using Assets.Scripts.Classes; +using Assets.Scripts.Races; + +namespace Assets.Scripts +{ + public class Player : MonoBehaviour + { + public float speed = 5f; + System.Random rand = new System.Random(); + DateTime now; + UIHandler uihandler; + AudioHandler audioHandler; + int bobbingDirection = -1; + + string playername; + int health; + int maxHealth; + int maxSecondary; + int secondary; + int strength; + int dexterity; + int intelligence; + int level; + int experience; + int maxExperience; + BasicRace race; + BasicClass role; + BasicSkill[] skills = new BasicSkill[3]; + int points = 0; + bool isDodging = false; + + int killcount = -1; + int difficulty = 0; + + // Start is called before the first frame update + void Start() + { + uihandler = GameObject.Find("UIHandler").GetComponent(); + audioHandler = GameObject.Find("AudioHandler").GetComponent(); + } + + public void generatePlayer(BasicRace race, BasicClass role, string name, int difficulty) + { + playername = name; + health = 100; + maxHealth = 100; + maxSecondary = 20; + secondary = 20; + strength = 5; + dexterity = 5; + intelligence = 5; + experience = 0; + maxExperience = 10; + level = 0; + killcount = 0; + this.race = race; + this.race.applyBonus(this); + this.role = role; + this.role.applyBonus(this); + this.difficulty = difficulty; + generateSkills(); + } + + private void generateSkills() + { + switch (role.classname) + { + case "Warrior": + skills[0] = new BasicSkill(15,10,2,"Slash","Skills/Warrior/Slash",null); + skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null); + skills[2] = new BasicSkill(30, 30, 4, "Execution", "Skills/Warrior/Execution", null); + break; + case "Thief": + skills[0] = new BasicSkill(15, 10, 2, "Stab", "Skills/Thief/Stab", null); + skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null); + skills[2] = new BasicSkill(30, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null); + break; + case "Mage": + skills[0] = new BasicSkill(15, 10, 2, "Icicle", "Skills/Mage/Icicle", null); + skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null); + skills[2] = new BasicSkill(30, 30, 4, "Fireball", "Skills/Mage/Fireball", null); + break; + } + } + + public void changeStats(int strength, int health, int dexterity, int intelligence, int secondary) + { + this.maxHealth = this.maxHealth + health; + this.health = maxHealth; + this.maxSecondary = this.maxSecondary + secondary; + this.secondary = maxSecondary; + this.strength = this.strength + strength; + this.dexterity = this.dexterity + dexterity; + this.intelligence = this.intelligence + intelligence; + } + + // Update is called once per frame + void Update() + { + if (killcount != -1) + { + getRotation(); + regeneratePlayer(); + uihandler.adjustInformation(this); + } + } + + private void regeneratePlayer() + { + if (uihandler.state != UIState.FIGHT) + { + if (now == null) + { + now = DateTime.Now; + } + else + { + if (now.AddSeconds(10).CompareTo(DateTime.Now) <= 0) + { + now = DateTime.Now; + regainSecondary(5); + healPlayer(); + } + } + } + else + { + now = DateTime.Now; + } + } + + public void regainSecondary(int amount) + { + secondary = secondary + amount; + if (secondary >= maxSecondary) + { + secondary = maxSecondary; + } + } + + private void healPlayer() + { + health = health + 5; + if (health >= maxHealth) + { + health = maxHealth; + } + } + + public void move() + { + float x = Input.GetAxis("Horizontal"); + float z = Input.GetAxis("Vertical"); + + if (Input.GetKeyDown(KeyCode.Space)) + { + if ((int)(gameObject.GetComponent().velocity.y * 10) == 0) + { + gameObject.GetComponent().velocity = new Vector3(0, 5, 0); + audioHandler.playJump(); + } + } + + Vector3 movement = new Vector3(0, 0, z); + Vector3 rotation = new Vector3(0, x * 20, 0); + + gameObject.transform.Rotate(rotation * speed * Time.deltaTime); + gameObject.transform.Translate(movement * speed * Time.deltaTime); + + if (z != 0) + { + GameObject camera = GameObject.Find("Main Camera"); + + if (camera.transform.localPosition.y >= 0.5) + { + bobbingDirection = -1; + } + else if (camera.transform.localPosition.y <= 0.3) + { + bobbingDirection = 1; + } + + camera.transform.Translate(new Vector3(0, bobbingDirection, 0) * Time.deltaTime / 2); + } + } + + public void getRotation() + { + GameObject.Find("North").GetComponent().color = Color.white; + GameObject.Find("East").GetComponent().color = Color.white; + GameObject.Find("South").GetComponent().color = Color.white; + GameObject.Find("West").GetComponent().color = Color.white; + float rotation = gameObject.transform.rotation.eulerAngles.y; + if (rotation < 0) + { + rotation += 360; + } + if (rotation <= 44 || rotation >= 315) + { + GameObject.Find("North").GetComponent().color = Color.red; + } + else if (rotation >= 45 && rotation <= 134) + { + GameObject.Find("East").GetComponent().color = Color.red; + } + else if (rotation >= 135 && rotation <= 224) + { + GameObject.Find("South").GetComponent().color = Color.red; + } + else if (rotation >= 225 && rotation <= 314) + { + GameObject.Find("West").GetComponent().color = Color.red; + } + } + + public int[] getStats() + { + int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points}; + return result; + } + + public void displaySkill(int index, GameObject image, GameObject desc) + { + skills[index].display(image, desc, secondary); + } + + public int calculateDamage() + { + int result; + int bonus = 0; + if (isCrit()) + { + bonus = strength * 2; + } + result = strength + bonus + 5; + switch (difficulty) + { + case 0: + result = result * 2; + break; + case 1: + //Default difficulty + break; + case 2: + result = result / 2; + break; + } + return result; + } + + public void updateKillcount(GameObject gameObject) + { + gameObject.GetComponent().text = "Slimes: " + killcount + "/" + (20 * (difficulty + 1)); + } + + public int castSkill(int index) + { + int damage = 0; + if (skills[index].canPlayerCast(secondary)) + { + if (index == 1) + { + isDodging = true; + } + secondary = secondary - skills[index].getSecondaryConsumption(); + if (role.classname == "Wizard") + { + damage = skills[index].calculateDamage(intelligence, isCrit()); + } + else + { + damage = skills[index].calculateDamage(strength, isCrit()); + } + + switch (difficulty) + { + case 0: + damage = damage * 2; + break; + case 1: + //Default difficulty + break; + case 2: + damage = damage / 2; + break; + } + skills[index].playSound(audioHandler); + } + return damage; + } + + public void reduceCooldown(int index) + { + for (int i = 0; i < skills.Length; i++) + { + if (i != index) + { + skills[i].reduceCooldown(); + } + } + } + + public bool isCrit() + { + return rand.Next(1, 101) <= dexterity; + } + + public int getKillCount() + { + return killcount; + } + + public bool takeDamage(int amount) + { + if (amount > 0) + { + if (isDodging) + { + isDodging = false; + } + else + { + if (rand.Next(1, 101) > dexterity + (intelligence / 2)) + { + health = health - amount; + audioHandler.playDamage(); + } + } + } + return health <= 0; + } + + public void enemyKilled() + { + uihandler.showMessage("SUCCESS;You killed your enemy!"); + killcount++; + if (killcount == 30 * (difficulty + 1) && GameObject.Find("Worldgenerator").GetComponent().gameWon()) + { + uihandler.showMessage("SUCCESS;You won the game!"); + } + } + + public void gainExperience(int amount) + { + experience = experience + amount; + if (experience >= maxExperience) + { + experience = experience - maxExperience; + maxExperience = maxExperience * 2; + level++; + uihandler.showMessage("SUCCESS;You gained a level!"); + points = points + 3; + audioHandler.playLevelUp(); + } + } + + public void updateName(Text nameUI) + { + nameUI.text = playername + " (" + race.racename + "/" + role.classname + ", Lvl. " + level + ")"; + } + + public void updateNameHUD(Text nameUI) + { + nameUI.text = playername + "\n\r" + race.racename + "/" + role.classname + "\r\n Lvl. " + level; + } + + public void upgradeStrength() + { + if (points > 0) + { + strength++; + points--; + } + else + { + uihandler.showMessage("ERROR;You don't have enough points!"); + } + } + + public void upgradeDexterity() + { + if (points > 0) + { + dexterity++; + points--; + } + else + { + uihandler.showMessage("ERROR;You don't have enough points!"); + } + } + + public void upgradeIntelligence() + { + if (points > 0) + { + intelligence++; + points--; + } + else + { + uihandler.showMessage("ERROR;You don't have enough points!"); + } + } + + public void upgradeHealth() + { + if (points > 0) + { + maxHealth = maxHealth + 5; + health = maxHealth; + points--; + } + else + { + uihandler.showMessage("ERROR;You don't have enough points!"); + } + } + + public void upgradeSecondary() + { + if (points > 0) + { + maxSecondary = maxSecondary + 5; + secondary = maxSecondary; + points--; + } + else + { + uihandler.showMessage("ERROR;You don't have enough points!"); + } + } + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file mode 100644 index 0000000..e492561 --- /dev/null +++ b/Assets/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6eac15f641a82224c87a6ada5746d64b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerCamera.cs b/Assets/Scripts/PlayerCamera.cs new file mode 100644 index 0000000..f3e4e70 --- /dev/null +++ b/Assets/Scripts/PlayerCamera.cs @@ -0,0 +1,87 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Scripts +{ + public class PlayerCamera : MonoBehaviour + { + UIHandler uihandler; + // Start is called before the first frame update + void Start() + { + uihandler = GameObject.Find("UIHandler").GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + + private void FixedUpdate() + { + showInformation(); + } + + public GameObject interactWithObject() + { + RaycastHit hit; + if (Physics.Raycast(transform.position, transform.forward, out hit, 3)) + { + if (hit.collider.gameObject.tag.ToLower().Contains("object")) + { + return hit.collider.gameObject; + } + } + return null; + } + + void showInformation() + { + RaycastHit hit; + if (Physics.Raycast(transform.position, transform.forward, out hit, Mathf.Infinity)) + { + if (hit.collider.gameObject.tag.ToLower().Contains("object")) + { + string obj = hit.collider.gameObject.tag.Split(':')[1]; + switch (obj.ToLower()) + { + case "tree": + displayInformation("Tree"); + break; + case "stone": + displayInformation("Stone"); + break; + case "npc": + displayInformation("NPC"); + break; + case "enemy": + displayInformation(hit.collider.gameObject.GetComponent().getEnemyName()); + break; + case "city": + displayInformation("City"); + break; + } + } + } + else + { + uihandler.hideInformation(); + } + } + + private void displayInformation(string information) + { + if (!uihandler.isPlayerInFight()) + { + uihandler.displayInformation(information); + } + else + { + uihandler.hideInformation(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerCamera.cs.meta b/Assets/Scripts/PlayerCamera.cs.meta new file mode 100644 index 0000000..28d4c16 --- /dev/null +++ b/Assets/Scripts/PlayerCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0dafbb406c854e141ba4c7f354514063 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races.meta b/Assets/Scripts/Races.meta new file mode 100644 index 0000000..ecc5afb --- /dev/null +++ b/Assets/Scripts/Races.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5ee96bf6174d0474c805836425ba155d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/BasicRace.cs b/Assets/Scripts/Races/BasicRace.cs new file mode 100644 index 0000000..9bdcfb1 --- /dev/null +++ b/Assets/Scripts/Races/BasicRace.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + public class BasicRace + { + public string racename; + protected int dexterityBonus; + protected int intelligenceBonus; + protected int strengthBonus; + protected int healthBonus; + protected int secondaryBonus; + + public BasicRace() + { + racename = ""; + dexterityBonus = 0; + intelligenceBonus = 0; + strengthBonus = 0; + healthBonus = 0; + secondaryBonus = 0; + } + + public void applyBonus(Player player) + { + player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus); + } + } +} diff --git a/Assets/Scripts/Races/BasicRace.cs.meta b/Assets/Scripts/Races/BasicRace.cs.meta new file mode 100644 index 0000000..9145601 --- /dev/null +++ b/Assets/Scripts/Races/BasicRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d7205b9e587ea844a590901f6ab3118 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/DwarvenRace.cs b/Assets/Scripts/Races/DwarvenRace.cs new file mode 100644 index 0000000..a112958 --- /dev/null +++ b/Assets/Scripts/Races/DwarvenRace.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + class DwarvenRace : BasicRace + { + public DwarvenRace() : base() + { + racename = "Dwarf"; + dexterityBonus = 1; + intelligenceBonus = 0; + strengthBonus = 2; + healthBonus = 10; + secondaryBonus = -10; + } + } +} diff --git a/Assets/Scripts/Races/DwarvenRace.cs.meta b/Assets/Scripts/Races/DwarvenRace.cs.meta new file mode 100644 index 0000000..9688496 --- /dev/null +++ b/Assets/Scripts/Races/DwarvenRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 33997d803fe792b498271ab199504f27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/ElvenRace.cs b/Assets/Scripts/Races/ElvenRace.cs new file mode 100644 index 0000000..6d0ed4a --- /dev/null +++ b/Assets/Scripts/Races/ElvenRace.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + class ElvenRace : BasicRace + { + public ElvenRace() : base() + { + racename = "Elf"; + dexterityBonus = 2; + intelligenceBonus = 3; + strengthBonus = -2; + healthBonus = 0; + secondaryBonus = 20; + } + } +} diff --git a/Assets/Scripts/Races/ElvenRace.cs.meta b/Assets/Scripts/Races/ElvenRace.cs.meta new file mode 100644 index 0000000..74354c9 --- /dev/null +++ b/Assets/Scripts/Races/ElvenRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 887319a01dbcc7146813838a0f824cdf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/GiantRace.cs b/Assets/Scripts/Races/GiantRace.cs new file mode 100644 index 0000000..2dac326 --- /dev/null +++ b/Assets/Scripts/Races/GiantRace.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + class GiantRace : BasicRace + { + public GiantRace() : base() + { + racename = "Giant"; + dexterityBonus = 0; + intelligenceBonus = -3; + strengthBonus = 2; + healthBonus = 20; + secondaryBonus = -10; + } + } +} diff --git a/Assets/Scripts/Races/GiantRace.cs.meta b/Assets/Scripts/Races/GiantRace.cs.meta new file mode 100644 index 0000000..1bfbdfb --- /dev/null +++ b/Assets/Scripts/Races/GiantRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4211e7c55cb15f44c855072c2d94d1d1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/GoblinRace.cs b/Assets/Scripts/Races/GoblinRace.cs new file mode 100644 index 0000000..fb0dbca --- /dev/null +++ b/Assets/Scripts/Races/GoblinRace.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + class GoblinRace : BasicRace + { + public GoblinRace() : base() + { + racename = "Goblin"; + dexterityBonus = 3; + intelligenceBonus = -1; + strengthBonus = -2; + healthBonus = -10; + secondaryBonus = -10; + } + } +} diff --git a/Assets/Scripts/Races/GoblinRace.cs.meta b/Assets/Scripts/Races/GoblinRace.cs.meta new file mode 100644 index 0000000..53bfac4 --- /dev/null +++ b/Assets/Scripts/Races/GoblinRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 882772f2b274cbf4082a5df89b98c49d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Races/HumanRace.cs b/Assets/Scripts/Races/HumanRace.cs new file mode 100644 index 0000000..da3aa9b --- /dev/null +++ b/Assets/Scripts/Races/HumanRace.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Races +{ + class HumanRace : BasicRace + { + public HumanRace() : base() + { + racename = "Human"; + dexterityBonus = 0; + intelligenceBonus = 0; + strengthBonus = 0; + healthBonus = 0; + secondaryBonus = 0; + } + } +} diff --git a/Assets/Scripts/Races/HumanRace.cs.meta b/Assets/Scripts/Races/HumanRace.cs.meta new file mode 100644 index 0000000..2d6d24d --- /dev/null +++ b/Assets/Scripts/Races/HumanRace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2dbb989f6aa8fc84085a77f592987411 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes.meta b/Assets/Scripts/Slimes.meta new file mode 100644 index 0000000..d96888b --- /dev/null +++ b/Assets/Scripts/Slimes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bc482ea949740254194d33b97307a7cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/BasicSlime.cs b/Assets/Scripts/Slimes/BasicSlime.cs new file mode 100644 index 0000000..c77ea30 --- /dev/null +++ b/Assets/Scripts/Slimes/BasicSlime.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + public class BasicSlime + { + protected int health; + protected int maxHealth; + protected int maxSecondary; + protected int secondary; + protected int strength; + protected int dexterity; + protected int intelligence; + protected int level; + protected int experience; + + public BasicSlime(Player player) + { + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, playerlevel}; + int[] playerStats = player.getStats(); + maxHealth = playerStats[1]; + health = maxHealth; + maxSecondary = playerStats[3]; + secondary = maxSecondary; + strength = playerStats[4]; + dexterity = playerStats[5]; + intelligence = playerStats[6]; + experience = (int)(10 + playerStats[7] * 1.5f); + level = playerStats[7]; + } + + public int[] getStats() + { + int[] result = { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence }; + return result; + } + + public bool takeDamage(int amount, System.Random rand) + { + if (rand.Next(1, 101) > dexterity + (intelligence / 2)) + { + health = health - amount; + } + return health <= 0; + } + + public int calculateHeavy(System.Random rand) + { + int result = 0; + if (secondary >= maxSecondary / 2) + { + int bonus = 0; + if (rand.Next(1, 101) <= dexterity) + { + bonus = strength * 2; + } + result = strength + bonus + 10; + secondary = secondary - (maxSecondary / 2); + } + return result; + } + + public int calculateDamage(System.Random rand) + { + int result; + int bonus = 0; + if (rand.Next(1, 101) <= dexterity) + { + bonus = strength * 2; + } + result = strength + bonus + 5; + return result; + } + + public int getExperience() + { + return experience; + } + } +} diff --git a/Assets/Scripts/Slimes/BasicSlime.cs.meta b/Assets/Scripts/Slimes/BasicSlime.cs.meta new file mode 100644 index 0000000..f4adc74 --- /dev/null +++ b/Assets/Scripts/Slimes/BasicSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10a03b21cc65dd64db3f88e6000e7d42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/BossSlime.cs b/Assets/Scripts/Slimes/BossSlime.cs new file mode 100644 index 0000000..c2004cf --- /dev/null +++ b/Assets/Scripts/Slimes/BossSlime.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class BossSlime : BasicSlime + { + public BossSlime(Player player) : base(player) + { + intelligence = intelligence + 5; + strength = strength + 10; + maxHealth = maxHealth + 40; + health = maxHealth; + maxSecondary = maxSecondary + 20; + dexterity = dexterity + 5; + secondary = maxSecondary; + experience = experience * 2; + } + } +} diff --git a/Assets/Scripts/Slimes/BossSlime.cs.meta b/Assets/Scripts/Slimes/BossSlime.cs.meta new file mode 100644 index 0000000..86ceec2 --- /dev/null +++ b/Assets/Scripts/Slimes/BossSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f4bf4ca6466f624da5700a719049d53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/MageSlime.cs b/Assets/Scripts/Slimes/MageSlime.cs new file mode 100644 index 0000000..3e4c741 --- /dev/null +++ b/Assets/Scripts/Slimes/MageSlime.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + public class MageSlime : BasicSlime + { + public MageSlime(Player player) : base(player) + { + intelligence = intelligence + 2; + strength = strength - 2; + maxHealth = maxHealth - 10; + health = maxHealth; + maxSecondary = maxSecondary + 10; + dexterity = dexterity - 2; + secondary = maxSecondary; + } + } +} diff --git a/Assets/Scripts/Slimes/MageSlime.cs.meta b/Assets/Scripts/Slimes/MageSlime.cs.meta new file mode 100644 index 0000000..715a584 --- /dev/null +++ b/Assets/Scripts/Slimes/MageSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 879d7335690dea74f8be9d3b27a56b44 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/MetalSlime.cs b/Assets/Scripts/Slimes/MetalSlime.cs new file mode 100644 index 0000000..68e4a81 --- /dev/null +++ b/Assets/Scripts/Slimes/MetalSlime.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class MetalSlime : BasicSlime + { + public MetalSlime(Player player) : base(player) + { + //intelligence = intelligence; + strength = strength + 2; + maxHealth = maxHealth + 10; + health = maxHealth; + //maxSecondary = maxSecondary; + //dexterity = dexterity; + //secondary = maxSecondary; + } + } +} diff --git a/Assets/Scripts/Slimes/MetalSlime.cs.meta b/Assets/Scripts/Slimes/MetalSlime.cs.meta new file mode 100644 index 0000000..da893f8 --- /dev/null +++ b/Assets/Scripts/Slimes/MetalSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a3d743ccb908a84a8ea47b1d8786405 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/MiniBossSlime.cs b/Assets/Scripts/Slimes/MiniBossSlime.cs new file mode 100644 index 0000000..edd21fb --- /dev/null +++ b/Assets/Scripts/Slimes/MiniBossSlime.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class MiniBossSlime : BasicSlime + { + public MiniBossSlime(Player player) : base(player) + { + intelligence = intelligence + 3; + strength = strength + 3; + maxHealth = maxHealth + 20; + health = maxHealth; + maxSecondary = maxSecondary + 20; + dexterity = dexterity + 3; + secondary = maxSecondary; + experience = (int)(experience + experience * 0.5f); + } + } +} diff --git a/Assets/Scripts/Slimes/MiniBossSlime.cs.meta b/Assets/Scripts/Slimes/MiniBossSlime.cs.meta new file mode 100644 index 0000000..44cfd83 --- /dev/null +++ b/Assets/Scripts/Slimes/MiniBossSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 05539a1b68bd2d84ba3b2d01298101c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/NormalSlime.cs b/Assets/Scripts/Slimes/NormalSlime.cs new file mode 100644 index 0000000..731d4ad --- /dev/null +++ b/Assets/Scripts/Slimes/NormalSlime.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class NormalSlime : BasicSlime + { + public NormalSlime(Player player) : base(player) + { + maxHealth = maxHealth + 10; + health = maxHealth; + maxSecondary = maxSecondary + 10; + secondary = maxSecondary; + strength = strength - 2; + dexterity = dexterity - 2; + intelligence = intelligence - 2; + } + } +} diff --git a/Assets/Scripts/Slimes/NormalSlime.cs.meta b/Assets/Scripts/Slimes/NormalSlime.cs.meta new file mode 100644 index 0000000..bcddcae --- /dev/null +++ b/Assets/Scripts/Slimes/NormalSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 291ac333aaf45f64f9b06b041736a0a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/SlimeFactory.cs b/Assets/Scripts/Slimes/SlimeFactory.cs new file mode 100644 index 0000000..2a4809d --- /dev/null +++ b/Assets/Scripts/Slimes/SlimeFactory.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class SlimeFactory + { + public NormalSlime generateNormalSlime(Player player) + { + return new NormalSlime(player); + } + + public MageSlime generateMageSlime(Player player) + { + return new MageSlime(player); + } + + public MetalSlime generateMetalSlime(Player player) + { + return new MetalSlime(player); + } + + public MiniBossSlime generateMiniBossSlime(Player player) + { + return new MiniBossSlime(player); + } + + public WarriorSlime generateWarriorSlime(Player player) + { + return new WarriorSlime(player); + } + + public WaterSlime generateWaterSlime(Player player) + { + return new WaterSlime(player); + } + + public BossSlime generateBossSlime(Player player) + { + return new BossSlime(player); + } + } +} diff --git a/Assets/Scripts/Slimes/SlimeFactory.cs.meta b/Assets/Scripts/Slimes/SlimeFactory.cs.meta new file mode 100644 index 0000000..502227f --- /dev/null +++ b/Assets/Scripts/Slimes/SlimeFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bec7e4d4999a7d242bd4cc4cf996c183 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/WarriorSlime.cs b/Assets/Scripts/Slimes/WarriorSlime.cs new file mode 100644 index 0000000..bbf0713 --- /dev/null +++ b/Assets/Scripts/Slimes/WarriorSlime.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class WarriorSlime : BasicSlime + { + public WarriorSlime(Player player) : base(player) + { + intelligence = intelligence - 2; + strength = strength + 2; + maxHealth = maxHealth + 10; + health = maxHealth; + //maxSecondary = maxSecondary; + //dexterity = dexterity; + //secondary = maxSecondary; + } + } +} diff --git a/Assets/Scripts/Slimes/WarriorSlime.cs.meta b/Assets/Scripts/Slimes/WarriorSlime.cs.meta new file mode 100644 index 0000000..bfae148 --- /dev/null +++ b/Assets/Scripts/Slimes/WarriorSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e93c75883af91bd46b384952c35db9b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimes/WaterSlime.cs b/Assets/Scripts/Slimes/WaterSlime.cs new file mode 100644 index 0000000..13a0cb9 --- /dev/null +++ b/Assets/Scripts/Slimes/WaterSlime.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts.Slimes +{ + class WaterSlime : BasicSlime + { + public WaterSlime(Player player) : base(player) + { + //intelligence = intelligence; + //strength = strength; + maxHealth = maxHealth + 10; + health = maxHealth; + maxSecondary = maxSecondary + 10; + dexterity = dexterity + 2; + secondary = maxSecondary; + } + } +} diff --git a/Assets/Scripts/Slimes/WaterSlime.cs.meta b/Assets/Scripts/Slimes/WaterSlime.cs.meta new file mode 100644 index 0000000..e06e0d1 --- /dev/null +++ b/Assets/Scripts/Slimes/WaterSlime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ea5cb52f1beba147a695af67d5d622f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tile.cs b/Assets/Scripts/Tile.cs new file mode 100644 index 0000000..b0b2aab --- /dev/null +++ b/Assets/Scripts/Tile.cs @@ -0,0 +1,204 @@ +using Assets.Scripts; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Tile : MonoBehaviour +{ + Vector3 position; + float borderNorth; + float borderEast; + float borderSouth; + float borderWest; + System.Random rand = new System.Random(); + string tilename; + GameObject contentGenerator; + + List aliveEnemies = new List(); + List deadEnemies = new List(); + + public void generateTile(Vector3 pos, string name) + { + tilename = name; + contentGenerator = GameObject.Find("ContentGenerator"); + setPosition(pos); + setBorders(); + generateContent(); + } + + public void setBorders() + { + borderNorth = position.z * 100 + 50; + borderEast = position.x * 100 + 50; + borderSouth = position.z * 100 - 50; + borderWest = position.x * 100 - 50; + } + + public void generateContent() + { + if (!tilename.ToLower().Equals("City")) + { + foreach (Vector3 position in getSpawnLocations()) + { + spawnObject(position); + } + } + } + + public List getSpawnLocations() + { + List list = new List(); + int xChange = 0; + int zChange = 0; + for (float i = borderNorth - 10; i >= borderSouth + 10; i = i - 10) + { + for (float j = borderWest + 10; j <= borderEast - 10; j = j + 10) + { + xChange = rand.Next(-4, +4); + zChange = rand.Next(-4, +4); + list.Add(new Vector3(j + xChange, 5, i + zChange)); + } + } + return list; + } + + public void spawnObject(Vector3 position) + { + int chance = rand.Next(1, 101); + if (chance >= 50) + { + GameObject content = contentGenerator.GetComponent().generateContent(tilename); + if (content != null) + { + GameObject obj = Instantiate(content, position, Quaternion.identity); + obj.transform.parent = gameObject.transform; + if (obj.tag.Contains("Enemy")) + { + aliveEnemies.Add(obj); + } + } + } + } + + public void setPosition(Vector3 position) + { + this.position = position; + } + + public Vector3 getPosition() + { + return position; + } + + public bool leftTile(float playerX, float playerZ) + { + bool result = false; + if (playerX >= borderEast + 10 || playerX <= borderWest - 10 || playerZ >= borderNorth + 10 || playerZ <= borderSouth - 10) + { + changeRenderer(); + result = true; + } + return result; + } + + public void changeRenderer() + { + foreach (Rigidbody rigid in gameObject.GetComponentsInChildren()) + { + if (!deadEnemies.Contains(rigid.gameObject)) + { + rigid.useGravity = !rigid.useGravity; + } + } + + foreach (Renderer rend in gameObject.GetComponentsInChildren()) + { + if (!deadEnemies.Contains(rend.gameObject)) + { + rend.enabled = !rend.enabled; + } + } + + foreach (Collider col in gameObject.GetComponentsInChildren()) + { + if (!deadEnemies.Contains(col.gameObject)) + { + col.enabled = !col.enabled; + } + } + } + + public void resetSpawn() + { + foreach (Rigidbody rigid in gameObject.GetComponentsInChildren()) + { + rigid.useGravity = true; + } + + foreach (Renderer rend in gameObject.GetComponentsInChildren()) + { + rend.enabled = true; + } + + foreach (Collider col in gameObject.GetComponentsInChildren()) + { + col.enabled = true; + } + } + + public bool enteredTile(float playerX, float playerZ) + { + bool result = false; + if (playerX <= borderEast && playerX >= borderWest && playerZ <= borderNorth && playerZ >= borderSouth) + { + result = true; + } + return result; + } + + public Vector3 needConnectedTile(float playerX, float playerZ) + { + Vector3 result = new Vector3(position.x, 1, position.z); + if (playerX >= borderEast - 10) + { + result.x = result.x + 1; + result.y = 0; + } + else if(playerX <= borderWest + 10) + { + result.x = result.x - 1; + result.y = 0; + } + + if (playerZ >= borderNorth - 10) + { + result.z = result.z + 1; + result.y = 0; + } + else if(playerZ <= borderSouth + 10) + { + result.z = result.z - 1; + result.y = 0; + } + return result; + } + + public bool removeConnectedTiles(float playerX, float playerZ) + { + bool result = false; + if (playerX <= borderEast - 10 && playerX >= borderWest + 10 && playerZ <= borderNorth - 10 && playerZ >= borderSouth + 10) + { + result = true; + } + return result; + } + + public void enemyKilled(GameObject enemy) + { + deadEnemies.Add(enemy); + enemy.GetComponent().useGravity = false; + enemy.GetComponent().enabled = false; + enemy.GetComponent().enabled = false; + aliveEnemies.Remove(enemy); + } +} diff --git a/Assets/Scripts/Tile.cs.meta b/Assets/Scripts/Tile.cs.meta new file mode 100644 index 0000000..ad2e205 --- /dev/null +++ b/Assets/Scripts/Tile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c137a267f9c5b424ba76ed1d54cde205 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UIHandler.cs b/Assets/Scripts/UIHandler.cs new file mode 100644 index 0000000..647844c --- /dev/null +++ b/Assets/Scripts/UIHandler.cs @@ -0,0 +1,555 @@ +using Assets.Scripts.Classes; +using Assets.Scripts.Races; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace Assets.Scripts +{ + public class UIHandler : MonoBehaviour + { + public GameObject map; + public GameObject compass; + public GameObject information; + public GameObject fight; + public GameObject message; + public GameObject charactersheet; + public GameObject deathscreen; + public GameObject mainMenu; + public GameObject options; + public GameObject characterCreation; + public GameObject pauseMenu; + public GameObject playerHUD; + public GameObject questlog; + public GameObject tutorial; + + public UIState state; + + // Start is called before the first frame update + void Start() + { + options.SetActive(false); + hideOtherElements(mainMenu); + state = UIState.MAINMENU; + } + + // Update is called once per frame + void Update() + { + if (state == UIState.GAME) + { + updatePlayerHUD(); + Cursor.visible = false; + } + else + { + if (state != UIState.FIGHT && state != UIState.MAP && state != UIState.QUEST) + { + Cursor.visible = true; + } + } + } + + private void updatePlayerHUD() + { + updateHUD(GameObject.Find("Player").GetComponent()); + } + + public bool canPlayerMove() + { + if (state == UIState.GAME || state == UIState.MAP || state == UIState.CHARACTER || state == UIState.QUEST) + { + return true; + } + return false; + } + + public bool isPlayerInFight() + { + return state == UIState.FIGHT; + } + + public void startGame() + { + int index = GameObject.Find("dropSize").GetComponent().value; + int cityAmount = 0; + switch (index) + { + case 0: + cityAmount = 5; + break; + case 1: + cityAmount = 10; + break; + case 2: + cityAmount = 20; + break; + case 3: + cityAmount = 40; + break; + } + GameObject.Find("WorldGenerator").GetComponent().resetGame(cityAmount); + setPlayerInformation(); + tutorial.transform.localScale = new Vector3(0,0,0); + compass.transform.localScale = new Vector3(1, 1, 1); + showHUD(); + state = UIState.GAME; + EventSystem.current.SetSelectedGameObject(null); + } + + private void setPlayerInformation() + { + string name = GameObject.Find("inName").GetComponent().text; + int role = GameObject.Find("dropClass").GetComponent().value; + int race = GameObject.Find("dropRace").GetComponent().value; + BasicRace playerRace = new BasicRace(); + BasicClass playerClass = new BasicClass(); + switch (role) + { + case 0: + playerClass = new WarriorClass(); + break; + case 1: + playerClass = new MageClass(); + break; + case 2: + playerClass = new ThiefClass(); + break; + } + switch (race) + { + case 0: + playerRace = new HumanRace(); + break; + case 1: + playerRace = new ElvenRace(); + break; + case 2: + playerRace = new DwarvenRace(); + break; + case 3: + playerRace = new GoblinRace(); + break; + case 4: + playerRace = new GiantRace(); + break; + } + GameObject.Find("Player").GetComponent().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent().value); + } + + public void switchMap() + { + if (state == UIState.MAP) + { + closeMap(); + } + else + { + openMap(); + } + } + + public void switchCharactersheet() + { + if (state == UIState.CHARACTER) + { + closeCharactersheet(); + } + else + { + openCharactersheet(); + } + } + + public void openCharacterCreation() + { + mainMenu.transform.localScale = new Vector3(0, 0, 0); + characterCreation.transform.localScale = new Vector3(1, 1, 1); + state = UIState.CHARACTERCREATION; + } + + public void closeCharacterCreation() + { + characterCreation.transform.localScale = new Vector3(0, 0, 0); + state = UIState.MAINMENU; + openMainMenu(); + } + + public void openOptions() + { + options.SetActive(true); + hideOtherElements(options); + if (state == UIState.MAINMENU) + { + state = UIState.OPTIONS; + } + else + { + state = UIState.PAUSEOPTIONS; + } + GameObject.Find("ScrollbarOptions").GetComponent().value = 1f; + + } + + public void closeOptions() + { + options.SetActive(false); + if (state == UIState.PAUSEOPTIONS) + { + state = UIState.PAUSE; + openPauseMenu(); + } + else + { + state = UIState.MAINMENU; + openMainMenu(); + } + } + + public void openCharactersheet() + { + hideOtherElements(charactersheet); + state = UIState.CHARACTER; + } + + public void closeCharactersheet() + { + charactersheet.transform.localScale = new Vector3(0, 0, 0); + state = UIState.GAME; + } + + public void openMap() + { + hideOtherElements(map); + map.transform.localScale = new Vector3(1, 1, 1); + state = UIState.MAP; + } + + public void closeMap() + { + map.transform.localScale = new Vector3(0, 0, 0); + state = UIState.GAME; + } + + public void openFight() + { + GameObject.Find("txtRounds").GetComponent().text = "-1"; + hideOtherElements(fight); + state = UIState.FIGHT; + } + + public void closeFight() + { + fight.transform.localScale = new Vector3(0, 0, 0); + showHUD(); + state = UIState.GAME; + } + + public void showHUD() + { + playerHUD.transform.localScale = new Vector3(1,1,1); + } + + public void openMainMenu() + { + hideOtherElements(mainMenu); + state = UIState.MAINMENU; + } + + public void switchPauseMenu() + { + if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.MAP || state == UIState.PAUSE || state == UIState.QUEST) + { + if (state == UIState.PAUSE) + { + closePauseMenu(); + } + else + { + openPauseMenu(); + } + } + } + + public void switchQuestLog() + { + if (state == UIState.QUEST) + { + closeQuestLog(); + } + else + { + openQuestLog(); + } + } + + public void openQuestLog() + { + state = UIState.QUEST; + hideOtherElements(questlog); + GameObject.Find("Player").GetComponent().updateKillcount(GameObject.Find("txtSlimesKilled")); + GameObject.Find("WorldGenerator").GetComponent().updateCityCount(GameObject.Find("txtCitiesFound")); + } + + public void closeQuestLog() + { + questlog.transform.localScale = new Vector3(0,0,0); + compass.transform.localScale = new Vector3(1, 1, 1); + state = UIState.GAME; + showHUD(); + } + + public void adaptScreen() + { + GameObject resolution = GameObject.Find("dropResolution"); + GameObject mode = GameObject.Find("dropMode"); + + switch (resolution.GetComponent().value) + { + case 0: + Screen.SetResolution(800,600, Screen.fullScreenMode); + break; + case 1: + Screen.SetResolution(1280, 800, Screen.fullScreenMode); + break; + case 2: + Screen.SetResolution(1920,1080, Screen.fullScreenMode); + break; + } + + switch (mode.GetComponent().value) + { + case 0: + if (Screen.fullScreenMode != FullScreenMode.Windowed) + { + Screen.fullScreenMode = FullScreenMode.Windowed; + } + break; + case 1: + if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen) + { + Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen; + } + break; + case 2: + if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow) + { + Screen.fullScreenMode = FullScreenMode.FullScreenWindow; + } + break; + } + } + + public void openPauseMenu() + { + hideOtherElements(pauseMenu); + state = UIState.PAUSE; + } + + public void closePauseMenu() + { + pauseMenu.transform.localScale = new Vector3(0, 0, 0); + compass.transform.localScale = new Vector3(1,1,1); + playerHUD.transform.localScale = new Vector3(1, 1, 1); + state = UIState.GAME; + } + + public void showDeathScreen() + { + state = UIState.DEATH; + hideOtherElements(deathscreen); + } + + public void hideOtherElements(GameObject obj) + { + for (int i = 0; i < GameObject.Find("Canvas").transform.childCount; i++) + { + if (!GameObject.Find("Canvas").transform.GetChild(i).gameObject.Equals(obj)) + { + GameObject.Find("Canvas").transform.GetChild(i).localScale = new Vector3(0, 0, 0); + } + } + obj.transform.localScale = new Vector3(1, 1, 1); + } + + public void displayInformation(string information) + { + GameObject.Find("txtObjectName").GetComponent().text = information; + this.information.transform.localScale = new Vector3(1, 1, 1); + } + + public void hideInformation() + { + information.transform.localScale = new Vector3(0, 0, 0); + } + + public void showMessage(string message) + { + this.message.GetComponent().addMessage(message); + } + + public void updateFightInterface(GameObject enemy, GameObject player) + { + updateFightInterfacePlayer(player); + updateFightInterfaceEnemy(enemy); + updateFightInterfaceActions(player); + GameObject.Find("txtRounds").GetComponent().text = (int.Parse(GameObject.Find("txtRounds").GetComponent().text) + 1).ToString(); + } + + private void updateFightInterfaceActions(GameObject player) + { + GameObject actionFour = GameObject.Find("action4"); + GameObject actionFive = GameObject.Find("action5"); + GameObject actionSix = GameObject.Find("action6"); + + player.GetComponent().displaySkill(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject); + player.GetComponent().displaySkill(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject); + player.GetComponent().displaySkill(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject); + } + + private void updateFightInterfacePlayer(GameObject player) + { + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence }; + int[] playerStats = player.GetComponent().getStats(); + + GameObject foreground = GameObject.Find("healthForegroundPlayer"); + GameObject background = GameObject.Find("healthBackgroundPlayer"); + GameObject text = GameObject.Find("healthTextPlayer"); + updateBar(foreground, background, text, playerStats[1], playerStats[0]); + + foreground = GameObject.Find("secondaryForegroundPlayer"); + background = GameObject.Find("secondaryBackgroundPlayer"); + text = GameObject.Find("secondaryTextPlayer"); + updateBar(foreground, background, text, playerStats[3], playerStats[2]); + } + + private void updateFightInterfaceEnemy(GameObject enemy) + { + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence }; + int[] enemyStats = enemy.GetComponent().getStats(); + + GameObject foreground = GameObject.Find("healthForegroundEnemy"); + GameObject background = GameObject.Find("healthBackgroundEnemy"); + GameObject text = GameObject.Find("healthTextEnemy"); + updateBar(foreground, background, text, enemyStats[1], enemyStats[0]); + + foreground = GameObject.Find("secondaryForegroundEnemy"); + background = GameObject.Find("secondaryBackgroundEnemy"); + text = GameObject.Find("secondaryTextEnemy"); + updateBar(foreground, background, text, enemyStats[3], enemyStats[2]); + } + + public void adjustInformation(Player player) + { + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points}; + int[] playerStats = player.GetComponent().getStats(); + + GameObject.Find("txtStrength").GetComponent().text = "STR: " + playerStats[4]; + GameObject.Find("txtDexterity").GetComponent().text = "DEX: " + playerStats[5]; + GameObject.Find("txtIntelligence").GetComponent().text = "INT: " + playerStats[6]; + GameObject.Find("txtHealth").GetComponent().text = "Health: " + playerStats[1]; + GameObject.Find("txtSecondary").GetComponent().text = "Secondary: " + playerStats[3]; + + updateHealthUI(playerStats[0], playerStats[1]); + updateSecondaryUI(playerStats[2], playerStats[3]); + updateExperienceUI(playerStats[8], playerStats[9]); + + player.updateName(GameObject.Find("txtName").GetComponent()); + updatePoints(playerStats[10]); + } + + private void updatePoints(int points) + { + GameObject strength = GameObject.Find("btnStrengthIncrease"); + GameObject dexterity = GameObject.Find("btnDexterityIncrease"); + GameObject intelligence = GameObject.Find("btnIntelligenceIncrease"); + GameObject health = GameObject.Find("btnHealthIncrease"); + GameObject secondary = GameObject.Find("btnSecondaryIncrease"); + GameObject txtPoints = GameObject.Find("txtPoints"); + + txtPoints.GetComponent().text = "Your available points: " + points; + + if (points > 0) + { + strength.transform.localScale = new Vector3(1, 1, 1); + dexterity.transform.localScale = new Vector3(1, 1, 1); + intelligence.transform.localScale = new Vector3(1, 1, 1); + health.transform.localScale = new Vector3(1, 1, 1); + secondary.transform.localScale = new Vector3(1, 1, 1); + } + else + { + strength.transform.localScale = new Vector3(0, 0, 0); + dexterity.transform.localScale = new Vector3(0, 0, 0); + intelligence.transform.localScale = new Vector3(0, 0, 0); + health.transform.localScale = new Vector3(0, 0, 0); + secondary.transform.localScale = new Vector3(0, 0, 0); + } + } + + private void updateHealthUI(int health, int maxHealth) + { + GameObject foreground = GameObject.Find("healthForegroundInformation"); + GameObject background = GameObject.Find("healthBackgroundInformation"); + GameObject text = GameObject.Find("healthTextInformation"); + + updateBar(foreground, background, text, maxHealth, health); + } + + private void updateSecondaryUI(int secondary, int maxSecondary) + { + GameObject foreground = GameObject.Find("secondaryForegroundInformation"); + GameObject background = GameObject.Find("secondaryBackgroundInformation"); + GameObject text = GameObject.Find("secondaryTextInformation"); + + updateBar(foreground, background, text, maxSecondary, secondary); + } + + private void updateExperienceUI(int experience, int maxExperience) + { + GameObject foreground = GameObject.Find("experienceForeground"); + GameObject background = GameObject.Find("experienceBackground"); + GameObject text = GameObject.Find("experienceText"); + + updateBar(foreground, background, text, maxExperience, experience); + } + + public void updateHUD(Player player) + { + // { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience}; + int[] playerStats = player.GetComponent().getStats(); + + GameObject information = GameObject.Find("txtInformationHUD"); + player.updateNameHUD(information.GetComponent()); + + GameObject foreground = GameObject.Find("healthForegroundHUD"); + GameObject background = GameObject.Find("healthBackgroundHUD"); + updateBar(foreground, background, null, playerStats[1], playerStats[0]); + + foreground = GameObject.Find("secondaryForegroundHUD"); + background = GameObject.Find("secondaryBackgroundHUD"); + updateBar(foreground, background, null, playerStats[3], playerStats[2]); + } + + public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue) + { + string text = minValue + "/" + maxValue; + double percentage = (1 / (double)maxValue) * minValue; + float change = (float)(barBackground.GetComponent().rect.width - (barBackground.GetComponent().rect.width * percentage)); + + if (textField != null) + { + textField.GetComponent().text = text; + } + bar.GetComponent().offsetMax = new Vector2(-change, bar.GetComponent().offsetMax.y); + } + + public void openTutorial() + { + hideOtherElements(tutorial); + state = UIState.TUTORIAL; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UIHandler.cs.meta b/Assets/Scripts/UIHandler.cs.meta new file mode 100644 index 0000000..d9131db --- /dev/null +++ b/Assets/Scripts/UIHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d858d7fd66f78a44e9e67ec2a2d4f1e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UIState.cs b/Assets/Scripts/UIState.cs new file mode 100644 index 0000000..65c5696 --- /dev/null +++ b/Assets/Scripts/UIState.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Assets.Scripts +{ + public enum UIState + { + MAINMENU, + FIGHT, + CHARACTERCREATION, + CHARACTER, + MAP, + DEATH, + OPTIONS, + GAME, + PAUSE, + PAUSEOPTIONS, + TUTORIAL, + QUEST + } +} diff --git a/Assets/Scripts/UIState.cs.meta b/Assets/Scripts/UIState.cs.meta new file mode 100644 index 0000000..c8ca7fd --- /dev/null +++ b/Assets/Scripts/UIState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb49b5f108ff1be47a72625b1cee7ca6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WorldGenerator.cs b/Assets/Scripts/WorldGenerator.cs new file mode 100644 index 0000000..5364a51 --- /dev/null +++ b/Assets/Scripts/WorldGenerator.cs @@ -0,0 +1,217 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class WorldGenerator : MonoBehaviour +{ + public GameObject player; + public GameObject[] prefabs; + Dictionary tiles; + GameObject currentTile; + List renderedTiles; + List toRemove; + NoiseGenerator noise; + int cityAmount = 0; + int maxCityAmount = 0; + System.Random rand = new System.Random(); + + // Start is called before the first frame update + void Start() + { + tiles = new Dictionary(); + tiles.Add(new Vector3(0,0,0), GameObject.Find("Spawn")); + renderedTiles = new List(); + currentTile = GameObject.Find("Spawn"); + currentTile.GetComponent().setPosition(new Vector3(0, 0, 0)); + currentTile.GetComponent().setBorders(); + renderedTiles.Add(currentTile); + noise = new NoiseGenerator(); + cityAmount = 10; + maxCityAmount = 10; + } + + public bool gameWon() + { + return cityAmount <= 0; + } + + public void resetGame(int cityAmount) + { + foreach (GameObject tile in tiles.Values) + { + if (tile.name != "Spawn") + { + Destroy(tile); + } + } + player.transform.position = new Vector3(0,1.5f,0); + player.transform.rotation = Quaternion.identity; + Start(); + currentTile.GetComponent().resetSpawn(); + this.cityAmount = cityAmount; + maxCityAmount = cityAmount; + } + + // Update is called once per frame + void Update() + { + createTile(player.transform.position.x, player.transform.position.z); + hideTile(player.transform.position.x, player.transform.position.z); + resetPlayer(); + } + + public void prepareMap() + { + GameObject.Find("Map").GetComponent().prepare(tiles, currentTile); + } + + void resetPlayer() + { + if (player.transform.position.y <= -5) + { + Vector3 position = new Vector3(currentTile.transform.position.x, 5, currentTile.transform.position.z); + player.transform.SetPositionAndRotation(position, player.transform.rotation); + } + } + + public void createTile(float playerX, float playerZ) + { + Vector3 pos = currentTile.GetComponent().needConnectedTile(playerX, playerZ); + if (!tiles.ContainsKey(pos) && pos.y == 0) + { + int index; + int chance = rand.Next(1,101); + + while (true) + { + if (chance < 50) + { + index = 0; + } + else if (chance >= 50 && chance < 70) + { + index = 1; + } + else if (chance >= 70 && chance < 90) + { + index = 2; + } + else + { + index = 3; + } + + if (index == 3) + { + if (cityAmount > 0) + { + cityAmount--; + break; + } + else + { + chance = rand.Next(1, 101); + } + } + else + { + break; + } + } + Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100); + GameObject newTile = Instantiate(prefabs[index], mapPos, Quaternion.identity); + string name = prefabs[index].name; + if (name.Contains("_")) + { + name = name.Split('_')[0]; + } + newTile.name = name + "_" + tiles.Count; + newTile.GetComponent().generateTile(pos, name); + applyNoise(newTile, name.Split('_')[0]); + tiles.Add(pos, newTile); + renderedTiles.Add(newTile); + } + else + { + if (tiles.ContainsKey(pos) && pos.y == 0) + { + if (!tiles[pos].GetComponent().enabled) + { + tiles[pos].GetComponent().changeRenderer(); + renderedTiles.Add(tiles[pos]); + } + } + } + } + + private void applyNoise(GameObject tile, string type) + { + switch (type.ToLower()) + { + case "tile": + noise.applyTileNoise(tile); + break; + case "stonetile": + noise.applyStoneTileNoise(tile); + break; + case "treetile": + noise.applyTreeTileNoise(tile); + break; + case "citytile": + noise.applyCityTileNoise(tile); + break; + } + } + + public void hideTile(float playerX, float playerZ) + { + if (currentTile.GetComponent().leftTile(playerX, playerZ)) + { + renderedTiles.Remove(currentTile); + foreach (GameObject tile in renderedTiles) + { + if (tile.GetComponent().enteredTile(playerX, playerZ)) + { + currentTile = tile; + break; + } + } + updateRenderedTiles(); + } + + if (currentTile.GetComponent().removeConnectedTiles(playerX, playerZ)) + { + updateRenderedTiles(); + } + } + + private void updateRenderedTiles() + { + toRemove = new List(); + foreach (GameObject tile in renderedTiles) + { + if (!tile.Equals(currentTile)) + { + tile.GetComponent().changeRenderer(); + toRemove.Add(tile); + } + } + + foreach (GameObject tile in toRemove) + { + renderedTiles.Remove(tile); + } + } + + public GameObject getCurrentTile() + { + return currentTile; + } + + public void updateCityCount(GameObject gameObject) + { + gameObject.GetComponent().text = "Cities: " + (maxCityAmount - cityAmount) + "/" + maxCityAmount; + } +} diff --git a/Assets/Scripts/WorldGenerator.cs.meta b/Assets/Scripts/WorldGenerator.cs.meta new file mode 100644 index 0000000..1521350 --- /dev/null +++ b/Assets/Scripts/WorldGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 170fdf07749d6ae4dbb6173de2af77e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sounds.meta b/Assets/Sounds.meta new file mode 100644 index 0000000..aaf3237 --- 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